KalOfTheRathi
Nec Tributis
1360
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Posted - 2014.09.01 06:09:00 -
[1] - Quote
manboar thunder fist wrote:Lol it's ok. I understand as a Matari commando you want to be able to kill any vehicle as soon as you lock on to it... Try a little less paper calculation... Last time I was hit by an afg it was royal giedro from fa dealing 2590 damage. That's enough to 2 shot me. Once you get out there in a ds and are hit by swarms you'll see just how effective they are.
With the incubus fitting you mentioned the swarms will definitely connect due to armor plate penalty. Most pilots do not brick tank like crazy, these aren't scrub dropsuits.
Even if a pilot stacks armor plates their rep rate will be so low it will take them excessive amounts of time to get back into fighting shape. In addition swarms can be fired from doorways and openings in cover. There is no cover in the air. Swarm launchers can also swap out at supply depots to constantly regen their suit. We can do silly stuff like that.
It doesn't take a minmatar commando to kill an ads... Any suit with a wirykomi swarm launcher works just as well to apply marginally lower dmg on target very quickly and easily... Being vulnerable is hardly a problem, you have your team, cover and sidearm to fall back on.
And as to your reference to numbers... If av/v calculation is one on one they should be equally costly... Not to mention there should be an ads for every swarm launcher out there.... Sorry but having a swarm on your op cr minmando doesn't make you god mode Why are you bringing reason to this conversation? Logic and reason have no play in New Eden Spaaace. They just don't.
ADS price was commented on as too high and was going to addressed soon(bs). CCP Rattiti has yet to touch the two entries in the database that would change it. Instead we fly overpriced coffins that are miserable to fly (yes, there are better pilots than I) and a lot of it has to do with bad physics that are inherent to the design/coding of Dust. Recall the exploding shield tanks, run over a curb (like on a street by the mini-mart) and blow the Iceland up? Yep, this game was written by that same group of coders. They have addressed some of the physics as I don't recall many exploding shield tanks* of late. But, ADS still go down too quickly, in particular when one considers their acknowledged high price.
The bit in your quoted post about being able to kill anything is a problem in Dust. Everybody wants to do it, nobody wants to die, most whine on the forums and CCP seems to react to QQ more than one would suspect when considering how EVE Online is run. But, down in the Dust, check out the assault rifle and the nerf list for it. Seems like they want to nuke/nerf the ADS. Why fight it?
Since 1.0 each release has cost me some friends to play with. While I might pick up a couple more it is still been a net loss. Which is why I am not on much anymore. Login, no friends, logout without even starting Dust. If I do start Dust, often there is still nobody to play with. And the single play is mostly boring. The 3x5 event is boring as getting proto-stomped in over half the matches is a hassle.
* There is a spot next to the installation with the mushroom where any tank will explode if you drive too close to the building, slightly under the mushroom itself, next to the wall. No client fixes, means do not drive there.
Love your signature, BTW.
And so it goes.
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