Dexter307 wrote:Sclompton Face-Smasher wrote:Dexter307 wrote:Snake Sellors wrote:
Not really going to work.
range is too short..a large amount of positions aren't inside those ranges
no changes to function to support closer play.
headshots won't do enough damage.. they will be directly competing with forge guns, whilst sitting still whereas the forge gunner can still still move and will definately get a ohk, another fact is that even if they miss they can still do damage.. splash damage
within the same ranges sniper rifles are not the better choice of weapon.
base damage is too low, on a miss then the sniper is in serious trouble or with a hit it won't be a kill. still leaving the sniper in trouble.
Please have a look at the suggested numbers.
1200 dmg isn't enough? Wat?
Also, forgeguns have travel time and no zoom.
Forge guns also need a charge up
Forge snipers at best use assault forges and I, in video and during playtime, have not seen or had any issue forge sniping whatsoever even with charge because I know it's going where I want it to...
Also as Snake said range is too short because there aren't alot of vantage points within that range if any at all while adding the fact that there aren't many maps and the maps are all predictable!
Also a warning if you turn snipers into a run-n-gun type play it will be useless because who in their right mind would want to crouch and be still in those ranges like an idiot?
Increase base damage exponentially if want that ugly role that you would call a "sniper".
The whole point of the decreased range snipers are getting is to get them out of the redline. Past 400 meters and redline sniping is still going to happen.
You're dreaming bud
You think that you won't get red line snipers after delta.
probably move to skirmishes and just aim at home point
No 1200 is not enough.
Again look at the numbers..
I don't think their range should be nerfed.
That was already done once and that's. When red line sniping became a problem.
Before a sniper could as far as they could see,which meant nowhere was safe.
However
For now an effective range of 400 means to be affective you will be within that range
An absolute range of five or even 600, where headshot multipliers still count will allow easy counter sniping particularly against red liners
This is a twofold Discourager you will be in a poor position for effect and will be at risk from other snipers at the same time.it won't be safer in the red.