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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
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Posted - 2014.08.28 15:44:00 -
[1] - Quote
Giving a fatsuit an EWAR buff is about as useful as a football bat unless CCP sees fit to allow them passive scanning just behind scouts. I think fatties of all types should remain easily scanned regardless of whether sentinel, heavy frame or commando.
If you buff fats on EWAR it should be solely a precision bonus.
And even then only because if you are gonna play point defense you NEED to know what is hitting you or about to. Leave it so damped proyo scoutscan still slip a knife in your ribs because there is no excuse for not utilizing the Mk.1 eyeball issued to you at birth. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
|
Posted - 2014.08.28 15:58:00 -
[2] - Quote
zzZaXxx wrote:Breakin Stuff wrote:Giving a fatsuit an EWAR buff is about as useful as a football bat unless CCP sees fit to allow them passive scanning just behind scouts. I think fatties of all types should remain easily scanned regardless of whether sentinel, heavy frame or commando.
If you buff fats on EWAR it should be solely a precision bonus.
And even then only because if you are gonna play point defense you NEED to know what is hitting you or about to. Leave it so damped proyo scoutscan still slip a knife in your ribs because there is no excuse for not utilizing the Mk.1 eyeball issued to you at birth. The whole idea of "fat suit" only works if you have an HMG. Commandos are not point defense. Wake up and smell the assault buff my friend. Commandos now have about the same EHP as assaults but have a bigger hitbox, are MUCH slower, and can't see assaults on passive scan. They have the light weapon for a sidearm but that's not enough. Yes lowering their precision is more important than profile. Commandos NEED to be able to see assaults on passive. They also should be able to have significantly higher EHP compared to assault if both are brick tanked, due to their lower speed and larger hitbox. I can't overemphasize how detrimental the hitbox is for commandos' natural play style.
Tis a general statement. I think commandos should be slightly easier to pick out than assaults but using sentinels and commandos as early warning bulwarks would actually be an insanely usseful buff.
Most habitual heavies dont bother with the radar. Its not going to detect the assault coming behind tou with a flux and CR. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
|
Posted - 2014.08.28 16:07:00 -
[3] - Quote
zzZaXxx wrote: The scan buff is for two things: to always be able to see sentinals coming, and, more importantly, to have precision equal to assaults profile. That's it. I don't think that's asking too much. Assaults will always see commandos coming. People need to stop comparing commandos to heavies. Their roles are nothing alike.
Yes, just one more slot, equal to sentinal, should do the trick. I think a little more speed would help to mitigate the extra exposure commandos get from the large hitbox. Again, I can't overstate what a handicap that is when facing assaults rifle to rifle, at whatever range.
EDIT: With a 0.2 speed buff for commandos, assaults would still be be much faster.
I probably mashed the quotes so sorry for that.
One more slot is useful, speed is useful. The hitbox is big but im actually getting used to ripballing assaults 1v1. I may be the outlier but I find the PG/CPU restrictions far more troublesome than the lack of a fifth slot at proto.
But like I said before, I think making commandos and sentinels into detector platforms, one for defense and door kicking and one in squad support would be the best possible buff you could give them.
NOTHING you can fit is as valuable as knowing where the hostiles are. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2366
|
Posted - 2014.08.28 18:49:00 -
[4] - Quote
Bluntly the only way to run dual proto weapons + ANY equipment whatsoever is the proto suits. The commando is so resource tight you couldn't pull a needle out of it's ass with a tractor. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2367
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Posted - 2014.08.28 20:04:00 -
[5] - Quote
Adipem Nothi wrote:Do Commandos need help? I ask because I see Nyain San using them.
Also, do we want another wave of HP creep?
HP buffing commandos is actually not something I'm advocating. There are other things you can buff to make a suit more efficient besides HP buffer/rep/DPS |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2369
|
Posted - 2014.08.28 21:19:00 -
[6] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:Adipem Nothi wrote:Do Commandos need help? I ask because I see Nyain San using them.
Also, do we want another wave of HP creep? HP buffing commandos is actually not something I'm advocating. There are other things you can buff to make a suit more efficient besides HP buffer/rep/DPS Didn't you suggest adding a slot? If the past is any indication, this translates to HP creep. There's also the matter of "why" ... Commandos strike me as pretty good ... are they in fact bad?
Nope. I'm the one saying precision on passive scans. Learn to read and more importantly, read the name next to the post. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2412
|
Posted - 2014.08.30 06:29:00 -
[7] - Quote
Honestly if we kept the hitbox and the slowness and lack of nades, why not just set commandos up akin to assaults slotwise?
Now before we start screaming about EHP buffer lets look at the perfect control measure?
PG/CPU. Set up commando CPU/PG so that instead of running hot onregular plates and reps their PG/CPU is set up to run things like ferroscales and reactives? Those are a bit cheaper in PG ang not as beefy.
Also for the shield setups optimize for rechargers and energizers over extenders.
This would result in EHP Remaining similar but slightly higher to tanked assaults. My thought is a proper cpu/pg setup can force a player to choose between a lighter tank to have good weapons and equipment or having crap for weapons and equipment while running a standard plate/rep or extender heavy fit.
Probably a bad idea but commandos should be balanced with an eye for similar (though not identical) performance to assaults.
This is to be treated as discussion fuel, not as what I want commandos to be.
I want them to be effective, not overpowered. OP commandos are just as bad for the game as weak, unfun logistics suits. |
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