Atiim wrote:@manboar thunder fist
As for that Forge Gunner, considering how the max damage of an IAFG is 1983HP (1785HP against Shields), I highly doubt you're being truthful unless he hit your weakspot (which would be working as intended, as you exposed you weak spot).
He's not, unless it's a crap fit Python. One thing about hardeners: they're good, when they're on, but even complex hardeners have a crazy cool down, taking a pilot out of the fight longer than if he had simply retreated. I don't find them very useful and think they actually turn to the AVer's favor.
The typical passive tanked python has about 3-3.1k shield ehp, so by your own numbers it takes 3 shots to down a Python. The first hit is granted because the Python is unaware, and now the second shot is charging. By the time the pilot has assessed the situation, activated his AB, and began the acceleration away (typically up), the second shot is either shot or almost there. Since the python has a 125m/s velocity w/ an AB and the forge has a 400m range, the Python has 3.2 seconds to escape, so accounting for evasive maneuvering and acceleration, the forge does have a chance to kill it if he's a good shot.
You don't even need to "brick tank" to survive 3 volleys, but with that fitting I displayed you'd still be able to survive even if all 3 of the volleys were to connect, while still having ample time to escape outside of their lock range (1.73s).
I really don't believe that any 1 AVer should be able to easily solo an ADS, especially one fitted with an AB, that would be completely imbalanced if more than one AVer decided to fight. Now, you have to admit that even as an ADS pilot, you either runaway from AV or focus completely on it whenever it's attacking you. You have to, or else you'll die or you can't do what you were doing. This is AV's role: to deter and preoccupy vehicles, not necessarily kill them.
Yes, the Matari Commando is necessary if you have the intent of killing an Assault Dropship (or well built HAV). Without it, you're only dealing 1000HP, which can easily be negated by a Python touting a Shield Hardener (reducing it to 600HP).
See above. Killing shouldn't be the goal for a single AVer, deterrence should be.
No, Assault Dropships should not cost as much as AV fittings. AVers put themselves at risk to literally every weapon in the game besides Swarm Launchers and AV Grenades (which ironically are also AV weapons).
ADSs on the other hand, only put themselves at risk to AV weapons (less than 10% of the weapons in DUST 514), and KDSs. Because of this, your odds of dying are much less than the AVer, which equates to a higher price.
@Kallas Hallytyr
eHP includes the base Armor, not just Shield HP.
I usually find my armor to be inconsequential, but numbers are numbers I guess.