zzZaXxx
D3ATH CARD
457
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Posted - 2014.08.31 20:13:00 -
[1] - Quote
Some great changes here! Dust is edging towards exquisite balance! But what about iteration on logis and commandos? Can we at least know if that's on the docket for Hotfix Echo?
Here's my feedback:
"Plasma Cannon - increased projectile speed" - Yes finally! This has to be tried at least. Hopefully it will work and plasma cannon will become viable AV (even against low flying ADS????) and, for commandos, might become useful against infantry.
"Assault HMG buffed, burst HMG needs a slight tune down" - Yes thank you! The Assault HMG is currently worthless. There are so many situations when it should be my go-to but I know its dispersion nullifies its range advantage so I never use it. And of course the burst HMG is instapopping everyone too fast so thank you for addressing that right away.
"Small Rail ROF reduced" - Thank you. These have been tearing up infantry a bit too easily.
"Shield Modules - 15% or so CPU reduction of Energizers, Regulators and Rechargers" - This is great. I might even go a bit further and add some PG to them
"Nanite Injectors - heal same amount of shields as armor" - Hell yeah! Awesome! This makes perfect sense because not everyone is armor tanked so no longer will shield tankers get screwed when trying to run to safety after being revived. This also improves the value of State Kalaakiota Nanite Injectors.
"Add new Officer Light Weapons as well as key missing FW items to the LP Store" - Sweeeet! Please let this include reactive plates! I hope this is a sign of things to come!
"Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design" - This makes a lot of sense and is a great move. On one hand I think -5%/+5% makes the most sense since a) it's Minmatar, b) that's not such a drastic change from current stats, c) that fills a niche among the damage profiles.
On the other hand, armor doesn't have the same hard counter that shields does right now. Shields are getting melted by scrambler rifles and lasers. At -15%/+15%, projectiles could provide a hard counter to stacked armor that currently doesn't really exist (except for maybe mass drivers).
-15%/+15% would also make Caldari HMG sentinals much more competitive when facing off with Gallente or Amarr HMG sentinals, though I think Caldari sentinals still would need some kind of resistance to flux grenades to be able to handle the pressure.
"HAV inertia increased" - Yes, this is needed. Tanks need more realistic limitations to their mobility. Sitting somewhere and blasting away needs to be a bigger commitment for them, knowing they can't just reverse out of there without getting harmed when things start getting sticky. |