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xana never-dies
Commando Perkone Caldari State
0
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Posted - 2014.08.29 18:57:00 -
[1] - Quote
hello dust mercs and inmortal devs
here i bring a weapon that might be a big succes in dust 514
ps the cost of aurum and isk of this the devs choose the cost
plan 1
plan 2 |
Apothecary Za'ki
Biomass Positive
673
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Posted - 2014.08.29 19:26:00 -
[2] - Quote
xana never-dies wrote:hello dust mercs and inmortal devs here i bring a weapon that might be a big succes in dust 514 ps the cost of aurum and isk of this the devs choose the cost plan 1plan 2 or more simply put.. AP-PROX damage similar to grenades on their various meta levels (std, adv pro..) 1 to 1.5m tigger distance same BEEP noise as PROX MINES but when a player on foot comes with in trigger distance slow-ish timer which allows scouts to run past them (like LAV can go over prox mines at speed and not go BOOM) same model as as prox mines but placed like RE on walls or floors only.. cannot be thrown like RE or else they explode when they land(basically can only be placed AGAINST SURFACES)
[[LogiBro in Training]]
Level 1 Forum Pariah
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Thor Odinson42
Molon Labe. General Tso's Alliance
4542
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Posted - 2014.08.29 19:57:00 -
[3] - Quote
It always makes me sad when someone comes up with an idea that they spent a lot of time on, not realizing that it will never happen.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Sgt Kirk
Fatal Absolution
7404
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Posted - 2014.08.29 23:21:00 -
[4] - Quote
Thor Odinson42 wrote:It always makes me sad when someone comes up with an idea that they spent a lot of time on, not realizing that it will never happen. The futility in human nature
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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GM Archduke
Game Masters C C P Alliance
509
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Posted - 2014.09.29 09:37:00 -
[5] - Quote
Hey, CCP Logibro and Rattati, check this out ^
This is totally not me just bumping this thread btw.
GM Archduke
CCP Customer Support | EVE Online | DUST 514
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3271
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Posted - 2014.09.29 09:48:00 -
[6] - Quote
GM Archduke wrote:Hey, CCP Logibro and Rattati, check this out ^ This is totally not me just bumping this thread btw.
I am totally not bumping the thread that the GM is not bumping.
By the way, I like this idea. I like the limiters and the fact that it is set up to be reactive a certain way.
I would also recommend that they not be as powerful as stsndard RE. MAYBE 150%-200% of the damage a core locus might hit with.
Something a solid tanked ADV/PRO assault (not dual tank brick) can live through. Would also make sentinels mine hunters. |
Adipem Nothi
Nos Nothi
5332
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Posted - 2014.09.29 12:50:00 -
[7] - Quote
AP mines would be fun!
Shoot scout with yes.
- Ripley Riley
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1805
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Posted - 2014.09.29 13:42:00 -
[8] - Quote
Would love to see anti personnel mines tbh. +1! Do it CCP
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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xana never-dies
EL Azteca Empire Amenaza Inminente
2
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Posted - 2014.10.29 15:42:00 -
[9] - Quote
thank you to all those that like the idea it toke me time to think even thoug this info is beta i have to edit
I TAKE ANY SUGGESTIONS |
NINEinch WEAPON
WarRavens Capital Punishment.
17
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Posted - 2014.10.29 20:43:00 -
[10] - Quote
Bring on the fly traps...
"winning" an inch at a time
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