MarasdF Loron
Fatal Absolution General Tso's Alliance
970
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Posted - 2014.09.02 01:53:00 -
[1] - Quote
CCP Rattati wrote:manboar thunder fist wrote:Seriously? more changes to swarms? are you not aware that 3 swarm volleys can knock down any proto incubus/python guaranteed?
is it not enough that you send us scurrying away with our heads between our legs every time we see those fiery yellow balls?
You dont even render half the time... can lock on from 175 m.... and can deal huge amounts of damage by simply pointing at us for 1.4 seconds... that's ridiculous... there is no skill at all involved in that... try flying for a change... it's hard enough for new players as it is.
I dont know why swarms can't be content to be a heavy damage area denial weapon... why do they feel they should kill a high skill pilot in a 500k dropship every time he shows his face... these steps have been in the wrong direction and i fear ads's will be nerfed beyond help at this rate.
If 2 swarm launcher volley hits me, an ishukone assault forge can 1 shot me... 2 volleys tend to connect most of the time... that means i either have to dodge that forge gun or dodge the swarms... as the forge gun is a higher skill player aimed weapon i dont have a problem with forgers beating the hell out of me... but a dude who just points at me and kills me in 5 seconds? i cant have that unless you reduce the price of ads, its bad enough losing this much isk as it is I would rather not go into this bitter dispute, but let's make something absolutely clear. An ADS pilot, can, with afterburners literally always avoid death. A solo swarm can not destroy an ADS, much less in 5 seconds and certainly not "every time he shows his face". The good pilots all know and admit this and are running crazy KDR's, especially if two proto swarmers and one proto forger are what is necessary to down an ADS, then one must admit it is in a good place. We are however, willing to make the ADS cheaper to fly so more people can skill into and enjoy them, and make swarm turn radius less drastic so skilled pilots can do combat maneuvers around buildings and terrain to avoid them. I would say almost always, not always. And that is only if the ADS pilot wants to be totally useless in the match. If he/she gets hit once and activates afterburner then it means that it's not participating in the fight at all, ever, because I never run into any matches where I am not under constant AV fire in my ADS. I have 2 choices when AV first shows up, fight them or afterburner away and recall because when AV shows up, it doesn't give up until it's job is done or the match ends. I'm sure I don't need to go into more deeper details as to why it is only almost always. *Hint, knockback*
But that said, I don't care even if ADS died to the first hit and that one shot would always connect, no matter where you aimed and where you were when you fired. I've lost interest in vehicles entirely ever since 1.7. I'm only using them because I can't skill out of them. Up until this point I've been fighting for vehicles just for show, I wanted to give the impression that I care, but I really don't. I actually gave up hope on vehicles when 1.7 vehicle changes were announced, but I wanted to give them a try, to think that maybe CCP knows better than us players and that maybe we are being delievered what we've been promised, but nope.
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