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Thread Statistics | Show CCP posts - 15 post(s) |
medomai grey
WarRavens
942
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Posted - 2014.08.31 07:27:00 -
[1] - Quote
CCP Rattati wrote:Swarms - efficiency against assault dropships needs to be improved fairly, there are a few ways (increased speed, nerf afterburners, increased lock on timers, probably not lock on range nor damage). We will buff normal dropship ehp to make up for their shortcomings. I've been using heavy shield extenders on my python to achieve a EHP of 4204. To put that into perspective, a un-fitted gunnlogi has 4150 EHP, the madrugar 5200 EHP. With the use of heavy vehicle mods, I've effectively turned my python into a mobile, flying tank. It's no wonder swarm launcher users have such a difficult time downing my python.
Solution: Make it harder to fit heavy modules on non-HAVs. Increase the CPU/PG cost of heavy vehicle mods and increase HAV CPU/PG accordingly. Give a small buff to non-heavy vehicle survivability mods to encourage more usage over heavy ones.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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medomai grey
WarRavens Capital Punishment.
945
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Posted - 2014.09.01 11:28:00 -
[2] - Quote
Gabriella Grey wrote:medomai grey wrote:CCP Rattati wrote:Swarms - efficiency against assault dropships needs to be improved fairly, there are a few ways (increased speed, nerf afterburners, increased lock on timers, probably not lock on range nor damage). We will buff normal dropship ehp to make up for their shortcomings. I've been using heavy shield extenders on my python to achieve a EHP of 4204. To put that into perspective, a un-fitted gunnlogi has 4150 EHP, the madrugar 5200 EHP. With the use of heavy vehicle mods, I've effectively turned my python into a mobile, flying tank. It's no wonder swarm launcher users have such a difficult time downing my python. Solution: Make it harder to fit heavy modules on non-HAVs. Increase the CPU/PG cost of heavy vehicle mods and increase HAV CPU/PG accordingly. Give a small buff to non-heavy vehicle survivability mods to encourage more usage over heavy ones. If that was the case every dropship would be shot down when they are seen the first time. The best fitting with shield extenders of a python is 1 heavy complex shield extender, 1 light complex shield extender, and an afterburner on the high slots. Python players use heavy shields to be able to take damage and engage vehicles and ground forces. If you are pulling off this fit you have roughly 3100 shield extenders, and something around 900 armor. This still goes back that arial vehicles need their own modules, turrets, and rework on the PG/CPU numbers spent. I would like to also remind you that HAV's have more slot fitting available compared to a dropship, so they can fit hardeners, repairers, and shield boosters. CCP should just set dropships aside for another hotfix, if dust even makes it that far, but Legion will need these fixes for sure. There will always be issues with dropships and any other arial vehicle in dust if these type of vehicles are not given the same type of customization as HAV's have with Large Turrets, and the modules they can only fit. My 4204EHP Python/Flying Tank Fit: 1*basic heavy shield extender 1*enhanced heavy shield extender 1*afterburner 1*complex power grid upgrade 1*XT-1 missile launcher
As for your argument, " I would like to also remind you that HAV's have more slot fitting available compared to a dropship, so they can fit hardeners, repairers, and shield boosters." Take note that I used the word "un-fitted" as a adjective for gunnlogi in my original post; why would I do that?
You can't keep putting off a task forever or it never gets done.
@ CCP Rattati: A increase to swarm speed is fine so long as you reduce the swarm missile's tracking ability such that skilled pilots can evade or cause them to crash into environment objects such as buildings. The current swarm missile tracking ability combined with a speed buff would make them virtually impossible to avoid.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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medomai grey
WarRavens Capital Punishment.
945
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Posted - 2014.09.01 20:32:00 -
[3] - Quote
bamboo x wrote:this will be so horribly unfair that it would be like taking speed away from min scouts. i will seriously stop using CCP's products and never look back at this BS. ... Really?
You're not as important as you think you are.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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medomai grey
warravens Capital Punishment.
955
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Posted - 2014.09.04 06:38:00 -
[4] - Quote
If you can't introduce the mlt HMG with the same down sides as other mlt weapons, higher CPU/PG cost and smaller clip size, because you fear it will be OP, that speaks volumes about the weapon.
Also keep in mind that an SP gate does not prevent an item from being OP. An OP item is OP regardless of how much SP it took to unlock it.
Not saying the HMG is OP, just pointing out some odd concepts I don't agree with that are preventing the mlt HMG from happening.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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