Frank Olson Usul wrote:Hi guys,
I stopped playing Dust after I had bought a Playstation 3 just to play the game when Project Legion was unveiled. It hit me hard and since I got a beta invite for HEX: Shards of Fate and am a total fan of TCGs .... those two things combined let me quit dust.
I heard only a few things after wards .... patches now have another name, and the CCP guys said they wouldn't really add anything totally new .... but the forums talk of things like balance changes that sound pretty big (number of grenades, AV -> vehicles seem to have gotten more balanced .... etc.) But that is all I heard.
Could anyone sum up what changed in the game since Legion was announced and how they feel about it? Is the game more balanced now and even more fun to play or is everything stalled and you need a big fetish to log in because a lot of things suck?
Thanks in Advance
Frank
Welcome back to the western town of Dodge, Frank!
Summed as best as possible, many of us players who expected Dust would be dead and a ghost town by now, were wrong. The Project Legion announcement and the fallout across the forums SEEMS to have pushed a lot of the seasoned players away from playing this game anymore... but the space they left seems to be filled by a whole stream of (literally) new Newberrys.
Many of us advanced players who struggled with the Uprising changes, LIKE the "Hotfix" changes, and wish changes were made like this before. We're not sure if it's the 'method' by which the changes are made, or the new staff assigned to the Hotfix process, but each change seems to have less to criticize and more to approve of than the Uprising Patch process.
We are still no closer to bonding with EVE-Online (PC matches are hardly discussed or raved about anymore). But WITHIN Dust, there are some good changes that are encouraging folks to get OUT of Public Matches, and get INTO FW combat more (which is the way the migration should be for dedicated seasoned players).
But no, there is no perfect balance yet. HAVs are still too manuverable for CCP's liking, and the next "hotfix" may be the cure for that speedy-tanks problem. We can argue that the current version of Dust we're playing now, is the LEAST imbalanced. In general, the game does FEEL more playble and survivaless frustrating for us advanced players.
There isn't likely to be any new maps or fight types added, BUT don't totally believe the claims about no new items. "New" items, maybe not---but never before available militia versions of items, new fitting variants of vehicles, and the re-issuing of suits and logi vehicles that were removed from the game long ago are being arranged by the devs.
There are still one or two weapons that are still exploitable into OP level--but overall, guns are becoming more agreeable and comfortable at last. If you're alert, and you know what you're doing, the current version (called "Hotfix Charlie") is about the most satisfying version of the game so far.
It's just ironic that the game is starting to look like it can be improved.... now, when it seems as though it no longer has it's promised future.
Dodge City is still Dodge City. I'm liking it.