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Mike De Luca
STOP TRYING TO RECRUIT ME
287
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Posted - 2014.09.02 16:32:00 -
[1] - Quote
400m effective, 500m absolute. Will not completely kill redlining, but will stunt it pretty good and also NOT screw over real snipers who shoot from outside the redline. My personal belief is that any shorter would completely kill the role due to the lack of spots on most maps in the 2-300m range.
What will really help more as most have already said, is changing he maps so that we have actual places INSIDE the combat area, or for them to be bigger, but that would lead to endless qq about them as I've heard from some vets talking about the old days before I started playing.
As far as damage/hs buff goes, I'm only going to speak for the charge since that's all I use, but liking the Appia's numbers from IWS' spreadsheet link.
Would also like a suit other than the calmando (preferrably scout) getting a boost of some type for sniping, maybe the cal light since some are trying to work some boost into them and it would fit the best game wise, thinking fitting reduction/reload speed. Just day dreaming on the last paragraph.
what i think of when charging fg
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Mike De Luca
STOP TRYING TO RECRUIT ME
287
|
Posted - 2014.09.02 17:31:00 -
[2] - Quote
Breakin Stuff wrote:Mike De Luca wrote:400m effective, 500m absolute. Will not completely kill redlining, but will stunt it pretty good and also NOT screw over real snipers who shoot from outside the redline. My personal belief is that any shorter would completely kill the role due to the lack of spots on most maps in the 2-300m range.
This does not address draw distance invisibility. You can be 200m inside the redline and be outside the draw distance of every enemy infantryman on the field except another sniper who's scoped in. Not acceptable. Look, the lowest I'd be willing to go is 350m effective, it's a sniper rifle, it should rightfully be the longest range weapon in the game. it is a VERY fine line between getting rid of redliners and snipers outside having a good choice in locations to use, so they're not as predictable. This is just the best I can figure that comes halfway between the two.
I'm just concerned about the role itself to be honest man, draw distance is a technical part of the game I'm just not concerned with, especially when I can be 350+m out n still be found rather easily by anyway who takes a minute, even by a non sniper.. And even if draw distance was the same for everything(will never be for a fg, due to the lack of ads for it, so it'd have to render an entire dom map and all activity almost), if they position themselves correctly, you won't see anything unless they're skylining their head, which'll just be a tiny dot at that range that you'd probably miss trying to quick scan for them.
Snipers are to an extent, predictable just due to map design. Where's he gonna go? Spot where he has a great view. Where are people when they get shot? There. Ok, that blocks this 3/4 of the map off. If you've been playing for awhile, those 2 things are enough to find n kill a sniper, with the already limited non redline positions unless the sniper is VERY creative.
what i think of when charging fg
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Mike De Luca
STOP TRYING TO RECRUIT ME
288
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Posted - 2014.09.02 19:35:00 -
[3] - Quote
Sclompton Face-Smasher wrote:Mike De Luca wrote:Breakin Stuff wrote:Mike De Luca wrote:400m effective, 500m absolute. Will not completely kill redlining, but will stunt it pretty good and also NOT screw over real snipers who shoot from outside the redline. My personal belief is that any shorter would completely kill the role due to the lack of spots on most maps in the 2-300m range.
This does not address draw distance invisibility. You can be 200m inside the redline and be outside the draw distance of every enemy infantryman on the field except another sniper who's scoped in. Not acceptable. Look, the lowest I'd be willing to go is 350m effective, it's a sniper rifle, it should rightfully be the longest range weapon in the game. it is a VERY fine line between getting rid of redliners and snipers outside having a good choice in locations to use, so they're not as predictable. This is just the best I can figure that comes halfway between the two. I'm just concerned about the role itself to be honest man, draw distance is a technical part of the game I'm just not concerned with, especially when I can be 350+m out n still be found rather easily by anyway who takes a minute, even by a non sniper.. And even if draw distance was the same for everything(will never be for a fg, due to the lack of ads for it, so it'd have to render an entire dom map and all activity almost), if they position themselves correctly, you won't see anything unless they're skylining their head, which'll just be a tiny dot at that range that you'd probably miss trying to quick scan for them. Snipers are to an extent, predictable just due to map design. Where's he gonna go? Spot where he has a great view. Where are people when they get shot? There. Ok, that blocks this 3/4 of the map off. If you've been playing for awhile, those 2 things are enough to find n kill a sniper, with the already limited non redline positions unless the sniper is VERY creative. Some people don't want to take them time out of their day to run and hunt but instead automatically think that some if not most of these snipers know the names of the QQers who call for nerfs and don't help them specifically for this reasons. Hell sometimes the snipers on your team, if any, can't get rid of the red sniper themselves and need help but the popular attitude is to complain about both your and the enemy snipers and still run around like a ant being ignorant and not even trying to pick up a sniper themselves. Just common day to day COD-like behavior in a game where snipers actually get a chance to use range effectively. Oh trust me, I'm aware. But there's only been 1 or 2 redliners who I've never been able to handle. And I do know the name of one of the biggest qqers on here....lol And there's also been quite a few times that my blues could only hack the objective (I play dom exclusively) be cause of me getting key kills/uplinks as they approached....
what i think of when charging fg
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Mike De Luca
STOP TRYING TO RECRUIT ME
291
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Posted - 2014.09.02 23:24:00 -
[4] - Quote
[/quote] we are certainly becoming aware of some of them. and if i were them i'd think carefully about doing any fw. i would not want to be in their shoes..
that said i actually don't do things like that but i know others do. all i would say is that if i found myself in a position where i see an enemy about to kill one of them i wouldn't shoot too early.. after all i wouldn't want to get accused of stealing their kills..
it looks like the proposed damages are going to be one of those on the sheets, so we can get a rough idea now. don't know how it'll be chosen though, i assume the sheets are shown to ccp and they pick which one? [/quote] Not sure on the process, but if I had to choose, Appia's original #'s for my charge ....the rest can be whatever lol
Edit: Oops, quote fail...fk it I'm too lazy to fix it
what i think of when charging fg
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