George Moros
RestlessSpirits
409
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Posted - 2014.09.02 09:52:00 -
[1] - Quote
OK, here's my take on the subject...
I think that reducing range of sniper rifles is far from best solution to redline sniping. IMHO, the best one would be to cancel any WP, LP or ISK reward to kills made by sniper rifles from inside redline. However, nerfing range is probably the only solution CCP can implement without client side changes.
The real question is, will reduced range really solve redline sniping? I believe it will, but not entirely. In some situations, and on some maps, you could still snipe from inside redline, and perform reasonably well. However, if a player chooses sniping as his primary role, he will spend most of his time outside of redline.
Taking this into account, there are some things OP mentioned that I completely agree with. Snipers are, quite literally, sitting ducks. On top of that, they're sitting ducks with tunnel vision. If someone decides to find and eliminate a sniper, it is astonishingly easy to do so (providing they are not in the redline). The only remaining "safespot" for snipers would be structures that are only accessible by dropships. But here's the catch - if you think about it, sitting on top of buildings isn't really that much different than sitting in the redline. You can only be removed either by counter sniping, or by a DS. The only difference is that DS pilot is not required to suicide. This simply begs the question - why are then rooftop snipers considered as "honorable" and redline snipers as cheaters? To put it in another way - how much time will it need for forum whiners to start insisting that rooftop snipers are in fact also cheaters, and they should be nerfed?
And finally, let's ignore rooftop snipers, and assume all (or at least most) of snipers are accessible on foot. In the current balance, even a complex-dmg.-mod-stacked Cal. commando with Ishukone SR usually requires an entire clip to kill a heavy (I'm assuming body shots, and every round hitting)! So, a sniper is expected to sit still, in tunnel vision, accessible to anyone who chooses to dispose of him, without almost any effective means for self-defense (for instance, if a SG scout gets behind your back, you literally stand no chance to survive). If this is the case, then snipers should be able to be effective without the need for proto weaponry and expensive glass-cannon fits. The OP is completely correct here, If snipers are forced outside of redline, SR damage should be buffed considerably.
Noone in their right mind will risk a 100k suit in order to get maybe a dozen kills, and very little else (snipers don't hack, repair, drop uplinks etc. - killing is their only source of WP), while risking to get executed by anyone not lazy enough to find them.
Pulvereus ergo queritor.
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George Moros
RestlessSpirits
409
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Posted - 2014.09.02 11:43:00 -
[2] - Quote
Sclompton Face-Smasher wrote:Breakin Stuff wrote:Snipers should park at 320 effective 320 absolute.
Put them within reach of forge guns (and keep forges in their kill range) and rail tanks, and keep them close enough to the redline edge that a scout can haul balls in with a rifle to attempt a kill.
Any range increment that makes it so only snipers can kill them is bad, because there needs to be a counter.
The traditionsl military response to snipers is actually artillery/mortars. Yes snipers are that hated/critical to kill Unacceptable for the reasons that sniper rifles should most definitely have more range than the forge gun unless you want to set the exmaple that a gaint blue ball travels just as far as a bullet which is designed be it fantasy or real, to go farther due to physics and the description describing said weapon.
Not only that. Unlike snipers, forge guns OHK any suit (no need to trouble yourself with headshots), doesn't require the user to sit still, can be effective even in CQC (to some extent), and kill LAVs, HAVs, DSs and installations (which is BTW their primary and intended purpose). If the difference in range is only 20m, why would anyone use a SR instead of forge?
Pulvereus ergo queritor.
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George Moros
RestlessSpirits
411
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Posted - 2014.09.02 12:06:00 -
[3] - Quote
Breakin Stuff wrote:Also has no zoom. Most good snipers are heads poking over hills. If a sniper hides In the redline he needs to be reachable from outside the redline by something other than a sniper rifle
Id agree with 400m if the laser rifle range is buffed to match. Shorter optimal of course, but an effective that will let you cut the snipers head off.
Well, I was assuming that with a range nerf, most snipers won't be in the redline (if they intend to get more than 5 kills per match). 400m range for SR would force snipers out of the redline on most (if not all) maps. They would be effective inside the redline only in situations where their team is losing and is being pushed back. In such a situation, I don't necessarily regard redline snipers as a bad thing.
Pulvereus ergo queritor.
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