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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
852
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Posted - 2014.08.29 01:36:00 -
[1] - Quote
the SMG be overpowerd. So why nerf it in any way? Yes it's the best CQC sidearm IMO but shouldn't be nerfed at all. Other Sidearms need to be brought up to par with SMG, not SMG nerfed to be on par with other sidearms.
Magsec needs a kick reduction.
ScP is fine.
SMG- too hard to fit, harder to fit than combat rifle
Flaylock- bring back old flaylock numbers except reduce their splash damage 20%
Ion Pistol- Needs the OVERHEAT after 25% charge shot taken away and overheat after charge shot taken away. The weapon should only overheat when It is Charge shotted and followed up by two normal shots
KN- good
Bolt pitol- Needs more damage and more range.
Boom!
Sagaris lover!!!
Commando <3
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ladwar
SHAKING BABIES FACTION WARFARE ALLIANCE
2080
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Posted - 2014.08.29 02:18:00 -
[2] - Quote
Magsec is an smg kick is part of its balance ask 4 damage instead . Its not a rifle guys its not 4 range
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Zindorak
1.U.P
707
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Posted - 2014.08.29 02:20:00 -
[3] - Quote
ScP is not fine it isn't as good as its supposed to be
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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ladwar
SHAKING BABIES FACTION WARFARE ALLIANCE
2080
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Posted - 2014.08.29 02:22:00 -
[4] - Quote
Zindorak wrote:ScP is not fine it isn't as good as its supposed to be Says everyone wanting a buff 4 their class
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Zindorak
1.U.P
707
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Posted - 2014.08.29 02:24:00 -
[5] - Quote
ladwar wrote:Zindorak wrote:ScP is not fine it isn't as good as its supposed to be Says everyone wanting a buff 4 their class I haven't used ScP that much lately cuz i don't like how its just sucking so im just learning how to adapt to different sidearms im starting to like Kaalakiota Magsec and Ishukone Assault SMG on my scout
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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ladwar
SHAKING BABIES FACTION WARFARE ALLIANCE
2081
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Posted - 2014.08.29 02:29:00 -
[6] - Quote
Zindorak wrote:ladwar wrote:Zindorak wrote:ScP is not fine it isn't as good as its supposed to be Says everyone wanting a buff 4 their class I haven't used ScP that much lately cuz i don't like how its just sucking so im just learning how to adapt to different sidearms im starting to like Kaalakiota Magsec and Ishukone Assault SMG on my scout Im starting to like watching south park
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Zindorak
1.U.P
708
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Posted - 2014.08.29 02:32:00 -
[7] - Quote
ladwar wrote:Zindorak wrote:ladwar wrote:Zindorak wrote:ScP is not fine it isn't as good as its supposed to be Says everyone wanting a buff 4 their class I haven't used ScP that much lately cuz i don't like how its just sucking so im just learning how to adapt to different sidearms im starting to like Kaalakiota Magsec and Ishukone Assault SMG on my scout Im starting to like watching south park Lol cartman is funny
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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Meee One
Hello Kitty Logistics
1033
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Posted - 2014.08.29 05:34:00 -
[8] - Quote
Anmol Singh wrote:the SMG/ScP be overpowerd. So why nerf it in any way? Yes it's the best CQC sidearm IMO but shouldn't be nerfed at all. Other Sidearms need to be brought up to par with SMG/ScP, not SMG/ScP nerfed to be on par with other sidearms.
Magsec needs a kick reduction.
ScP is fine.
SMG- too hard to fit, harder to fit than combat rifle
Flaylock- bring back old flaylock numbers except reduce their splash damage 20%
Ion Pistol- Needs the OVERHEAT after 25% charge shot taken away and overheat after charge shot taken away. The weapon should only overheat when It is Charge shotted and followed up by two normal shots
KN- good
Bolt pitol- Needs more damage and more range.
Boom! Magsec also needs a spool up reduction.
At 80 damage per shot ScP is fine.
SMG is OP,you should consider sacrificing 1 of those 500 shield/armor modules.
Flaylock-2m splash should be enough,maybe +1 in the magazine
Ion pistol- needs more damage seeing as it's in shotgun/HMG territory
KN-OP when used on 500 shield/armor scouts running 8m/s,weaker eHP (on the scouts) would make KN no longer OP scouts can dive-in OHK and dive-out with a max of 15% damage.
Bolt pistol- needs more capacity -or- lower spool up
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Tectonic Fusion
2083
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Posted - 2014.08.29 05:36:00 -
[9] - Quote
The flaylock would have been fine anyways. The only thing wrong with it was the glitched headshot multiplier which calculated it in with splash damage, but that was fixed while the weapon was nerfed. The Ion Pistol needs a lot mroe damage IMO. Dat kick doe.
(GIF)
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Apothecary Za'ki
Biomass Positive
670
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Posted - 2014.08.29 13:10:00 -
[10] - Quote
Anmol Singh wrote:the SMG/ScP be overpowerd. So why nerf it in any way? Yes it's the best CQC sidearm IMO but shouldn't be nerfed at all. Other Sidearms need to be brought up to par with SMG/ScP, not SMG/ScP nerfed to be on par with other sidearms.
Magsec needs a kick reduction.
ScP is fine.
SMG- too hard to fit, harder to fit than combat rifle
Flaylock- bring back old flaylock numbers except reduce their splash damage 20%
Ion Pistol- Needs the OVERHEAT after 25% charge shot taken away and overheat after charge shot taken away. The weapon should only overheat when It is Charge shotted and followed up by two normal shots
KN- good
Bolt pitol- Needs more damage and more range.
Boom! i wouldnt call them OP.. the SMG i would say is the best example of balance and other sidearms should be measured against it
[[LogiBro in Training]]
Level 1 Forum Pariah
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