Dj grammer
New Age Empire. General Tso's Alliance
345
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Posted - 2014.08.31 14:39:00 -
[1] - Quote
Adipem Nothi wrote:Thor Odinson42 wrote:[Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%,+10%
I'm a simpleton. Please explain like you are talking to a blacksmith apprentice in 1565. Just in case you're serious :-) CR and ACR currently do -5% damage to shields and +10% damage to armor. This damage profile is lopsided; he's suggesting we equalize the percentages, such that projectile weapon damage profile performs on par with other damage profiles.
As a CR user I can see a -15%, +15%. The CR was more of a CQC weapon to me in the beginning. It is like the rail rifles -10%, +10%. This shall be interesting.
Darkness is a Beginning, you see, not an end.
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Dj grammer
New Age Empire. General Tso's Alliance
347
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Posted - 2014.09.03 18:19:00 -
[2] - Quote
Gabriella Grey wrote:Breakin Stuff wrote:Gelan Corbaine wrote:Gabriella Grey wrote:manboar thunder fist wrote:200m in the redline is incredibly viable on certain maps like the Dom pipe road compound map in the city I agree with you on this if there was a way for scouts to increase and decrease zoom, but they can't. I feel CCP needs to remove the sniper rifle from medium and heavy frame suits completely. I know they have worked on advertising this, but its one of the biggest reasons why they have problems with snipers in the game. I feel if they can give heavy suits can use a light weapon like that then medium and light suits should be able to also tote forge guns. Maybe that is the type of reason that is needed to give the heavy sniper rifle attention it needs. It just is silly to have and is something keeping the game from growing to what CCP and the players want. Even the ones who are not wise enough to understand these things, CCP just needs to save these players from themselves... Sooooooooo what should a Cal Commando use instead? apparently prayer, because the only thing that can range a sniper rifle is a sniper rifle... And if you only allow scouts to have sniper rifles... Calmandos would be stuck dual-wielding RRs because loading anything else wastes the bonus Caldari commando has best of bost worlds, it has the rail rifle, and it has the swarm launcher. That is the unique 2 light arm weapons CCP has bestowed on it. You can kill a vehicle one moment while mowing down infranty, if that is your choice to solely play as an Caldari only commando. for Amarr it's Lasers and Scramblers, for Gallente its Assault Rifles, Shotguns, and Plasma cannons, Minmitar, Combat Rifles, and Mass Drivers. I mean seriously, what more can you ask for other then perhaps the introduction of new light weapons, but giving a sniper rifle to any type of Heavy suit or medium suit breaks the game function. This is simple logic in my eyes to grasp, Something well armored should not be able to shoot across the field given how many factors stack within it's favor.
Minmatar Commando also gets the bonus damage to explosives so the Swarm Launcher is a bit better on Minmatar if you want to be a tank killer. I rarely use the mass driver on my Minmatar Commando; The only time I would use the mass driver on my commando suit is if the enemy's tank(s) are not a threat or I'm playing Ambush (non-oms)
Darkness is a Beginning, you see, not an end.
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