Apothecary Za'ki
Biomass Positive
735
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Posted - 2014.09.02 17:14:00 -
[1] - Quote
ISAAC35 CLARKE98 wrote:I started playing Dust 514 a few days ago, and I have have been actually doing well (if you consider the fact that I NEVER played any FPS game). At first I though it was a Battlefield meets Halo game, and it kinda is, but I enjoyed it, and that's what it matters. On day two, I booted the game up, I went to play Skirmish (which is the gamemode I do worst in) and I kept noticing THAT THERE WAS HEAVY MACHINE GUNNERS EVERYWHERE! If it wasn't Heavy Machine Guns, it was a Forge Gun (which is insanely OP, one-hit kill), and in close range, it was most of the time a Scrambler Rifle (ScR as you call here). I always seem to get 3-5k SP, but the skill I am looking forward to get is 175k SP (which is necessary (sorry if I spelled it wrong) to get the scout suit, so I can be a Ninja). This takes a lot of hours of grinding, something that most times I don't have time to do. I did get the Nova Knives a few days ago, and when I am in close range I am a damn beast. Unless it's a machine gunner. So far, Ambush and Domination seem to be the best gamemodes for me, as well as easy to farm SP/ISK. I also have over a million ISK, which I think that for professional's, it's nearly nothing.
That's about it. It's my opinion so far. If you could give any tips, I would thank you. And that's about it. I will try to reply as much as I can. welcome to the game. soem game modes/maps will have more prefferance for a type of suit then others.. expect scouts and heavys more in tight urban maps and single cap point matches.. where in ambush and multi cap point matches you may see more medium suits i would suggest a few things like getting standard equipment weapon suit and tank first ie..
racial dropsuit type 3 then onto the "profession" of your choice ie.. amarr medium 3 -> amarr assault 1 (easyest suit for a new player to get into dust with due to nice high eHP and fitting slots)
basic core skills are -armor upgrades 1 ->armor plates 1 ->armor rep 1
-shield upgrades 1 -> shield extension 1 (dont bother with shield recharging or regulation till later if your going to shield tank)
-dropsuit core upgrades 2 -> nanocircuitry 1(suggested for injecters[rez+nice war point gain] and hives[ammo, good for keeping yoruself supplied in fights]) this opens up more options for utility and War Point gain aswell as ease of fitting equipment/moduals
weaponry is a little trickier, depends on your playstyle for the "main weapon" which you shoudl try the militia versions to find which you like best/perform best with..
-weaponry 3 -hand held weapon upgrades 1 -light weapon Op 1 to 3 -> weapon of choice + Swarm for anti vehicle -sidearm 2 -> sidearm of choice (SMG or Magsec currently best) -explosives 1 -> grenades 1 as that will open up normal damage , "Flux" and Anti vehicle grenades.
after you have all this you will be rocking a nice standard Medium suit of your racial choice(psst go amarr) and standard gear costs less PG and CPU then militia gear
this all in all this should take maybe 1m SP and like 1.5m to 2.5m isk.
medium suits are the cheapest to get into by maybe 50,000 SP and are somewhat versitile on the battlefield.. once you are settled into a medium suit role you can expand from there into scout suits.. which take heavy sp to be good or Heavysuits "commando" and make use of your swarms and hives and light weapon"rifle" so you can feild both at the same time or dump another 260,000sp into weapon 5 and heavy weapons 1 and HMG1 and go the sentinel route with the slow moveing big gun go ra-ta-ta-ta-ta-ta-ta-ta... and then later PRRRRRRRRP...
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