Tesfa Alem
Death by Disassociation
177
|
Posted - 2014.09.01 03:34:00 -
[1] - Quote
Right, tried to not forum rage, but seeing what the CPM and rattati have to say about dropship vs swarms....
Whats the purpose behind reducing the small rail rate of fire? They fire pretty slow already, and only have any decent ROF for thos specced into an incubus (several million SP and half a million isk later) so why the nerf?
Swarms, whats the final end game? We all know the stats about them vs dropships by heart, (175 M lock, 400 m range generally 3 hits and your done for).
The problem with buffing regular dropships and nerfing small rails at the same time makes it harder (i cannot say by how much till we get some numbers) to deal with suicide "pilots". Buffing swarms so that ADS pilots will not be able to get away (i know imagine infantry getting away from a firefight at 100 meters blasphemy) means regular ships will almost certainly never getaway, tank be damned.
There will alway be "debate" between average guys with a 50,000 isk swarm launcher and guys in 400,000 isk plus dropships, because everybody wants the kill, not area denial, and certainly not more warpoints. And nobody is willing to admit that there are players that are better than they. Dropships are so specialist they needed an entire training series (which helped to get judge elected to the CPM).
Pilots having a good KDR in terms of what? if I go 10 to 1 that 1 is worth three games of grind. Any decent vehicle pilot should not have ADV infantry type of KDR because whats the point of using a very expensive asset if you cannot keep it alive. Keeping it alive requires skill, especially since everything you fight has longer range and more DPS.
I offer to take any member of the CPM, dev, or any doubter in the air for a full day of gaming. You pay for the ADS i call one in (so you dont have to invest any SP for a lvl 3 inc) with turret of choice and you tell me how OP dropships are.
Redline for Thee, but no Redline for Me.
|
Tesfa Alem
Death by Disassociation
178
|
Posted - 2014.09.01 05:25:00 -
[2] - Quote
Meee One wrote: It's funny you single out the "50,000 isk swarm launcher". Yet you mention the whole dropship.
That suit can't escape from you,you can however escape from him.
You have 3x his ammo and damage easily,in an endurance battle you'd win.
You can (possibly) 1-2 shot his suit,which may be Pro,costing him possibly 100k minimal. Your main weapon doesn't put you at an overwhelming disadvantage vs other vehicles like swarms do for infantry vs infantry.
And if you're using missiles you can spam them very innacurately to great effect,while the swarm launcher makes you defenseless and requires directly looking at a target to lock on.
And you can easily kill groups of infantry with a few missiles,yet infantry must use several salvoes to temporarily drive you off.
You can easily terminate groups of infantry with 1 pilot using 1 ADS. You CANNOT easily terminate 1 ADS using 1 infantry AV.
Costs equal possible damage caused,they are perfectly acceptable.
The suit may be a proto suit but my drop ship isnt at proto level either which i why i mention the price of my ship with only ADV modules, turret included. The proto suit isnt used exclusivley for av its just a fit you have on your proto suit. Also proto could only cost 8K isk and 155 loyalty points. currently what 20 AUR? 1 FW and you're set.1 drop ship loss is 3 matches just to try to break even. flying one out four matches just to not go isk negative, yep balanced.
Suits can get away by finding cover. Suits get killed when they're out in the open without cover, exaclty the same as a firefight. You get caught crossing an open area somebody with a rail rifle will take you down. I don't see how this uniquely apllies to dropships.
Thats funny because commando suits like the MK.0 are great for swarms and infantyr to point where rattati is about to nerf the **** out of projectile weapons. The only pure disadvantage is if you use a gal/cal/min logi suit as your swarm fit. Sidearms man, or in the case of commandos another light weapon. Also if infantry are wiping you out on the ground before you can even get a good look at a vehicle with swarms your prioritizing the big scary flying thing in the air over hte roving bands or infantry killing your team thats where you are making the worng tactical choice.
With missile "spam" we only have 8 shots before reloading. It looks innacurate on the ground because we have to fire using a white crosshair thrgouh the back of a white ship. We litterally cannot see the target we have to fire when the red dot over his head matches up. like you said tow or three missiles hits to kill a suit, generally its about 3 to five rounds if your a good shot.
In an endurance battle no way with proto swarms doing around 1.2K damage with a bonus vs armor, even if i survive his third volley i certainly wont survive whatever else is incoming. That why drops ships afterburn away after the first hit because we dont know what else is comming.
My main weapon isn't some top secret classified specialized nuke. Its a small turret. Anybody with a LAV can use them. I'm still waiting for people to say LAVs with heavy gunners are so OP.
If kill a group of 3 players 3x50 150 WP. You get two salvoes off 2X75 =150 WP.
Obviously if i'm in a vehicle the poor old infantry WITHOUT AV are going to have a bad time.
1 forge gunner can do a really good job of terminating a dropship. The forge round hoever doest follow me all over the sky.1 wyrokami with take less time to find a lock than the forger gunner will hurt me pretty badly and get minmimum 75 wp just by looking in my direction.
If costs equal possible damage cause then why do tanks with MUCH more HP, large mounted turrets, and higher DPS cost less?
Redline for Thee, but no Redline for Me.
|