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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Regis Blackbird
DUST University Ivy League
389
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Posted - 2014.08.31 15:21:00 -
[1] - Quote
CCP Rattati wrote:Unlocked, probably at level 1. We haven't fully experimented, we just want to have the skillbook bought so the new player sees it unlocked and maybe won't spend ISK and SP on dropsuit command or weaponry when it is surely better to boost your core skills.
I like the idea of unlocking some core skills per default for all new players. But if you put skill points into them I fear you will devalue the skill itself. I mean, if "all" players have shields = 1, you effectively just raised the base value of shields for all drop suites.
However, I would absolutely love if skill points can be distributed based on the character creation choices, like Race, Bloodline etc. This would avoid giving "all" players the same default skills, and give greater purpose to our selections. It would also point the new player to the required skills for the particular play style he have selected. |
Regis Blackbird
DUST University Ivy League
389
|
Posted - 2014.08.31 16:02:00 -
[2] - Quote
Kevall Longstride wrote:We had a system of pre-loaded skill templates based on Race in the early closed Beta. But with the lack of Racial Parity for roles and weapons at the time this led to some confusion as well as non-matching avatars for the forums.
My Avatar is Caldari but not by choice. The assault role at that time was limited to Cardari so thats what I had to choose.
With Weapon parity now as near complete as it can be without a further client update and the new Militia version for all weapons, its felt that any skills injected should be as equal a benefit to all roles and races from day one. There's still some experimenting to be done as to the Level of pre-injection but it should give a solid foundation for any particular skill plan.
I agree now is the time to reintroduce pre-loaded skills, but I am still a bit confused what you mean with "equal benefit". Do you mean:
A: All players get the exactly the same skills unlocked and pre-fitted with skill points, regardless of race and bloodline. The skills selected for this are universally useful (I.e shields, armor etc) to all races and classes.
B: New players gets skills pre-fitted based on race, bloodline etc, but the selected skills are of "equal benefit" to each race. I.e All new players get shields, armour unlocked, but Caldari get one point in shield while Amarr get one point in Armor.
As stated before, I would really like to see option B if we want to pre-fit skill points.
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Regis Blackbird
DUST University Ivy League
391
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Posted - 2014.08.31 18:06:00 -
[3] - Quote
Kevall Longstride wrote:Boot Booter wrote:Kevall Longstride wrote:Regis Blackbird wrote:Kevall Longstride wrote:We had a system of pre-loaded skill templates based on Race in the early closed Beta. But with the lack of Racial Parity for roles and weapons at the time this led to some confusion as well as non-matching avatars for the forums.
My Avatar is Caldari but not by choice. The assault role at that time was limited to Cardari so thats what I had to choose.
With Weapon parity now as near complete as it can be without a further client update and the new Militia version for all weapons, its felt that any skills injected should be as equal a benefit to all roles and races from day one. There's still some experimenting to be done as to the Level of pre-injection but it should give a solid foundation for any particular skill plan. I agree now is the time to reintroduce pre-loaded skills, but I am still a bit confused what you mean with "equal benefit". Do you mean: A: All players get the exactly the same skills unlocked and pre-fitted with skill points, regardless of race and bloodline. The skills selected for this are universally useful (I.e shields, armor etc) to all races and classes. B: New players gets skills pre-fitted based on race, bloodline etc, but the selected skills are of "equal benefit" to each race. I.e All new players get shields, armour unlocked, but Caldari get one point in shield while Amarr get one point in Armor. As stated before, I would really like to see option B if we want to pre-fit skill points. A. The reason being that we want the choice of picking a race purely based on the philosophies and doctrines of that race, not based on the advantages it might give to a particular style of playing the game. The beauty of the game is that your skill choices are entirely yours from the moment you create your Merc. A allows us to give everyone a helping hand regardless of what the choose to skill into. That way you can choose to change your style of playing the game without feeling that the time you spent skilling into scout wasn't wasted and give you a solid base to build on as you earn SP skill into a heavy role, or even another races weapons and suits. I like B. Yes you should still have the option to do what you want but this is kinda like handing out free stuff and it makes your opening choices more meaningful from a rpg perspective. B would be great but without significant changes to the NPE, beyond the scope of Hotfixes alone, A is the best compromise for the time being. It also has the potential side effect of increasing player retention even further.
That is what I was afraid of Thanks for clarifying this.
I still sceptical giving all new players skill points in the same thing. As stated before, if everybody have level X in a skill, it removes the point of having that skill to begin with (IMHO)
As you stated yourself, the beauty of this game is that the choices are yours when you create your Merc. Well, basically you will remove player choice and declare all players should have armour 1. While it may be good for them, I don't believe it increases retention. It might actually do the opposite.
I download and start a RPGMMOFPS and create a character, and discover I have already Armour and Shields to level 1. I naturally will think these are distributed based on my decisions (as they are in most other RPGs). Curious or unhappy with the selection, I make a second and third character to see what "their" bonuses are, only to discover they are exactly the same.
None on my bloodline selections make a difference at all, and on top of that the game makes decisions for me (which I can't change). I think this goes against the spirit of the RPG aspect and "your choices matter", and might put off some people rather than bringing them in.
Unlocks are fine as it does not force anybody to spend skill points into them, and just saves the ISK for the skill book. I also fully agree with the other proposed changes to the NPE
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