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ACT1ON BASTARD
Amarr Templars Amarr Empire
83
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Posted - 2014.08.29 06:17:00 -
[1] - Quote
Now with the 5000 wp obs, big maps, and 15k hp installations, ambushes are ridiculously long. Just today i had 3 matches where the timer expired.Ccp decrease the amount of wp for obs or shrink the maps. Oh yeah and installations are ******** in ambush theres always a berry camping it the whole match wrecking our team. They take way too long to kill with any av weapon. |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1833
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Posted - 2014.08.29 06:28:00 -
[2] - Quote
Breach forge will wreck any installation
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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ACT1ON BASTARD
Amarr Templars Amarr Empire
83
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Posted - 2014.08.29 06:41:00 -
[3] - Quote
Vitharr Foebane wrote:Breach forge will wreck any installation If its a blaster with a red on it youd be dead during your 1st shot. |
Sclompton Face-Smasher
uptown456
78
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Posted - 2014.08.29 07:51:00 -
[4] - Quote
ACT1ON BASTARD wrote:Vitharr Foebane wrote:Breach forge will wreck any installation If its a blaster with a red on it youd be dead during your 1st shot.
It's only 3 shots to drop and istallation withe profiency 5 and a couple mods though right?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1834
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Posted - 2014.08.29 07:53:00 -
[5] - Quote
ACT1ON BASTARD wrote:Vitharr Foebane wrote:Breach forge will wreck any installation If its a blaster with a red on it youd be dead during your 1st shot. Why in the nine hells would I forge any where NEAR a blaster o.0! 300m of range and you bet your *ss I use as much of it as possible when engaging targets.
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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ACT1ON BASTARD
Amarr Templars Amarr Empire
83
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Posted - 2014.08.29 08:03:00 -
[6] - Quote
Sclompton Face-Smasher wrote:ACT1ON BASTARD wrote:Vitharr Foebane wrote:Breach forge will wreck any installation If its a blaster with a red on it youd be dead during your 1st shot. It's only 3 shots to drop and istallation withe profiency 5 and a couple mods though right? Not sure but its 1 of the most mind numbing things you can do in this game. There like supply depots that fire back at you. |
Regis Blackbird
DUST University Ivy League
388
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Posted - 2014.08.29 08:25:00 -
[7] - Quote
If anything I think Ambush are too short.
Perhaps I am just unlucky? |
Nirwanda Vaughns
426th Infantry
698
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Posted - 2014.08.29 10:24:00 -
[8] - Quote
i think we need to split Ambush modes again and standard 50 ticket games need the maps reducing to what they used to be. some of the maps you have a city section and all the desert with the bridges around it and you spend first 5mins trying to find reddots (even with scanners since they're useless now) the city which has the supply depot underground is a perfect size to just have as the map itself. small, CQC matches of pure infantry.
Never argue with an idiot. they bring you down to their level and beat you through experience
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ACT1ON BASTARD
Amarr Templars Amarr Empire
83
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Posted - 2014.08.29 19:49:00 -
[9] - Quote
Nirwanda Vaughns wrote:i think we need to split Ambush modes again and standard 50 ticket games need the maps reducing to what they used to be. some of the maps you have a city section and all the desert with the bridges around it and you spend first 5mins trying to find reddots (even with scanners since they're useless now) the city which has the supply depot underground is a perfect size to just have as the map itself. small, CQC matches of pure infantry.
I hate when that happens especially in a heavy.Youre all like hell yea gonna be a city map and both teams spawn out of the city on opposite sides of the map. |
Tectonic Fusion
2090
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Posted - 2014.08.29 19:55:00 -
[10] - Quote
Ambushes usually end within 10 minutes for me. Sometimes within 5...
(GIF)
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Hakyou Brutor
Pure Evil.
1156
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Posted - 2014.08.29 20:26:00 -
[11] - Quote
Quit camping and rush. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2394
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Posted - 2014.08.29 20:33:00 -
[12] - Quote
ACT1ON BASTARD wrote:Vitharr Foebane wrote:Breach forge will wreck any installation If its a blaster with a red on it youd be dead during your 1st shot.
Only if you suck. |
Robocop Junior
Condotta Rouvenor Gallente Federation
797
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Posted - 2014.08.29 20:37:00 -
[13] - Quote
Or stop playing bumbush.
If strength were all, tiger would not fear scorpion.
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Scheneighnay McBob
Cult of Gasai
5876
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Posted - 2014.08.29 21:43:00 -
[14] - Quote
Ew, ambush.
For longer clusterfucks, play CoD
pé¦pé½péªpâêpü»püäpüäpüêpéÆF¿Çpüúpüƒn+ƒ
pü»püäpéÆF¿Çpüúpüªpâ¬péñpâòpâ½n+ü
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Eruditus 920
Prodigy Ops
367
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Posted - 2014.08.29 23:21:00 -
[15] - Quote
*yawn*
Sure, whatever you want kid. Anything else? Just make a list.
Wisdom is what you gain after you need it.
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Apothecary Za'ki
Biomass Positive
683
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Posted - 2014.08.29 23:31:00 -
[16] - Quote
ACT1ON BASTARD wrote:Now with the 5000 wp obs, big maps, and 15k hp installations, ambushes are ridiculously long. Just today i had 3 matches where the timer expired.Ccp decrease the amount of wp for obs or shrink the maps. Oh yeah and installations are ******** in ambush theres always a berry camping it the whole match wrecking our team. They take way too long to kill with any av weapon. i have notised that ambushes are longer but not as logn as your saying.. they used to be maybe 5 minutes but now they are like 10 minutes to 13 minutes, i think its more a lack of knowing wherre the enemy is more then anything..
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
683
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Posted - 2014.08.29 23:32:00 -
[17] - Quote
Tectonic Fusion wrote:Ambushes usually end within 10 minutes for me. Sometimes within 5... if your team moves as a unit and keeps pushing against the enemy you are mostly going to win and in maybe 5 minutes as the enemy is still reeling and cannot recover the clones due to the hard push
[[LogiBro in Training]]
Level 1 Forum Pariah
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Thokk Nightshade
KNIGHTZ OF THE ROUND
469
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Posted - 2014.08.29 23:34:00 -
[18] - Quote
I'm of the opposite mindset. I would love to see OMS have 100 or 125 clones to make them last longer and standard have 75 or 80. The close matches you get are really enjoyable so let them play out a little longer. I ran exclusively Ambush today and of all my matches, I believe there was one where a team has 20+ clones at termination. If it is within 20 on an OMS, then it is a close match, and that extended time gives people more of an opportunity to get an OB that may turn the tables. If there is a protostomp going on, it really shouldn't take that much longer. Longer match = more WP = more SP. What is wrong with that?
Thokk Kill. Thokk Crush. Thokk Smash.
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Operative 1171 Aajli
Bragian Order Amarr Empire
1945
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Posted - 2014.08.29 23:46:00 -
[19] - Quote
ACT1ON BASTARD wrote:Now with the 5000 wp obs, big maps, and 15k hp installations, ambushes are ridiculously long. Just today i had 3 matches where the timer expired.Ccp decrease the amount of wp for obs or shrink the maps. Oh yeah and installations are ******** in ambush theres always a berry camping it the whole match wrecking our team. They take way too long to kill with any av weapon.
What can I say; this is what tanks are for. I give it two weeks without tanks in ambush OMS and people will be wishing they could bring a tank out to counter. You think it's long nowGǪ
Don't tell me there are alternatives because those alternatives exist already and you TANKOPHOBES still b*tch about it. Also, changing up ambush mechanics is just headed right back down that road of nerf one thing then another down that slippery slope. People got their wish for cannons to be stronger. There ya go. Enjoy!
Brick tanking a scout suit since April 2013!
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ACT1ON BASTARD
Amarr Templars Amarr Empire
83
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Posted - 2014.08.30 03:18:00 -
[20] - Quote
Operative 1171 Aajli wrote:ACT1ON BASTARD wrote:Now with the 5000 wp obs, big maps, and 15k hp installations, ambushes are ridiculously long. Just today i had 3 matches where the timer expired.Ccp decrease the amount of wp for obs or shrink the maps. Oh yeah and installations are ******** in ambush theres always a berry camping it the whole match wrecking our team. They take way too long to kill with any av weapon. What can I say; this is what tanks are for. I give it two weeks without tanks in ambush OMS and people will be wishing they could bring a tank out to counter. You think it's long nowGǪ Don't tell me there are alternatives because those alternatives exist already and you TANKOPHOBES still b*tch about it. Also, changing up ambush mechanics is just headed right back around to nerf one thing then another down that slippery slope. People got their wish for cannons to be stronger. There ya go. Enjoy! I agree the installation buff is horrible, i havent seen a tank stomp since.I still see scout stomps and heavy stomps all day. |
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Michael Arck
5313
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Posted - 2014.08.30 03:30:00 -
[21] - Quote
Thokk Nightshade wrote:I'm of the opposite mindset. I would love to see OMS have 100 or 125 clones to make them last longer and standard have 75 or 80. The close matches you get are really enjoyable so let them play out a little longer. I ran exclusively Ambush today and of all my matches, I believe there was one where a team has 20+ clones at termination. If it is within 20 on an OMS, then it is a close match, and that extended time gives people more of an opportunity to get an OB that may turn the tables. If there is a protostomp going on, it really shouldn't take that much longer. Longer match = more WP = more SP. What is wrong with that?
Yep, totally agree.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Nirwanda Vaughns
426th Infantry
709
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Posted - 2014.08.30 10:39:00 -
[22] - Quote
Michael Arck wrote:Thokk Nightshade wrote:I'm of the opposite mindset. I would love to see OMS have 100 or 125 clones to make them last longer and standard have 75 or 80. The close matches you get are really enjoyable so let them play out a little longer. I ran exclusively Ambush today and of all my matches, I believe there was one where a team has 20+ clones at termination. If it is within 20 on an OMS, then it is a close match, and that extended time gives people more of an opportunity to get an OB that may turn the tables. If there is a protostomp going on, it really shouldn't take that much longer. Longer match = more WP = more SP. What is wrong with that?
Yep, totally agree.
i've just been in an OMS and that timed out each side had full teams and red dots even had a viper spamming missiles at us and it still went on forever.
Never argue with an idiot. they bring you down to their level and beat you through experience
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Thokk Nightshade
KNIGHTZ OF THE ROUND
470
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Posted - 2014.08.31 19:07:00 -
[23] - Quote
Nirwanda Vaughns wrote:Michael Arck wrote:Thokk Nightshade wrote:I'm of the opposite mindset. I would love to see OMS have 100 or 125 clones to make them last longer and standard have 75 or 80. The close matches you get are really enjoyable so let them play out a little longer. I ran exclusively Ambush today and of all my matches, I believe there was one where a team has 20+ clones at termination. If it is within 20 on an OMS, then it is a close match, and that extended time gives people more of an opportunity to get an OB that may turn the tables. If there is a protostomp going on, it really shouldn't take that much longer. Longer match = more WP = more SP. What is wrong with that?
Yep, totally agree. i've just been in an OMS and that timed out each side had full teams and red dots even had a viper spamming missiles at us and it still went on forever.
I'm guessing that is a 1 off maybe? I have probably played 200 - 300 ambush matches and I have never played a single one that timed out. I've only had a few of them get down under 2-3 minutes. Maybe I'm the anomaly, but that is what I've noticed. Again, that just means more WP and SP for me then.
Thokk Kill. Thokk Crush. Thokk Smash.
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Nirwanda Vaughns
426th Infantry
716
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Posted - 2014.08.31 20:43:00 -
[24] - Quote
nah its been quite a regular occurance recently. even some 50 ticket ambush have gone on for so long. part of the problem on 50 tickets is that the maps are too large. you spend most of it tryign to actually find the reddots. even with a scanner and a scout running the perimeter it can still be a nuisance.
with OMS i've noticed more and more games lasting til at least the 5min remaining mark whereas before a match would last around 5-7mins.
Never argue with an idiot. they bring you down to their level and beat you through experience
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ACT1ON BASTARD
Amarr Templars Amarr Empire
93
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Posted - 2014.09.01 06:04:00 -
[25] - Quote
Bump |
Michael Arck
5342
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Posted - 2014.09.01 06:19:00 -
[26] - Quote
Nirwanda Vaughns wrote:nah its been quite a regular occurance recently. even some 50 ticket ambush have gone on for so long. part of the problem on 50 tickets is that the maps are too large. you spend most of it tryign to actually find the reddots. even with a scanner and a scout running the perimeter it can still be a nuisance.
with OMS i've noticed more and more games lasting til at least the 5min remaining mark whereas before a match would last around 5-7mins.
It's quite strange, this discussion.
In the time before FF, protostompers reigned supreme, vehicles were included in all game modes and you know what? Ambushes were over rather quickly.
Then folks complained about the protostompers. They complained about vehicles. Now that FF is over with, protostompers are not as frequent in Ambush. Vehicles are only in OMS. The end result? The opinion of the OP, that the ambush is too long.
LOL, its like we are in the insane loop of ideas that cripple other aspects that are inherently linked to it all.
In other words, when ambush was faster, people complained. Now we are complaining about it being too long?
I don't know about your experiences because the ambush games I've been in are not over quick nor are they too long. It's somewhere in the middle for me.
Plus, let me say this, its not hard to find the reds once you learn or remember your spawn locations. For instance, the map with the bridge. Folks spawn on the other side of the bridge and always run across the bridge looking for reds. I know that the reds always spawn in the Gallente installation facility to the left. Unless I'm with some seasoned players, I'm the only one grabbing the first kill (or death) before people realize what's happening.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Nirwanda Vaughns
426th Infantry
717
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Posted - 2014.09.01 10:15:00 -
[27] - Quote
Yeah i always try work out where each team spawns on a map, sometimes it'll throw a curve ball at ya. on of the rsearch maps it throws each team at other ends outside the map and that can be a long wait as everyone meets up. i just think the old Ambush maps were a great size for infantry only. they were only increaed to allow the vehicles more room to run away and so i think they can be reduced back to half of what they are now.
on average i used to have an ambush match last 7mins but since the WB has been upped to 5k that has creeated an increase in survivabilty too which is why i think if maps were smaller gametime would balance out.
Never argue with an idiot. they bring you down to their level and beat you through experience
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Michael Arck
5349
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Posted - 2014.09.01 10:17:00 -
[28] - Quote
Nirwanda Vaughns wrote:Yeah i always try work out where each team spawns on a map, sometimes it'll throw a curve ball at ya. on of the rsearch maps it throws each team at other ends outside the map and that can be a long wait as everyone meets up. i just think the old Ambush maps were a great size for infantry only. they were only increaed to allow the vehicles more room to run away and so i think they can be reduced back to half of what they are now.
on average i used to have an ambush match last 7mins but since the WB has been upped to 5k that has creeated an increase in survivabilty too which is why i think if maps were smaller gametime would balance out.
Aha! Lower the WB strike point requirement you say! It's increase has drawn out the game you say! I like your cut of jib sir!
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Nirwanda Vaughns
426th Infantry
717
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Posted - 2014.09.01 10:32:00 -
[29] - Quote
nah tbh i'd rather they took the option out in an Ambush too. in skirm and doms with 5000wp then a WB or two is still possible but perhaps they could drop it to 4000wp instead overall. its only a small drop but it would allow a slight increase in WB strikes in OMS to help speed up matches and reduce the amount of roof top camping we're beginning to see a lot more again now. folk know a WB strike is unlikely so everyone races to a rooftop because they know its relativly safe these days
Never argue with an idiot. they bring you down to their level and beat you through experience
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Nothing Certain
Bioshock Rejects
1097
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Posted - 2014.09.01 10:34:00 -
[30] - Quote
Sorry OP but you and I want totally different things in a game. You want to be locked up in a room where the only thing to think about is going pew pew. I want more strategy, tactics, decisions, not less. What is really lacking in the game is variety and randomness. The stompers stomp because they can play any given map with their eyes closed. They know where you will spawn, what routes you will take, where you will try and hide and take cover.
Are you familiar with chess? Well, this game is like playing the piano, the opening moves are all known and you just have to go through the motions until the real game starts. In Ambush you usually never get there.
Because, that's why.
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