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Thread Statistics | Show CCP posts - 15 post(s) |
Cheydinhal Guard
Abandoned Privilege Top Men.
178
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Posted - 2014.09.01 17:37:00 -
[1] - Quote
The profile for the CR should be changed to -5/+5. -15/+15 would cripple its vesatility, making it useless against shield tankers and dual tankers alike. Oh.. wait nobody cares about that. I almost forgot that everyone and their 3rd cousin wants this gun nerfed into flaylol land.
Anyway, plenty of people complain about how OP the CR is, and adding 5% more armor damage is only going to make the QQ worse. The -5/+5 damage profile is a lot more balanced and the CR will do less damage to armor. Everyone wins.
AmarrAssault, GalAssault, GalLogi, CalScout
GalLogi to the end
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Cheydinhal Guard
Abandoned Privilege Top Men.
179
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Posted - 2014.09.01 19:15:00 -
[2] - Quote
Breakin Stuff wrote:Cheydinhal Guard wrote:The profile for the CR should be changed to -5/+5. -15/+15 would cripple its vesatility, making it useless against shield tankers and dual tankers alike. Oh.. wait nobody cares about that. I almost forgot that everyone and their 3rd cousin wants this gun nerfed into flaylol land.
Anyway, plenty of people complain about how OP the CR is, and adding 5% more armor damage is only going to make the QQ worse. The -5/+5 damage profile is a lot more balanced and the CR will do less damage to armor. Everyone wins. Crippling it vs. Shields is kinda the point. I thought you understood that.
Hey I'm all for balance and all that good stuff, but i'd hate to see another fine weapon thrown into the dump over forum QQ.
IshKnoks or go home.
I demand a rapid reload skill for knives!!
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Cheydinhal Guard
Abandoned Privilege Top Men.
180
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Posted - 2014.09.01 19:51:00 -
[3] - Quote
Breakin Stuff wrote:Cheydinhal Guard wrote:Breakin Stuff wrote:Cheydinhal Guard wrote:The profile for the CR should be changed to -5/+5. -15/+15 would cripple its vesatility, making it useless against shield tankers and dual tankers alike. Oh.. wait nobody cares about that. I almost forgot that everyone and their 3rd cousin wants this gun nerfed into flaylol land.
Anyway, plenty of people complain about how OP the CR is, and adding 5% more armor damage is only going to make the QQ worse. The -5/+5 damage profile is a lot more balanced and the CR will do less damage to armor. Everyone wins. Crippling it vs. Shields is kinda the point. I thought you understood that. Hey I'm all for balance and all that good stuff, but i'd hate to see another fine weapon thrown into the dump over forum QQ. See my post right before yours and consider the scrambler. Still one of the most common-use weapons in the game, even by people without modded controls. It's +20/-20 in a world where at least 60% of people armor tank.
The ScR is the least common of the four rifles for many reasons. The overheat plus the +20/-20 profile is what stops many people from using it. What makes it so deadly in the right hands is the charged shot, its RoF, and the high damage in general. The CR posesses nothing even remotely close to the alpha damage of the ScR. Also, that -20 to armor makes it unreliable against a well tanked armor tanker. And against a group of armor tankers? Pfft forget about it. But i digress.
Even beyond the CR, theres the HMG and the smg. The smg already struggles against shield tankers, and that's fine but if it gets worse it will be another QQ fest on the forums. That and more balancing issues for Rattati. The HMG will become even more of a monster. That -15 won't save you from certain death thanks to that extra +5.
IshKnoks or go home.
I demand a rapid reload skill for knives!!
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Cheydinhal Guard
Abandoned Privilege Top Men.
184
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Posted - 2014.09.01 20:49:00 -
[4] - Quote
Breakin Stuff wrote:Cheydinhal Guard wrote:
Even beyond the CR, theres the HMG and the smg. The smg already struggles against shield tankers, and that's fine but if it gets worse it will be another QQ fest on the forums. That and more balancing issues for Rattati. The HMG will become even more of a monster. That -15 won't save you from certain death thanks to that extra +5.
Just means that my cal and min suits won't get chopped up as fast. My gallente and amarr suits will suffer, but them's the breaks. Oh, did I mention? I run all racial sentinel and commandos, and I field every single weapon in the game. If I wind up eating HMG all day I'll swap to the plasma cannon, mass driver or forge gun (That one's hard for HMG gunners to get to). If I get chugged by a buncha laserblazers I'll swap to caldari or gallente fits. This really isn't a huge worry for me. I'm not offended by the idea of swapping to the right tool/fit/tactic for the job. But jesus you people seem to think that versatility is a foul word. It's quite the opposite,actually. Here i am defending the versatile nature of the CR and a -5/+5 damage profile. Oh, and I knew you were a heavy BTW.
I hope you don't think I'm here to "defend my crutch" or anything of the sort. I run whatever the battle demands, from shotgun to my cold hard hands if necessary. I would just rather try to avoid the old "nerf buff cycle", ya know?
IshKnoks or go home.
I demand a rapid reload skill for knives!!
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Cheydinhal Guard
Abandoned Privilege Top Men.
185
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Posted - 2014.09.01 21:44:00 -
[5] - Quote
Breakin Stuff wrote:Cheydinhal Guard wrote:Breakin Stuff wrote:Cheydinhal Guard wrote:
Even beyond the CR, theres the HMG and the smg. The smg already struggles against shield tankers, and that's fine but if it gets worse it will be another QQ fest on the forums. That and more balancing issues for Rattati. The HMG will become even more of a monster. That -15 won't save you from certain death thanks to that extra +5.
Just means that my cal and min suits won't get chopped up as fast. My gallente and amarr suits will suffer, but them's the breaks. Oh, did I mention? I run all racial sentinel and commandos, and I field every single weapon in the game. If I wind up eating HMG all day I'll swap to the plasma cannon, mass driver or forge gun (That one's hard for HMG gunners to get to). If I get chugged by a buncha laserblazers I'll swap to caldari or gallente fits. This really isn't a huge worry for me. I'm not offended by the idea of swapping to the right tool/fit/tactic for the job. But jesus you people seem to think that versatility is a foul word. It's quite the opposite,actually. Here i am defending the versatile nature of the CR and a -5/+5 damage profile. Oh, and I knew you were a heavy BTW. I hope you don't think I'm here to "defend my crutch" or anything of the sort. I run whatever the battle demands, from shotgun to my cold hard hands if necessary. I would just rather try to avoid the old "nerf buff cycle", ya know? It's not the crutch thing. It's the fact that +5/-5 makes the projectile profile the swiss army knife of DUST. THe tool for every job because neither armor nor shields will have a measurable advantage. That alone would be worth a mass swap to CR and relegation of all other weapons to niche role, especially when caldari and gallente weapons are by design supposed to be the most "balanced." Changing projectiles to +5/-5 makes them the omniweapon, the tool you can use for every job. In my opinion, the CR isn't as effective to shields as people make it out to be, especially the ACR. I guess the only thing to do is wait and see. I just hope this is one of those things that sounds horrible on paper but makes sense in game.
IshKnoks or go home.
I demand a rapid reload skill for knives!!
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Cheydinhal Guard
Abandoned Privilege Top Men.
185
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Posted - 2014.09.01 21:58:00 -
[6] - Quote
Breakin Stuff wrote:Cheydinhal Guard wrote: In my opinion, the CR isn't as effective to shields as people make it out to be, especially the ACR. I guess the only thing to do is wait and see. I just hope this is one of those things that sounds horrible on paper but makes sense in game.
Assault CR users can actually kill my calsent before my HMG reticle tightens fully when I'm unloading. When I run the CalSent the Burst HMG is not optional, it's the only option that is survivable. The only exception to this rule is the forge gun at 120+ meters. Because if I can't beat you in close I'll outrange and out-alpha you. I don't see very many CalSents, and when I do I'm never running the ACR. It's the damn bricked CalAssaults and CalScouts that turn my ACR into a peashooter.
IshKnoks or go home.
I demand a rapid reload skill for knives!!
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