Kallas Hallytyr
Skullbreakers
730
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Posted - 2014.09.01 11:40:00 -
[1] - Quote
Atiim wrote:3 Volleys do not kill a Python. With 2 Shield Extenders I can get it to 3886 eHP, which is enough to negate 3 volleys of a maxed out Swarm Launcher (3294HP), while still having an Afterburner to escape if I'm stupid enough to stand there.
As for the Incubus, 2 Armor Plates allows you to get to 5011 eHP, which is also enough to negate 3 volleys from a maxed out Swarm Launcher (4547HP), and still having Armor Reps and an Afterburner to escape with ease.
Thanks for the armchair piloting: 3886 is impossible under current fitting availability. The maximum is around 3300. With Max fitting and fitting for an Afterburner (of course) you can reach 3244 with an AT-1, complex PG and a basic Afterburner.
True,Incubi can get high tank but again your maths is invalid: with two Complex 60mm, you have 1140 shields (vs Swarm damage profile) and 3730 armour (2984 vs Swarm profile, neither including MinCom buff.) I cannot find a combination of plates to reach 5011 eHP, care to clarify? Any fit involving 120mm plates requires a single plate or a PG Extension...so a single plate. That said, they do also suffer the full effects of AV power where Pythons do not, due to damage profiles.
Atiim wrote:crashing into buildings and being rammed by MLT Dropships are issues only faced by incompetent pilots.
Crashing, mostly you're correct, though impulse effects can through you about and move you more than you might think. As for ramships, you're dead wrong. ADSs have an 80m passive range: by the time the rammer is picked up on passives, they are already in terminal manoeuvres and anything you do is essentially moot. Can you escape them? Yes, if they have misjudged their aim or you move for another reason at the last moment. But ramships have all of the advantages and due to wonky collision damage its about a 95% kill ratio.
Atiim wrote:manboar thunder fist wrote:Losing an ads a match is not viable economically. Which will be changed in Hotfix Delta.
I hope so. Unlike Swarms, which are viable at all level as, at minimum, a strong deterrent, ADSs must kill to gain points. A Swarm can rip points off a dropship like there's no tomorrow, yet that isn't enough. A STD MinCom fit with STD Swarms can get plenty of points off any vehicle and still cost only 12,495isk, with only STD modules/CR and a K2 hive. That fit will kill the incautious and will deal enough damage to threaten any ADS enough to force it to disengage or die: which is why you get points for damage.
Compared to the ADS where the basic hull alone costs 322,995isk unfitted, which means you are likely to lose ISK if you lose a single one even if you're in the top 2-5 on the boards. Fitting all militia will still have you at around 340k ISK. For a militia fitted ADS.
Thing is, we've already had one push back of the price reduction and now we are seeing talking of further improving Swarms efficacy. Without a price reduction, further improved Swarms will mean a return to something like 1.6 (not even nearly as horrible, but still) where any AV brought out will almost immediately invalidate the ADS.
Personally, I'm of the opinion that w should be exploring the Swarm variants more thoroughly: Assaults used to hit ADSs from further away and with better speed but led power; breaches hitting harder but with lower range or speed or lock on. Regular Swarm Launchers are currently mostly balanced (a slight speed increase, maybe 20%, would be enough to make them incredibly dangerous all the time.)
Alt of Halla Murr.
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