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Mobius Kaethis
Molon Labe. General Tso's Alliance
1767
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Posted - 2014.08.31 06:27:00 -
[1] - Quote
Honestly I'm with the OP on this one. As soon as someone team kills it should be open season on them. I feel like this is a much stronger deterrent than being banned from faction warfare for 24 hrs (which really is not a deterrent at all).
Having a team killing timer (or something similar) would be much closer to EvE's pvp agression timer as well, which works quite well in that it allows pvp and team killing but has some rather direct player driven consequences as a result. I think player driven consequences are always more appropriate in a sandbox game (which is CCPs goal after all) than server driven responses like temporary bans from a game mode). Lets write our own stories and all that.
Regardless of what we feel though no change to the system is going to happen anytime soon since I suspect this change goes far beyond the server side updates we currently are getting. It is more than "swapping numbers in a database."
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1768
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Posted - 2014.08.31 08:23:00 -
[2] - Quote
MINA Longstrike wrote:Mobius Kaethis wrote:Honestly I'm with the OP on this one. As soon as someone team kills it should be open season on them. I feel like this is a much stronger deterrent than being banned from faction warfare for 24 hrs (which really is not a deterrent at all).
Having a team killing timer (or something similar) would be much closer to EvE's pvp agression timer as well, which works quite well in that it allows pvp and team killing but has some rather direct player driven consequences as a result. I think player driven consequences are always more appropriate in a sandbox game (which is CCPs goal after all) than server driven responses like temporary bans from a game mode). Lets write our own stories and all that.
Regardless of what we feel though no change to the system is going to happen anytime soon since I suspect this change goes far beyond the server side updates we currently are getting. It is more than "swapping numbers in a database." Enabling teamkilling without penalty is both incredibly petty and incredibly counterproductive. Ignore the player and he'll probably eventually get kicked and replaced with someone else, if someone was 'permitted' to teamkill you'd have vengeful little ****heads revenge killing someone until the end of a match - essentially reducing player count by two.
I totally agree that what you predict is what will happen. Unlike you though I like the freedom it gives players. Player driven solutions to player created problems are always going to result in more interesting game play than solutions generated and implemented by developers. This is the whole basis of sandbox gaming and a great way for CCP to actually make a step towards dust as a sandy box.
Notice I never said it would help your team win. It wouldn't. I'd never claim that being able to freely kill team players would do so. I simply believe that it would be a more fitting punishment for team killers than a 24 hr. ban and it would be a hell of a lot more fun. The beauty of such a scheme is that if you want to ignore the team killer it would be your choice while I would be able to kill him repeatedly for the rest of the game thus creating a true disincentive for him to troll me. Choice and options are what make sandbox game play interesting.
Honestly, I'm actually surprised that a person as in love with EvE as you would be opposed to making Dust more EvE like.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1777
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Posted - 2014.08.31 23:41:00 -
[3] - Quote
Maken Tosch wrote:What CCP should've done is borrow a page from the Eve Online criminal flag system where a player who is flagged as either suspect or criminal temporarily becomes fair game to anyone regardless of sides until the timer runs out.
Yes! Exactly what I'm saying.
Fun > Realism
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1778
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Posted - 2014.09.01 03:21:00 -
[4] - Quote
MINA Longstrike wrote:Mobius Kaethis wrote:MINA Longstrike wrote:Mobius Kaethis wrote:Honestly I'm with the OP on this one. As soon as someone team kills it should be open season on them. I feel like this is a much stronger deterrent than being banned from faction warfare for 24 hrs (which really is not a deterrent at all).
Having a team killing timer (or something similar) would be much closer to EvE's pvp agression timer as well, which works quite well in that it allows pvp and team killing but has some rather direct player driven consequences as a result. I think player driven consequences are always more appropriate in a sandbox game (which is CCPs goal after all) than server driven responses like temporary bans from a game mode). Lets write our own stories and all that.
Regardless of what we feel though no change to the system is going to happen anytime soon since I suspect this change goes far beyond the server side updates we currently are getting. It is more than "swapping numbers in a database." Enabling teamkilling without penalty is both incredibly petty and incredibly counterproductive. Ignore the player and he'll probably eventually get kicked and replaced with someone else, if someone was 'permitted' to teamkill you'd have vengeful little ****heads revenge killing someone until the end of a match - essentially reducing player count by two. I totally agree that what you predict is what will happen. Unlike you though I like the freedom it gives players. Player driven solutions to player created problems are always going to result in more interesting game play than solutions generated and implemented by developers. This is the whole basis of sandbox gaming and a great way for CCP to actually make a step towards dust as a sandy box. Notice I never said it would help your team win. It wouldn't. I'd never claim that being able to freely kill team players would do so. I simply believe that it would be a more fitting punishment for team killers than a 24 hr. ban and it would be a hell of a lot more fun. The beauty of such a scheme is that if you want to ignore the team killer it would be your choice while I would be able to kill him repeatedly for the rest of the game thus creating a true disincentive for him to troll me. Choice and options are what make sandbox game play interesting. Honestly, I'm actually surprised that a person as in love with EvE as you would be opposed to making Dust more EvE like. Just because I like eve doesn't mean I think things should be ported from it to dust where they might be inappropriate, there is no concord / criminal status in dust because there's no reason to have them. As far as things go, teamkilling in facwar in dust is already handled in a manner like it is in eve - you lose standings and security status for killing allies in facwar, in eve it's a bit harder to friendly fire lethally so there's a small bit of leeway given to dust players where it can be pretty easy to perform lethal friendly damage.
Hmm well we can agree to disagree then I guess. I really see this as a more appropriate, player driven solution to the team killing problem which, in my opinion is far more sandbox-like than the current method which really leaves too much leway for team killers.
BTW the number of times you need to punish someone depends on their standing. The higher their rank with the group you are fighting for the more times you will have to punish them to implement the 24 hr ban. Many people who team kill are aware of the number of times they can team kill before recieving a 24 hr ban. Look back at the old dev posts about FW 2.0 and familiarize yourself with them so that you may get your FW revenge without getting a ban yourself.
Fun > Realism
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