Keeriam Miray
R 0 N 1 N
330
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Posted - 2014.09.01 10:20:00 -
[1] - Quote
Breakin Stuff wrote:Reduce it to 300m. That way the weapon is within reach of other infantry weapons. Increase base damage. But it doesnt need to be an iwin butan that always does 1200 damage per headshot.
Being able to drop 800 (at proto)damage on a headshot would be incredibly good without being a guaranteed OHK alpha shot
It's already 800+dmg per headshot... & it takes 2-3 headshots to kill heavy or assault suit
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Keeriam Miray
R 0 N 1 N
330
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Posted - 2014.09.01 11:20:00 -
[2] - Quote
Breakin Stuff wrote:Reduce it to 300m.
300m is in range of forge gun, that's easy kill for heavy in LAV. With forge gun you don't need to crouch, there is no sway, you can dodge gun fire\sniper fire & shoot with 100% accuray whatever you do.
Also CCP not changing (fixing) maps with SR range nerf, you need at least 2-3 vantage points on each side & stay mobile (terrain is awful for relocation even for scouts with 80% of map open space, making you stuck, slide & jump at same time every fkn centimeter). There isn't such places for snipers and even more, alot of sniping places & ways where removed or blocked, new maps pretty much has "king of the hill" desing, making them useless for sniping.
Add to that "visual scan" that shows up everything on radar or around crosshair, enemies that not even on your screen or behind cover, building.
Scouts in cloack visible & killable at 500+m, with that stupid blueish effect that makes you glow in dark places or dark background. Everyone can see you, tanks, dropships, infantry at any range. Making it usefull pretty much only for camping by standing still & even then you glowing on dark backgrounds...
I'm ok with range nerf, but maps must be viable & balanced for that, and they're not, maps are terrible.
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Keeriam Miray
R 0 N 1 N
330
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Posted - 2014.09.01 11:27:00 -
[3] - Quote
WeapondigitX V7 wrote:Make the breach flaylock pistol have 50% efficacy against infantry and 200% efficacy against vehicles.
AV rocket pistol lol
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