CELESTA AUNGM
Kang Lo Directorate Gallente Federation
242
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Posted - 2014.08.29 19:42:00 -
[1] - Quote
quote=CCP Rattati]Sgt Kirk wrote:CCP Rattati wrote:Last comment, would fixing Small Blasters to the std dropships be too draconian as to say, this is the intended role? It's probably due to me working 13 days in a row but I'm not understanding that sentence. Are you asking about putting it on a dropship automatically? Like a Pre-fitted vehicle or fixing it to the dropship as in not being able to move independently.
sorry, I don't even understand that sentence, pre-fit and can't be removed from one or more turret hardpoints[/quote]
I think (THINK) Kirk is asking if you intend to "FIX" the turret into a motionless position on the dropship (can no longer rotate on its mount). Rattati, I think (THINK) you intend to "FIX" small blasters on the standard dropship as a default turret that the player cannot remove or swap out in the fittings screen. (So if I buy the std dropship, I'm stuck with two small blaster turrets on it, and can't upgrade the standard dropship's turret type).
If I'm not driving a DS, I'm manning its door turrets, so I consider my opinion as advanced as my skill in this game (err,.. uh-oh):
There's a concept in the minds of the Devs, and in players' minds, of the DS being the lovable Heuy that drops in with door-gun blazing away, to sweep the enemy back with large payload and heavy-hitting rounds and thundering HMG-scary sound---this concept is VALID! The only persons who would say "no" to that concept, are the players who don't want to be fired upon by it, or the players who don't want to see it abused in the game.
Keep a ROF-to-Damage output on the small blaster that makes it sound just SLIGHTLY slower than the hand-held HMG, but with a higher DMG per second: the gunner at the door of the huey STAYS aboard the huey as long as she feels she can do more damage (even if its just psychological noise damage) using the blaster turret than hopping out.
Give the small blaster turret much faster default ROTATION than it currently has: the gunner on a fragile LAV can't ask the driver to "take it easy" or "hold still---don't move around so quick". I have had to abandon LAV blaster turrets beacause I know it won't rotate freely enough to re-acpuire the infantry target we are dancing around with. (And I know the LAV driver HAS to dance around to keep us alive).
Defer some forward-facing protection on the gunner, so that (even though she shouldn't expect the full safety and HAV hull gives), the gunner of an LAV can feel that "as long as I stay at my turret and aim my sights toward the red infantryman, I'm partly sheltered from his return fire".
Perfect a DISPERSION-to-Damage ratio that limits the standard small balster turret to close-range, but delivers heavy damage to infantry in that close range. We need to be able to SWEEP enemy out of that clese-range zone, or else that concept of "the huey dropping in to sweep the enemy back" just won't be perceived by gunner or her targets. The infantry who is under close-range fire from a small blaster turret should see her dropsuit protection nearly halved by only a few dispersed rounds---so that turning and fleeing for cover is immediately more practical than trying to slug it out and strafe with the gunner.
The Missile technology has always made a good small turret for crossing the span BETWEEN infantry-niche and vehicle-niches. The Rail technology has (by requiring too much accurate aiming to be useful on a fast moving platform) made a good vehicle-niche turret.
By "balance" of gamplay behavior, it's only appropriate to make Plasma (Blaster) rounds the weakest against vehicles, but the strongest device we reach for when we want to stop a riot of red infantry.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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