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Thread Statistics | Show CCP posts - 15 post(s) |
Gelan Corbaine
Gladiators Vanguard
480
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Posted - 2014.08.30 19:43:00 -
[1] - Quote
Logi Bro wrote:As far as the Minmatar suits are concerned, if you are going to give a buff across the board to all of them, it would be awesome if you could make it shield recharge and/or recharge delay buffs instead of eHP. It just fits better, them being hit and run.
No . With damage profile change we are going to need the ehp buff . They seem to be trying to make the Crs more of a slug out weapon. Problem Min suits CAN'T slug it out ... not even the Sent . We rush in get the kill then make like the wind before somebody gets the bright idea to take a shot. The guns made for this (the CRs and Burst HMGs) was perfect for Mins. Problem was that they were OP on other suits.
However if we make it that the Mins have stick around a bit to make the kill ......well that just screws the Minnies over.
How can we hit and run if we die before we can run ? Or what is the point of hitting if they are all healed up before we get back ?
With the ehp buff you can nerf the CR and Burst HMG a bit . We probably still won't be slug out monsters like the Gals or Goldies .... but at least we can slug it out enough 1 on 1 to get the kill and still manage to make it to safety when we have to break for it .
No job is worth doing if you don't get paid in the end .
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Gelan Corbaine
Gladiators Vanguard
480
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Posted - 2014.08.30 20:12:00 -
[2] - Quote
Cat Merc wrote: Umm, I'm pretty sure the Combat Rifle is the rifle with the least amount of time required to unload a clip.
That has absolutely no bearing on my argument Cat .
The damage proposal is to slightly increase the CR's TTK and give the enemy a little more time to react while we chew through their shields to get to that delicious armor center. We need you dead BEFORE you start shooting back because the little ehp we got is used to get to cover running to safety while your friends start blasting at us .
IF the proposal is going to be the case we need to be able to take a couple of hits from you so we CAN make a break for it .
No job is worth doing if you don't get paid in the end .
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Gelan Corbaine
Gladiators Vanguard
481
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Posted - 2014.08.30 22:02:00 -
[3] - Quote
Logi Bro wrote:[
I don't think you understand the concept of hit and run. Your objective isn't to make a kill every time you run into a room, then trollololol your way out 50 WP richer. The fact that you think that is how it works is just proof of how brokenly powerful the projectile damage profile is.
The Minmatar philosophy is not to be tanky, it's to be out the door before they even have to tank in the first place, but if they do take a hit, they want their downtime to be low. An eHP buff is unnecessary, but a regen buff fits them perfectly.
" I'm still alive.... but so is he on the point in the middle of rep hives and a logi healing back up to full and is now watching the door I just ran through so I can't exactly go back even if I regen up ........what exactly did I accomplish here ?"
Make no mistake I am not asking for mins to be full on brawlers .... that has never been our style. All I'm saying that if you really want to bring the CR in line then they should at least be able to take a few hits before having to disengage .
It's not about having to run away .... but about being effective before we have to .
No job is worth doing if you don't get paid in the end .
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Gelan Corbaine
Gladiators Vanguard
481
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Posted - 2014.09.03 17:33:00 -
[4] - Quote
Gabriella Grey wrote:manboar thunder fist wrote:200m in the redline is incredibly viable on certain maps like the Dom pipe road compound map in the city I agree with you on this if there was a way for scouts to increase and decrease zoom, but they can't. I feel CCP needs to remove the sniper rifle from medium and heavy frame suits completely. I know they have worked on advertising this, but its one of the biggest reasons why they have problems with snipers in the game. I feel if they can give heavy suits can use a light weapon like that then medium and light suits should be able to also tote forge guns. Maybe that is the type of reason that is needed to give the heavy sniper rifle attention it needs. It just is silly to have and is something keeping the game from growing to what CCP and the players want. Even the ones who are not wise enough to understand these things, CCP just needs to save these players from themselves...
Sooooooooo what should a Cal Commando use instead?
No job is worth doing if you don't get paid in the end .
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