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JARREL THOMAS
Dead Man's Game
347
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Posted - 2014.08.30 22:39:00 -
[1] - Quote
Could I get some help I recently got my tank perfect to me at least.
I can beat boasters and rails pretty easily still working on destroying missile tanks.
But the only real problem I have is either tank v tank av
Or tank v av
I'm not going to complain about av even if I do hate them -_- but can you guys give me tips on how to avoid better or react better to av
Caldari Loyalist
I speak for the rabbits
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Scheneighnay McBob
Cult of Gasai
5897
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Posted - 2014.08.30 22:44:00 -
[2] - Quote
So essentially, tank tactics as a whole are your issue.
In general: be cautious. Know what fights you can and can't win before you even get into them. Also use cover- buildings and rocks can block enemy shots, or just hide your location in general.
For tank vs tank AV: Shoot the back from maximum damage, and try keeping away from the enemy tank's turret. Rotation speed is pretty damn slow, so you can use this for your advantage. This is what REAL speed-tanking is.
For tank vs infantry AV: generally just stay out of that area for the moment, and put as many obstructions between you and them as possible.
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Derpty Derp
Dead Man's Game
361
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Posted - 2014.08.30 22:46:00 -
[3] - Quote
If a swarm nab stands next to you tank in your blind spots, just climb out and shotgun the ****** xD |
Death Shadow117
New Age Empire. General Tso's Alliance
334
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Posted - 2014.08.30 22:48:00 -
[4] - Quote
Do what i do when im stoned sit in the redline wait for enemy to get out a tank ambush the tank and kill it rinse and repeat.
Why?
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JARREL THOMAS
Dead Man's Game
347
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Posted - 2014.08.30 22:54:00 -
[5] - Quote
Scheneighnay McBob wrote:So essentially, tank tactics as a whole are your issue.
In general: be cautious. Know what fights you can and can't win before you even get into them. Also use cover- buildings and rocks can block enemy shots, or just hide your location in general.
For tank vs tank AV: Shoot the back from maximum damage, and try keeping away from the enemy tank's turret. Rotation speed is pretty damn slow, so you can use this for your advantage. This is what REAL speed-tanking is.
For tank vs infantry AV: generally just stay out of that area for the moment, and put as many obstructions between you and them as possible. Thanks
Caldari Loyalist
I speak for the rabbits
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Zindorak
1.U.P
744
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Posted - 2014.08.30 23:01:00 -
[6] - Quote
Get a scanner and a hardener of your choice and start hunting down infantry
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1943
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Posted - 2014.08.30 23:06:00 -
[7] - Quote
The trick to beating missiles is keeping them at range and keeping your transversal up (meaning move sidewise to them, ie not directly toward or away).
The way missiles counter this is to stagger shots, but I'm the only one I've seen do this. Most missile tankers just unload and hope you die. |
Pvt Numnutz
Prophets of the Velocirapture
1848
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Posted - 2014.08.31 00:24:00 -
[8] - Quote
Get gunners
Master Skyshark rider
Kaalaka dakka tamer
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Denchlad 7
Dead Man's Game
489
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Posted - 2014.08.31 01:14:00 -
[9] - Quote
It also depends what style of fittings you run. If you run the more hit and run type of fit, you can engage multiple tanks providing a) youre targeting one (normally the most vulnerable), b) the area of engagement, c) infantry av locations, and d) your own abilities with modules/turret control/aiming/reloading/overheat.
The above is a general rule of thumb I stick to when I tank. As an example, we're playing on Manus Peak and im following an Ion Cannon Maddy and Rail Sica, in a Neutron Blaster Maddy with a Fuel Injector. Now, on first glance, I can engage and quickly dispatch the Sica - but before I engage, I check to see whether they are likely to stop (how close are the tanks to the action), for infantry av (its Manus Peak, buildings and mountains are highly likely), and can I eliminate my target while potentially sustaining fire from a stronger opponent (the Ion Cannon Maddy or a BFG). If the risk is low engage, and then your own abilities should allow you to eliminate the weaker opponent, and escape before youre potentially overcome by sustained fire. Now pretend we have an Ion Cannon Maddy in the same scenario - would you engage the other Maddy when we can see a) it has the same turret on the same hull, so potentially a similar fitting, b) infantry av may have been alerted of youre location and may be engaging, and c) were you damaged in the prior engagement and have recovered fully/target being engaged by friendly av/other tank. Normally I try to avoid multiple engagements, id much rather let the heat cool off in that location and wait a minute before returning and engaging. Then once again it depends on youre own ability on whether you win the engagment or not.
Damn that was wordy.
Anyway, for AV? If you are hit by an unsighted Forge, head for the nearest cover you can, and try to swerve if possible to avoid being potentially being hit up the arse and take more damage. If being Forged but can see and hit the Forger , engage if you feel they can be eliminated fairly quickly (Blaster), retreat if not (Missile/Rail). For Swarms or PLC, sighted or not, the above applies - head for cover, or engage if you feel as if you wont be overwhelmed. REs are different. The moment you hear the sound of REs being placed, friendly or not, move. Even if its friendly, by the time you can work out whether its friendly or not, another Enemy RE couldve been placed, and if its on the sweetspot on your arse... oh dear. Find somewhere where you wont be traced and check for REs, shoot them off 1 by 1 allowing health to regen, before returning to battle.
Also, on my tanking or flying suits, I tend to fit Range Amps on, as it allows you to see things before they get near you (e.g. Infantry AV, Jihad Jeeps, Ramming Dropships), and might let you escape before its too late.
Hope that helps. Would comment on brick tanking with hardeners, but I dont do it, so dont know how, and I think this is your playstyle regardless Jarrel lol.
I will be the only player to Prototype every single god damn weapon before Dust dies. 2 to go.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1952
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Posted - 2014.08.31 01:22:00 -
[10] - Quote
Vulpes Dolosus wrote:The trick to beating missiles is keeping them at range and keeping your transversal up (meaning move sidewise to them, ie not directly toward or away).
The way missiles counter this is to stagger shots, but I'm the only one I've seen do this. Most missile tankers just unload and hope you die.
This and also do it with rail enemies. If you are using rails then get your target where there is a corridor that they can't maneuver except go forward or backward. An example would be fracture road between A and B.
Try to be able to move forward and not have to back up too much. If you are fired upon from what seems like the rear then try and back over the tank and move at an angle backwards and you can end up in a position to attack them to the side.
Otherwise, roll over/under the tank and keep moving if the encounter is not going to work. Also, roll over/under when dealing with a tank in between shots or reloads.
The biggest thing that gets me is not seeing the tank sig or see the tank even when I'm looking around me. Bad eyes, color blindness and graphics not loading is the reason I don't catch another tank.
Brick tanking a scout suit since April 2013!
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ratamaq doc
Onslaught Inc RISE of LEGION
805
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Posted - 2014.08.31 02:08:00 -
[11] - Quote
For tank vs AV, pay attention to your kill feed. If you see 'ratamaq doc' go through as some you killed, head to the edge of the map as fast as you can and recall your tank. Once you get a little better, pat attention to the names in your cross hairs, if you see the name 'ratamaq doc' in RED letters in your cross hairs, Cease fire. Chances are you haven't made him mad yet. If you're not fast enough and you do accidentally shoot him, head to the red line and recall your tank.
If you are playing back to back games and in the next game you see 'ratamaq doc' on the enemy team, don't call in a tank at the start. He has added you as a contact and looking for you on the enemy team.
YouTube
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