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zzZaXxx
D3ATH CARD
459
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Posted - 2014.09.01 16:28:00 -
[1] - Quote
At some point not long before Uprising last year the Tac AR was extremely OP for the same reasons the scrambler rifle is currently. You could rapidly fire on someone, limited only by accuracy and the speed of your button mashing. It was taking players down so fast there was no reason to use any other AR variant. The solution was to limit the rate of fire to a certain max no matter how fast you're hitting R1. I think that's half of the solution to the current issues with the scrambler rifle.
The scrambler rifle should still be fast enough to make overheating a concern even for Amarr assaults, but it needs to be taken out of this zone where you can fire so many shots on someone in one second that the job is done before overheating is an issue. No other rifle enables you to unload nearly so much damage on someone in so short a time. If you have good enough aim with it, you've no reason to use another rifle and almost no chance to lose a heads up encounter.
If someone wants to do all that damage in less than a second, fine...but they should have to gamble on the charge shot. Actually I think it would be fine to keep the mechanics of the scrambler rifle the same but change how it works to limit its role and then add a variant. Here's my suggestion:
For the base "tactical" scrambler rifle: increase its damage moderately and heat buildup significantly, along with capping its ROF at around rail rifle speed. This would make it more of a mid range sniper. You could only fire so many shots before waiting for cool down but those shots will pack a bigger punch...if you hit. This would enable skilled SR users to inflict almost as much damage as they currently can, but each shot would count more, and thus skill with the rifle is rewarded.
Add a Breach Scrambler Rifle variant: This one would have the same damage and heat build up as the current one but the ROF would be capped at slightly faster than the breach AR. |
Zindorak
1.U.P
765
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Posted - 2014.09.01 16:31:00 -
[2] - Quote
I like to think of the ScR as 1v1 king. If you gang up on a ScR he has slight chance of winning but the ScR is kind of like an assassins weapon dealing lots of damage in short time and then having to wait for cooldown then he strikes again
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Bradric Banewolf
D3ATH CARD
277
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Posted - 2014.09.01 16:49:00 -
[3] - Quote
Zindorak wrote:I like to think of the ScR as 1v1 king. If you gang up on a ScR he has slight chance of winning but the ScR is kind of like an assassins weapon dealing lots of damage in short time and then having to wait for cooldown then he strikes again
I agree..... it IS much like a shotgun currently.... because that's it's intended role right?! It does need to be overhauled bro. Not knocking what you're saying because you are right! In a "skilled" persons hands it can be a devastating weapon with the application you suggested. Much like the Burst CR, Burst AR, and Tact rifles alike it is a flanking weapon. However, it needs to be tweaked due to modded controllers, but NOT completely killed CCP!!! It just needs heat build-up per shot instead of over time. Also, what zzZAXxx suggested makes sense. o7
"Anybody order chaos?"
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
189
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Posted - 2014.09.01 16:58:00 -
[4] - Quote
You can't just go around saying those words without me plugging your thread. These are the consequences of your actions... |
Spectre-M
The Generals Anime Empire.
784
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Posted - 2014.09.01 22:22:00 -
[5] - Quote
I agree. Heat build per shot would make budgeting shots more rewarding.
I have pro 5 and don't want my Amarr assault to be useless after just being partially viable.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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BL4CKST4R
La Muerte Eterna Dark Taboo
2983
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Posted - 2014.09.01 23:44:00 -
[6] - Quote
Bradric Banewolf wrote:Zindorak wrote:I like to think of the ScR as 1v1 king. If you gang up on a ScR he has slight chance of winning but the ScR is kind of like an assassins weapon dealing lots of damage in short time and then having to wait for cooldown then he strikes again I agree..... it IS much like a shotgun currently.... because that's it's intended role right?! It does need to be overhauled bro. Not knocking what you're saying because you are right! In a "skilled" persons hands it can be a devastating weapon with the application you suggested. Much like the Burst CR, Burst AR, and Tact rifles alike it is a flanking weapon. However, it needs to be tweaked due to modded controllers, but NOT completely killed CCP!!! It just needs heat build-up per shot instead of over time. Also, what zzZAXxx suggested makes sense. o7
Can my shotgun have 40M range? SCR is more like a pre nerf tac AR on a short leash with an under barrel shotgun.
supercalifragilisticexpialidocious
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manboar thunder fist
Dead Man's Game
102
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Posted - 2014.09.02 02:08:00 -
[7] - Quote
I think the shot heat buildup ought to do the trick, no more will it be as viable as it was in cqc because spamming is not the way forward now. Previously it didn't matter how fast you fired, only for how long. Now firing fast will result in quick overheats leading to balance. I wouldn't tweak more than this right now as its not a widely spammed weapon like cr and rr and therefore it doesn't make sense to overnerf it like ascr
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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zzZaXxx
D3ATH CARD
463
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Posted - 2014.09.02 02:22:00 -
[8] - Quote
manboar thunder fist wrote:I think the shot heat buildup ought to do the trick, no more will it be as viable as it was in cqc because spamming is not the way forward now. Previously it didn't matter how fast you fired, only for how long. Now firing fast will result in quick overheats leading to balance. I wouldn't tweak more than this right now as its not a widely spammed weapon like cr and rr and therefore it doesn't make sense to overnerf it like ascr Yeah I guess for now if the heat build-up per shot is increased enough that can properly limit the scrambler rifles "alpha". Then cooldown can be adjusted up or down to get the gap between alpha strikes just right. Hm this is actually a fairly simple matter! Hopefully they'll get the math right. Rattati you good at math? :P
This would further reward specialization into Amarr assault and really a create wide open niche for a breach scrambler rifle--one with lower heat buildup but a capped ROF. |
Derpty Derp
Dead Man's Game
376
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Posted - 2014.09.02 02:54:00 -
[9] - Quote
Sounds good, but wouldn't the breach make more sense if it was charge only, but dealt a **** ton of damage? |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
192
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Posted - 2014.09.02 03:00:00 -
[10] - Quote
Derpty Derp wrote:Sounds good, but wouldn't the breach make more sense if it was charge only, but dealt a **** ton of damage? It would have to be like 1000 damage per shot to be worth using, or Plasma Cannons/Forgeguns would outclass it due to their added antivehicular capabilities. |
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zzZaXxx
D3ATH CARD
464
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Posted - 2014.09.02 05:24:00 -
[11] - Quote
Derpty Derp wrote:Sounds good, but wouldn't the breach make more sense if it was charge only, but dealt a **** ton of damage?
The breach is a variant and since the standard has a charge shot the breach should not. |
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