Alena Ventrallis
Vengeance Unbound Dark Taboo
1617
|
Posted - 2014.08.29 06:11:00 -
[1] - Quote
Meee One wrote:Remote explosives,as everyone should know by now,are equipment and are supposed to contain very explosive chemicals which would be sensative to jarring.
A few fixes: -Stop them from being refilled by nanos and supply depots,unless suits are swapped of course. This one should be obvious,imagine if hives worked on the same wacky logic...infinite compacts anyone?
-Disable running when held These are sensative chemicals,not packing peanuts,if you shook a jar of nitro you'd kill yourself.
-Disable jumping when held Same reason as above
-Require placement at a clones feet. Setting a dangerous explosive down makes more sense than throwing it hoping it doesn't explode (and it should,killing only the thrower).
-Remove the explosion if a flux is used on them. It's annoying being unable to communicate the danger,then throwing a flux only to have your allies die from the explosion you just caused. They should pop like hives. AKA become inert.
For me,it's maddening reading the description which clearly implies "DON'T SHAKE". Then going into a match seeing scouts bounce around throwing them like they're confetti.
REs shouldn't be used as a replacement for a main weapon or grenades.
Traps can still be laid,but scouts jumping through a group of enemies dropping REs to potentially kill the whole group,whilst surviving themselves from the ordeal will be impossible after this,as it should be already.
INB4 Crutch defenders. Some problems with your ideas.
-iffy on this one. I'd rather they take more nanites than stop refilling completely.
-No. In all things no. The chemicals aren't volatile UNTIL MIXED at which point they explode. Real life C4 is actually very hard to detonate, requiring a detonator (ie: another explosion) to get it to go off. Think about it; we are mercs, running around, getting shot, and shooting with weapons that are very radioactive, unsafe, and overall dangerous to use. Why would I carry an explosive that goes off at the drop of a hat? I'd want it as stable as possible until I'm ready to make it go boom. Same reason we use C4 today, and not the far more powerful nitroglycerin. Because of how rough infantry get handled in combat, what with running and slamming around and all that, we want something that won't go off by accident, guaranteed.
-same reason as above
- This would be troublesome for placing RE on tanks and walls. Instead we could limit the toss range.
All in all, the reason the chemicals are separated is because the are inert separate, and only volatile once combined.
Rest in peace, oh Captain, my Captain.
|