BL4CKST4R
La Muerte Eterna Dark Taboo
2957
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Posted - 2014.08.28 23:58:00 -
[1] - Quote
DeathwindRising wrote:i still think a zero shield delay should be possible.
if shield regulators were changed to a flat 2 second reduction to shield delay (but keep the percentage bonus for depleted delay) you could get a zero second delay.
with this being possible, shield rechargers and energizers would look alot more attractive compared to extenders as they would be forming the foundation of the shield "tank" high regen that mitigates incoming damage by quickly recharging lost shield hp fast enough reduce DPS. (this also will change the current meta)
shield regulators would be in demand because the powerful shield tank can only be made by stacking regulators, removing CCP's despised dual tanking fits.
this new style of defense wouldnt be OP either since using shield regen mods provides a decreased shield hp pool. this makes it easy for laser weapons to still break through the shields and if the shield hp pool is lower enough, it could even e one shotted in situations where only high DPS weapons could be effective.
you could set up the shields to either be more effective against dps or more effective against alpha damage, depending on the meta.
Yeah recharging at 80hps looks very attractive this should only be possibly with a huge sacrifice in tank.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
2966
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Posted - 2014.08.30 04:47:00 -
[2] - Quote
DeathwindRising wrote:BL4CKST4R wrote:DeathwindRising wrote:i still think a zero shield delay should be possible.
if shield regulators were changed to a flat 2 second reduction to shield delay (but keep the percentage bonus for depleted delay) you could get a zero second delay.
with this being possible, shield rechargers and energizers would look alot more attractive compared to extenders as they would be forming the foundation of the shield "tank" high regen that mitigates incoming damage by quickly recharging lost shield hp fast enough reduce DPS. (this also will change the current meta)
shield regulators would be in demand because the powerful shield tank can only be made by stacking regulators, removing CCP's despised dual tanking fits.
this new style of defense wouldnt be OP either since using shield regen mods provides a decreased shield hp pool. this makes it easy for laser weapons to still break through the shields and if the shield hp pool is lower enough, it could even e one shotted in situations where only high DPS weapons could be effective.
you could set up the shields to either be more effective against dps or more effective against alpha damage, depending on the meta.
Yeah recharging at 80hps looks very attractive this should only be possibly with a huge sacrifice in tank. compared to what? armor tanking with a 800 armor hp and damage mods? plus triage hives and logi support? you tell me whats really attractive, cause 80 hp/s with only 380 shield hp and all slot dedicated to your tank and no logi help sounds a bit more reasonable than the current situation
A decent rep fit has 400-550 armor with a small speed loss and 20-30 hp/s. Most suit don't use rep hives because they aren't really worth using anymore just for reps, and lol at logi support logis rarely rep and when they do its a heavy.
a decent Caldari rep fit has 540-600 shields 50-80 hp/s with a 2-3 sec delay. I know because I do have a rep caldari suit. I don't know what kind of suit your making with just 380 hp but your obviously doing something wrong.
Your suggestion would make them overly OP, only way zero delay should exist is with a nerf to shield repair or a bigger sacrifice in HP.
supercalifragilisticexpialidocious
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