Meee One wrote:Remote explosives,as everyone should know by now,are equipment and are supposed to contain very explosive chemicals which would be sensative to jarring.
A few fixes:
-Stop them from being refilled by nanos and supply depots,unless suits are swapped of course.
This one should be obvious,imagine if hives worked on the same wacky logic...infinite compacts anyone?
First off, you can't compare Nanohives to Remotes because they have entirely different purposes. The Nanohive, is meant for support while the Remote is meant for slaying.
Not to mention that one of their main purposes (Null Cannon Defense) requires more than 3 on most Skirmish maps. This would also severly hamper/remove it's capabilities as an AV weapon, as you'd no longer be able to effectively set up a Remote & Proximity trap without making several trips back to the Supply Depot.
Honestly, all equipment should be re-supplied by Supply Depots. It wouldn't be broken either due to the fact that I could simply press circle and select my fit (about 2s) to resupply my equipment anyways.
-Disable running when held
These are sensative chemicals,not packing peanuts,if you shook a jar of nitro you'd kill yourself.
Do I even need to explain why this is a bad idea? Not being able to run with REs being held would practically remove their ability to be placed onto vehicles, which will devastate PLC users and other AVers who engage in CQC environements.
Though I must admit. If there's one thing I'd like in my FPS, it's rock-solid realism.
-Disable jumping when held
Same reason as above
See above.
-Require placement at a clones feet.
Setting a dangerous explosive down makes more sense than throwing it hoping it doesn't explode (and it should,killing only the thrower).
Also see above
-Remove the explosion if a flux is used on them.
It's annoying being unable to communicate the danger,then throwing a flux only to have your allies die from the explosion you just caused.
They should pop like hives. AKA become inert.
This, is actually sensible.
For me,it's maddening reading the description which clearly implies "DON'T SHAKE".
Then going into a match seeing scouts bounce around throwing them like they're confetti.
Weapon Descriptions in DUST is irrelevant, as they are nothing but flavor text. An easy example of this, would be the SMG's description, where they state that SMGs are semi-automatic weapons.
REs shouldn't be used as a replacement for a main weapon or grenades.
Remote Explosives are defensive, while Grenades are offensive. Because REs have to be placed/armed before activated, an enemy will always have a chance to evade them with no harm done to them whatsoever.
Grenades however, can be cooked and launched to where the attack is instantaneous and the enemy has no chance to evade whatsoever. When you consider the fact that a Core Locus Grenade will devastate any non-Sentinel dropsuit, they're actually very deadly when compared to REs.
Traps can still be laid,but scouts jumping through a group of enemies dropping REs to potentially kill the whole group,whilst surviving themselves from the ordeal will be impossible after this,as it should be already.
If you find that Scouts are jumping through an entire group of players and still surviving, you should probably get a Mass Driver and/or activate Aim Assist.
INB4 Crutch defenders.