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ARF 1049
The Phoenix Federation
129
|
Posted - 2014.09.02 01:14:00 -
[1] - Quote
You almost never hear the SMG is OP because everyone uses it... It's like a bar full of alcoholics no on admits they have a problem instead they say the world has problems! So it turns into buff the pistols! reduce Magsec kick! etc.
The reason the SMG is outperforming is because the only "usable" pistol to compare it to is the ScP with after the nerf takes accuracy and timing etc. But the SMG has the largest magazine out of all weapons accept the HMG and the Krins. Why would a sidearm be able to compete with damage and combat functionality of all rifles accept range?
The SMG is the oldest sidearm in this game (by chronological weapon order in market) and does the best damage profile (as of now) it was made in the time of no aim assist or bullet magnetism... The ScP had accuracy and the SMG had spray, but after all these changes the SMG hasn't been hit hard at all, compared to pistol performance, accept the occasional damage or range correction.
The reason the SMG isn't raising alarms is because it would crank EVERYONES play style accept a select few who are racial nuts or like screwing around. How does a sidearm do more damage than a rifle bullet? With only a slight RoF and functioning range reduction? With a larger magazine size!? With the pistols you can kill off 1-2 people if your good with the exception of heavies (accept the FP). and with the sub easily 1-3 including heavies...
So what needs to be done about the SMG magazine size nerf? Damage? RoF? the issue is it has over impressive range compared to the pistols so that needs to be hit... It can engage way to many targets on one mag... But this is where the road splits,
1. we can keep the damage and reduce magazine size to 25-35 to instate a finishing weapon.
OR...
2. Cut mag to 60-70 and make it so you have to drain most of the mag by halving the damage to 10-11 so it fulfills the credo of "...what it lacks in stopping power and accuracy it grossly overcompensates for with quantity..."
We don't need a handheld BK-42 to do everything when our light weapon runs out...
Let me know which side you think is better for the SMG.
"In rust you trust, so in rust you shall die."
*blows minmatar's face off with TT-3...
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RogueTrooper 2000AD
Neckbeard Absolution
284
|
Posted - 2014.09.02 01:17:00 -
[2] - Quote
TLDR-Sidearms should remain in holsters unless you need to kill a bug.
Take what i say with a bag of salt
Who needs a gun when you can run people over
FW saboteur
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1959
|
Posted - 2014.09.02 01:21:00 -
[3] - Quote
The SMG is fine. The others just need buffs. |
Michael Arck
5364
|
Posted - 2014.09.02 01:22:00 -
[4] - Quote
Or maybe good players rarely have to swtich to.their sidearms except for emergency situations. Anyway, hotfix delta is about sidearms. Lets stop the campaign to.motivate votes until we meet again in the appropriate forum section.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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ARF 1049
The Phoenix Federation
131
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Posted - 2014.09.02 01:23:00 -
[5] - Quote
Vulpes Dolosus wrote:The SMG is fine. The others just need buffs.
The SMG puts out a higher DPS to armor than an AR... Your argument is invalid... The others need to be brought up a little and the SMG toned down.
"In rust you trust, so in rust you shall die."
*blows minmatar's face off with TT-3...
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Joel II X
Crux Special Tasks Group Gallente Federation
3236
|
Posted - 2014.09.02 01:24:00 -
[6] - Quote
Sidearms aren't supposed to be finisher weapons, desu. They're weapons. Weapons are all supposed to be lethal under the right hands, desu.
Only thing it has is the projectile damage profile which is unbalanced. Although, dropping max ammo by 20 isn't that bad on paper. It's 1/4 of the clip but whatever.
Reduce max ammo, but increase reload speed. Tell me, senpai, do you agree, or disagree? |
TranquilBiscuit ofVaLoR
Fatal Absolution General Tso's Alliance
2160
|
Posted - 2014.09.02 01:25:00 -
[7] - Quote
nah, the smig is pretty balanced.
if you want to complain about something OP, go make a thread about burst hmgs.
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Hakyou Brutor
Pure Evil.
1190
|
Posted - 2014.09.02 01:29:00 -
[8] - Quote
SMG not as good as Light weapons, but better than rest of sidearms... looks like other sidearms need buff not SMG need nerf. |
RogueTrooper 2000AD
Neckbeard Absolution
286
|
Posted - 2014.09.02 01:29:00 -
[9] - Quote
Agreed.
When someone burgles my home, I'll have to beat them senseless first before putting a bullet in their skull because finishing weapon.
Take what i say with a bag of salt
Who needs a gun when you can run people over
FW saboteur
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RogueTrooper 2000AD
Neckbeard Absolution
286
|
Posted - 2014.09.02 01:30:00 -
[10] - Quote
Ok dust style.
When someone burgles my merc quarters, ill just lay on the floor and stroke my smg until they are tired and then finish them off.
Take what i say with a bag of salt
Who needs a gun when you can run people over
FW saboteur
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Hakyou Brutor
Pure Evil.
1190
|
Posted - 2014.09.02 01:33:00 -
[11] - Quote
ARF 1049 wrote:Vulpes Dolosus wrote:The SMG is fine. The others just need buffs. The SMG puts out a higher DPS to armor than an AR... Your argument is invalid... The others need to be brought up a little and the SMG toned down. No, your argument is invalid. By your standards the Scrambler Pistol is OP because it out DPS' the Rail Rifle when it comes to Shield damage. |
ARF 1049
The Phoenix Federation
131
|
Posted - 2014.09.02 01:33:00 -
[12] - Quote
Hakyou Brutor wrote:SMG not as good as Light weapons, but better than rest of sidearms... looks like other sidearms need buff not SMG need nerf.
They need to meet in the middle... SMG toned down, make it comparable to the Magsec, then help pistols, fix the IoP seize by removing direct seize and make heat linger, buff the flaylocks blast, fix the BP hit detection (apparently it's a problem I have had no issues) and ScP in my opinion is fine with the headshot bonus (maybe a better sight?)
"In rust you trust, so in rust you shall die."
*blows minmatar's face off with TT-3...
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RogueTrooper 2000AD
Neckbeard Absolution
286
|
Posted - 2014.09.02 01:36:00 -
[13] - Quote
ARF 1049 wrote:Hakyou Brutor wrote:SMG not as good as Light weapons, but better than rest of sidearms... looks like other sidearms need buff not SMG need nerf. They need to meet in the middle... SMG toned down, make it comparable to the Magsec, then help pistols, fix the IoP seize by removing direct seize and make heat linger, buff the flaylocks blast, fix the BP hit detection (apparently it's a problem I have had no issues) and ScP in my opinion is fine with the headshot bonus (maybe a better sight?)
You would like weapons that are supposed to excel in different areas to 'meet in the middle'.
I think you are playing the wrong game. By that logic, we may as well make everything the same damage, suits all the same etc, etc.
Take what i say with a bag of salt
Who needs a gun when you can run people over
FW saboteur
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Maken Tosch
DUST University Ivy League
9194
|
Posted - 2014.09.02 01:36:00 -
[14] - Quote
RogueTrooper 2000AD wrote:TLDR-Sidearms should remain in holsters unless you need to kill a bug.
You have a major bug infestation if you need a sidearm to kill it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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RogueTrooper 2000AD
Neckbeard Absolution
286
|
Posted - 2014.09.02 01:37:00 -
[15] - Quote
Maken Tosch wrote:RogueTrooper 2000AD wrote:TLDR-Sidearms should remain in holsters unless you need to kill a bug. You have a major bug infestation if you need a sidearm to kill it.
Space crabs.
Take what i say with a bag of salt
Who needs a gun when you can run people over
FW saboteur
|
Maken Tosch
DUST University Ivy League
9195
|
Posted - 2014.09.02 01:40:00 -
[16] - Quote
RogueTrooper 2000AD wrote:Maken Tosch wrote:RogueTrooper 2000AD wrote:TLDR-Sidearms should remain in holsters unless you need to kill a bug. You have a major bug infestation if you need a sidearm to kill it. Space crabs.
https://www.youtube.com/watch?v=uihJgvbiMjs
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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ARF 1049
The Phoenix Federation
131
|
Posted - 2014.09.02 01:42:00 -
[17] - Quote
Hakyou Brutor wrote:ARF 1049 wrote:Vulpes Dolosus wrote:The SMG is fine. The others just need buffs. The SMG puts out a higher DPS to armor than an AR... Your argument is invalid... The others need to be brought up a little and the SMG toned down. No, your argument is invalid. By your standards the Scrambler Pistol is OP because it out DPS' the Rail Rifle when it comes to Shield damage.
The SMG and AR have about the same damage in there magazine, sure shields suck which comes into play but the RR does more DPS than the ScP to armor does that make it OP? I am speaking out of battlefield functionality not just numbers.
If the SMG was just a total pray and spray weapon that has no knockdown but high injure and impede abilities it falls into place well. So large mag, small damage, high RoF not ridiculous mag, rifle class damage, and high RoF.
"In rust you trust, so in rust you shall die."
*blows minmatar's face off with TT-3...
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manboar thunder fist
Dead Man's Game
100
|
Posted - 2014.09.02 01:42:00 -
[18] - Quote
Smg - great Bp- good, reload buff maybe? Ion pistol- needs work Scp- could use a small buff to rof Knives- great Magsec- kick reduction or clip increase Flaylock- larger splash
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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SGT NOVA STAR
1.U.P
273
|
Posted - 2014.09.02 02:31:00 -
[19] - Quote
Vulpes Dolosus wrote:The SMG is fine. The others just need buffs. agree, smg looks great compared to other sidearms because the other sidearms are terrible. working as intended.
VAYU! I CHOOSE YOU!
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
863
|
Posted - 2014.09.02 02:50:00 -
[20] - Quote
ARF 1049 wrote:You almost never hear the SMG is OP because everyone uses it... It's like a bar full of alcoholics no on admits they have a problem instead they say the world has problems! So it turns into buff the pistols! reduce Magsec kick! etc.
The reason the SMG is outperforming is because the only "usable" pistol to compare it to is the ScP with after the nerf takes accuracy and timing etc. But the SMG has the largest magazine out of all weapons accept the HMG and the Krins. Why would a sidearm be able to compete with damage and combat functionality of all rifles accept range?
The SMG is the oldest sidearm in this game (by chronological weapon order in market) and does the best damage profile (as of now) it was made in the time of no aim assist or bullet magnetism... The ScP had accuracy and the SMG had spray, but after all these changes the SMG hasn't been hit hard at all, compared to pistol performance, accept the occasional damage or range correction.
The reason the SMG isn't raising alarms is because it would crank EVERYONES play style accept a select few who are racial nuts or like screwing around. How does a sidearm do more damage than a rifle bullet? With only a slight RoF and functioning range reduction? With a larger magazine size!? With the pistols you can kill off 1-2 people if your good with the exception of heavies (accept the FP). and with the sub easily 1-3 including heavies...
So what needs to be done about the SMG magazine size nerf? Damage? RoF? the issue is it has over impressive range compared to the pistols so that needs to be hit... It can engage way to many targets on one mag... But this is where the road splits,
1. we can keep the damage and reduce magazine size to 25-35 to instate a finishing weapon.
OR...
2. Cut mag to 60-70 and make it so you have to drain most of the mag by halving the damage to 10-11 so it fulfills the credo of "...what it lacks in stopping power and accuracy it grossly overcompensates for with quantity..."
We don't need a handheld BK-42 to do everything when our light weapon runs out...
Let me know which side you think is better for the SMG.
SMG is harder to fit than the CR and cost same Sp. Why should it not be able to compete with Light weapons?
Sagaris lover!!!
Commando <3
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2231
|
Posted - 2014.09.02 02:52:00 -
[21] - Quote
ARF 1049 wrote:Vulpes Dolosus wrote:The SMG is fine. The others just need buffs. The SMG puts out a higher DPS to armor than an AR... Your argument is invalid... The others need to be brought up a little and the SMG toned down. Good, it should.
Its an anti-armor weapon, while the AR is anti-shield
The Flaylock does more armor damage than the AR, therefore, we need to nerf the flay lock
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Maken Tosch
DUST University Ivy League
9196
|
Posted - 2014.09.02 03:03:00 -
[22] - Quote
ARF 1049 wrote:Vulpes Dolosus wrote:The SMG is fine. The others just need buffs. The SMG puts out a higher DPS to armor than an AR... Your argument is invalid... The others need to be brought up a little and the SMG toned down.
Last time I checked, I thought the Gallente AR (now known as the plasma rifle) is anti-shield. In that case, the SMG is suppose to be better against armor than the AR. In fact, the AR's proficiency skill book shows it's anti-shield, not anti-armor. You just invalidated your counter-point.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1969
|
Posted - 2014.09.02 06:38:00 -
[23] - Quote
ARF 1049 wrote:Vulpes Dolosus wrote:The SMG is fine. The others just need buffs. The SMG puts out a higher DPS to armor than an AR... Your argument is invalid... The others need to be brought up a little and the SMG toned down. ??? No it doesn't.
AR:
800rd/min (13.3rd/sec) 30.9 damage per shot 30.9*13.3= 412dps
SMG:
1000rd/min (16.76rd/sec) 21damage per shot 21*16.67= 350dps
Next time show your work before you pull assertions out of you butt.
Heck, the STD AR has more DPS than the bloody ACR:
1200rd/min (20rd/sec) 20 damage per shot 20*20= 400
EDIT: To the person who said the thing about SMG doing more damage to armorGǪ
Yeah, that's what it's supposed to do. That's why it has 2 friggen bonuses to do damage against armor. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
193
|
Posted - 2014.09.02 07:08:00 -
[24] - Quote
Vulpes Dolosus wrote:ARF 1049 wrote:Vulpes Dolosus wrote:The SMG is fine. The others just need buffs. The SMG puts out a higher DPS to armor than an AR... Your argument is invalid... The others need to be brought up a little and the SMG toned down. ??? No it doesn't. AR: 800rd/min (13.3rd/sec) 30.9 damage per shot 30.9*13.3= 412dps SMG: 1000rd/min (16.76rd/sec) 21damage per shot 21*16.67= 350dps Next time show your work before you pull assertions out of you butt. Heck, the STD AR has more DPS than the bloody ACR: 1200rd/min (20rd/sec) 20 damage per shot 20*20= 400 And yeah, it's supposed to be better against armor. That's why it has 2 friggen bonuses to do damage against armor. You forgot to factor in damage profiles. The SMG does more damage vs armor than an AR. As it should. I personally want to see the rest of the sidearms brought up to the "almost as good as a light weapon" status of the SMG. |
Cpt McReady
Amarr Templars Amarr Empire
11
|
Posted - 2014.09.02 07:43:00 -
[25] - Quote
the SMG also has the fitting requirements similar to light weapons, it is even harder to fit than the CR. the other sidearms require either lower PG, CPU or both to fit. |
taxi bastard
Vengeance Unbound Dark Taboo
238
|
Posted - 2014.09.02 08:51:00 -
[26] - Quote
Cpt McReady wrote:the SMG also has the fitting requirements similar to light weapons, it is even harder to fit than the CR. the other sidearms require either lower PG, CPU or both to fit.
try the scram pistol....same story |
LT SHANKS
Amarr Templars Amarr Empire
3312
|
Posted - 2014.09.02 09:26:00 -
[27] - Quote
Is the use of "accept" supposed to be subliminal in some way, as in, accept that the SMG is OP? |
Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 09:30:00 -
[28] - Quote
ARF 1049 wrote:You almost never hear the SMG is OP because everyone uses it... It's like a bar full of alcoholics no on admits they have a problem instead they say the world has problems! So it turns into buff the pistols! reduce Magsec kick! etc.
The reason the SMG is outperforming is because the only "usable" pistol to compare it to is the ScP with after the nerf takes accuracy and timing etc. But the SMG has the largest magazine out of all weapons accept the HMG and the Krins. Why would a sidearm be able to compete with damage and combat functionality of all rifles accept range?
The SMG is the oldest sidearm in this game (by chronological weapon order in market) and does the best damage profile (as of now) it was made in the time of no aim assist or bullet magnetism... The ScP had accuracy and the SMG had spray, but after all these changes the SMG hasn't been hit hard at all, compared to pistol performance, accept the occasional damage or range correction.
The reason the SMG isn't raising alarms is because it would crank EVERYONES play style accept a select few who are racial nuts or like screwing around. How does a sidearm do more damage than a rifle bullet? With only a slight RoF and functioning range reduction? With a larger magazine size!? With the pistols you can kill off 1-2 people if your good with the exception of heavies (accept the FP). and with the sub easily 1-3 including heavies...
So what needs to be done about the SMG magazine size nerf? Damage? RoF? the issue is it has over impressive range compared to the pistols so that needs to be hit... It can engage way to many targets on one mag... But this is where the road splits,
1. we can keep the damage and reduce magazine size to 25-35 to instate a finishing weapon.
OR...
2. Cut mag to 60-70 and make it so you have to drain most of the mag by halving the damage to 10-11 so it fulfills the credo of "...what it lacks in stopping power and accuracy it grossly overcompensates for with quantity..."
We don't need a handheld BK-42 to do everything when our light weapon runs out...
Let me know which side you think is better for the SMG. actually quite a few people are bitching and whineing about SMG but i feel (excluding the assault varients and the breach[needs buff]) are a great sidearm which feels good and other sidearms should use it as a "control" and be balanced accordingly against the smg.
yes yes that would mean buffing the bolt and ion and SCP(back up to its near op state) aaand flaylock but i thin it will be worth it.
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
725
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Posted - 2014.09.02 09:33:00 -
[29] - Quote
Fizzer XCIV wrote:Vulpes Dolosus wrote:ARF 1049 wrote:Vulpes Dolosus wrote:The SMG is fine. The others just need buffs. The SMG puts out a higher DPS to armor than an AR... Your argument is invalid... The others need to be brought up a little and the SMG toned down. ??? No it doesn't. AR: 800rd/min (13.3rd/sec) 30.9 damage per shot 30.9*13.3= 412dps SMG: 1000rd/min (16.76rd/sec) 21damage per shot 21*16.67= 350dps Next time show your work before you pull assertions out of you butt. Heck, the STD AR has more DPS than the bloody ACR: 1200rd/min (20rd/sec) 20 damage per shot 20*20= 400 And yeah, it's supposed to be better against armor. That's why it has 2 friggen bonuses to do damage against armor. You forgot to factor in damage profiles. The SMG does more damage vs armor than an AR. As it should. I personally want to see the rest of the sidearms brought up to the "almost as good as a light weapon" status of the SMG. firstly AR is going to be a monster in delta for CQB and secondly yes SMG has near the same requirments as light weapons so why shouldnt it do near light weapon damage?!
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 09:35:00 -
[30] - Quote
Maken Tosch wrote:ARF 1049 wrote:Vulpes Dolosus wrote:The SMG is fine. The others just need buffs. The SMG puts out a higher DPS to armor than an AR... Your argument is invalid... The others need to be brought up a little and the SMG toned down. Last time I checked, I thought the Gallente AR (now known as the plasma rifle) is anti-shield. In that case, the SMG is suppose to be better against armor than the AR. In fact, the AR's proficiency skill book shows it's anti-shield, not anti-armor. You just invalidated your counter-point. its +10 shield - 10 armor but if you take prof 5 into account its more like +10 shield +5 armor
and then there is going to be a buff to AR in delta
[[LogiBro in Training]]
Level 1 Forum Pariah
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