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Logi Bro
Brutor Vanguard Minmatar Republic
3278
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Posted - 2014.08.29 18:04:00 -
[1] - Quote
I like the idea of resistances, but I don't think it should have a double effect of also increasing shields/armor. Just the damage reduction.
Still, +1
SP Sinks? Fixed.
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Logi Bro
Brutor Vanguard Minmatar Republic
3279
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Posted - 2014.08.29 18:33:00 -
[2] - Quote
Ripley Riley wrote:Logi Bro wrote:I like the idea of resistances, but I don't think it should have a double effect of also increasing shields/armor. Just the damage reduction.
Still, +1 Why not? Reactives give armor repair AND armor HP.
Reactives and resistances are like apples and oranges. The two combinations have different outcomes.
The reactives exist as middle module, if you wanted a bit of armor repair, but don't want to waste an entire low slot on a repper, you use a reactive. Reactives are inefficient, as you can get a better effect from one repper+one normal plate than you can from two reactives.
Resistances+HP, on the other hand, would be synergistic, which makes them overly efficient. Not only would you get your 10% resistance to your base armor, but also 10% resistance on the +35 armor that came with the module. So you really get 38.889 armor with your module, and frankly, it is just kind of redundant. Not to mention that resistance modules would be very powerful if they were introduced, and would have no need of extra effects.
SP Sinks? Fixed.
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Logi Bro
Brutor Vanguard Minmatar Republic
3279
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Posted - 2014.08.29 18:58:00 -
[3] - Quote
Ripley Riley wrote:Logi Bro wrote:Resistances+HP, on the other hand, would be synergistic, which makes them overly efficient. Not only would you get your 10% resistance to your base armor, but also 10% resistance on the +35 armor that came with the module. Point taken. Stat version 3.0: STD4% damage resistance ADV8% damage resistance PRO10% damage resistance Skill wise, I would add a Shield Resistance Membrane and Armor Resistance Coating to the trees. Each skill increases the efficacy by 5% per level. Some examples... STD Shield Resistance Membrane with skill to III: 4 * (1.15) = 4.6% PRO Armor Resistance Coating with skill to V: 10 * (1.25) = 12.5% ADV Shield Resistance Membrane with skill to IV: 8 * (1.20) = 9.6% Thoughts?
I like it, but two things come to mind.
First, what skill multiplier would the two new skills be?
Second, what would the module fitting costs be? Pretty high, I'd imagine.
SP Sinks? Fixed.
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