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Apothecary Za'ki
Biomass Positive
652
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Posted - 2014.08.28 13:07:00 -
[1] - Quote
CCP needs to seriously consider the whole redline and snipers abuseing it to the point of having 0.0% risk..
i was just on a map and spend most of the time trying to find the guy.. and i finally found him near the top of the mountain behind the MCC which would have been impossable for any vehicle to get to him and unable to get a clear sight on him to counter snipe yet he sits there with a Thales at 26/0
if this isnt complete imbalance then what is?
so yeah before you even say anything i tried the various means.. being a scout failed, being in a suicide dropship failed, trying to countersnipe failed. CCP needs to fix this
will try to get map image and show where the player was and basically how he was 0% risk associated with his location
[[LogiBro in Training]]
Level 1 Forum Pariah
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HK MaxiRecon
Edimmu Warfighters Gallente Federation
2
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Posted - 2014.08.28 14:34:00 -
[2] - Quote
Yeah! I have faced the same problem with you. What I can do in this situation is to hide in the building at the center of the map and wait until the match ends.I think the range of sniper rifles should be reduced too
HK= Hong Kong
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Apothecary Za'ki
Biomass Positive
654
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Posted - 2014.08.28 14:35:00 -
[3] - Quote
HK MaxiRecon wrote:Yeah! I have faced the same problem with you. What I can do in this situation is to hide in the building at the center of the map and wait until the match ends.I think the range of sniper rifles should be reduced too i feel they could do with an overall swarm launcher style rebalance to close the gap between lower end and higher end snipers. even a cpm believe that the zoom on the Thales is quite overpowered
[[LogiBro in Training]]
Level 1 Forum Pariah
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Adipem Nothi
Nos Nothi
4564
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Posted - 2014.08.28 15:18:00 -
[4] - Quote
Never thought I'd see "let's make it like Swarms" ... not sure if I should laugh or be angry.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
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Posted - 2014.08.28 15:18:00 -
[5] - Quote
Have you ever considered that maybe some snipers are just very good at what they do?
The number of snipers who achieve double digit kill counts with zero deaths are few. Maybe 1 in 30-50 snipers can consistently pull this off and it can only be done from the redline on specific maps. |
Apothecary Za'ki
Biomass Positive
656
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Posted - 2014.08.28 15:21:00 -
[6] - Quote
oh great now the flame-trolls have come here to try derail this thread.
[[LogiBro in Training]]
Level 1 Forum Pariah
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zzZaXxx
D3ATH CARD
442
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Posted - 2014.08.28 15:24:00 -
[7] - Quote
Low risk/low reward. The more snipers your team has over say two, the more you will lose. They're not a problem. Skill up to 3 in sniper rifle and counter snipe if they're getting to you in a match. Usually they only have much success when it's a situation like when the whole team is running around on the pipes on the map with the pipes and crow's nest. In that case those people deserve it for exposing themselves. I respect sniping as a good hard counter at times, and as an extra dimension to the battle. |
Apothecary Za'ki
Biomass Positive
656
|
Posted - 2014.08.28 15:24:00 -
[8] - Quote
Breakin Stuff wrote:Have you ever considered that maybe some snipers are just very good at what they do?
The number of snipers who achieve double digit kill counts with zero deaths are few. Maybe 1 in 30-50 snipers can consistently pull this off and it can only be done from the redline on specific maps. mostly deep in the redline with a Thales so they are seemingly immune to scouts sneeking/sprinting up on them before the timer auto kills them, very difficult yo counter snipe them due to the geography of the map, and lets not forget the heavy suit snipers who are seemingly immune to HS's and can take like 3 or more hits with out having to brown trouser themselves
[[LogiBro in Training]]
Level 1 Forum Pariah
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
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Posted - 2014.08.28 15:31:00 -
[9] - Quote
Apothecary Za'ki wrote:oh great now the flame-trolls have come here to try derail this thread.
I just looked at your map. Your whole north sector and southward areas are reachable by LAV. The east/west markers are in odd spots but your west side there is hard for snipers to get to. For better results killing them fire fron the gantries in the central structure. The east sector is easy to invade with an LAV once you pick off the turrets. You can get behind the useful sniper ridgelines on that side. The only useful sniper roosts on the south side are on top of the fuel tanks and on top of the southmost building. They are also obvious and poor firing points. Anything past that south building gets jack for field of view so if a sniper goes there you can safely ignore them..
The attack vector to get up the west ridgeline is in the southeast corner. If you move an LAV to that sector at match start you can kill the snipers on their way up.
There are multiple vectors and solutions here.
If you countersnipe make sure your reticle is red and reading 175% for headshot. If you fire that, and they take no damage mark the spot and submit to CCP as A headshot glitch ridgeline.
There you go. Sniper analysis of the linked map. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
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Posted - 2014.08.28 15:32:00 -
[10] - Quote
Also: use the charge sniper for killing fatsnipers.
Best weapon for the job. |
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Apothecary Za'ki
Biomass Positive
656
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Posted - 2014.08.28 15:33:00 -
[11] - Quote
zzZaXxx wrote:Low risk/low reward. The more snipers your team has over say two, the more you will lose. They're not a problem. Skill up to 3 in sniper rifle and counter snipe if they're getting to you in a match. Usually they only have much success when it's a situation like when the whole team is running around on the pipes on the map with the pipes and crow's nest. In that case those people deserve it for exposing themselves. I respect sniping as a good hard counter at times, and as an extra dimension to the battle. you perhaps have a point, i have personally used sniper rifles to take out uplinks to give a middle finger to their presence on the field. but i would suggest you try to kill a sniper-mando in the d3-e4 location i mentioned from anywhere on the map excluding that crows nest at the tallest point on the ashlands map to see the degree of difficulty and seeming "0% risk" im speaking of.. and i doubt an NT-511 compaired to Thales or the 2 prototype ones in damage nor zoom so there is the extra difficulty
basically to stop these 0% risk LOLmando snipers(usually with a thales) the thales needs a nerf and HS multiplier needs a buff across all sniper rifles
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
656
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Posted - 2014.08.28 15:34:00 -
[12] - Quote
Breakin Stuff wrote:Also: use the charge sniper for killing fatsnipers.
Best weapon for the job. interesting, do you have any video links to prove its effectiveness vs fatsnipers?
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
658
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Posted - 2014.08.28 15:40:00 -
[13] - Quote
Breakin Stuff wrote:Apothecary Za'ki wrote:oh great now the flame-trolls have come here to try derail this thread. I just looked at your map. Your whole north sector and southward areas are reachable by LAV. The east/west markers are in odd spots but your west side there is hard for snipers to get to. For better results killing them fire fron the gantries in the central structure. The east sector is easy to invade with an LAV once you pick off the turrets. You can get behind the useful sniper ridgelines on that side. The only useful sniper roosts on the south side are on top of the fuel tanks and on top of the southmost building. They are also obvious and poor firing points. Anything past that south building gets jack for field of view so if a sniper goes there you can safely ignore them.. The attack vector to get up the west ridgeline is in the southeast corner. If you move an LAV to that sector at match start you can kill the snipers on their way up. There are multiple vectors and solutions here. If you countersnipe make sure your reticle is red and reading 175% for headshot. If you fire that, and they take no damage mark the spot and submit to CCP as A headshot glitch ridgeline. There you go. Sniper analysis of the linked map. like i said the 3 red's on the left you cannot get to even with lav and i highly doubt a dropship could do it in time to get there bail out and kill a fatsniper. as doe the gantrys/pipes i tried that in that one match, i didn't even have time to get off the ladder before i got popped or even crouch and scope in. and true enough if one starts countersnipeing the moment the math starts it may stop them form getting there but no one or hardly any one would bother as the initial rush is the best part for the gungame part of the match. i may have to dedicate a few days experance to testing angles and locations.. after im done WP whoreing to get that stack of 500k sp :P
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
658
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Posted - 2014.08.28 15:42:00 -
[14] - Quote
Breakin Stuff wrote:Apothecary Za'ki wrote:oh great now the flame-trolls have come here to try derail this thread. I just looked at your map. Your whole north sector and southward areas are reachable by LAV. The east/west markers are in odd spots but your west side there is hard for snipers to get to. For better results killing them fire fron the gantries in the central structure. The east sector is easy to invade with an LAV once you pick off the turrets. You can get behind the useful sniper ridgelines on that side. The only useful sniper roosts on the south side are on top of the fuel tanks and on top of the southmost building. They are also obvious and poor firing points. Anything past that south building gets jack for field of view so if a sniper goes there you can safely ignore them.. The attack vector to get up the west ridgeline is in the southeast corner. If you move an LAV to that sector at match start you can kill the snipers on their way up. There are multiple vectors and solutions here. If you countersnipe make sure your reticle is red and reading 175% for headshot. If you fire that, and they take no damage mark the spot and submit to CCP as A headshot glitch ridgeline. There you go. Sniper analysis of the linked map. i always make sure its 175% and red for a HS. but thank you for informing me i can report them if they are not takeign damage even if the conditions are right for them to take damage
[[LogiBro in Training]]
Level 1 Forum Pariah
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
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Posted - 2014.08.28 15:48:00 -
[15] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:Also: use the charge sniper for killing fatsnipers.
Best weapon for the job. interesting, do you have any video links to prove its effectiveness vs fatsnipers?
They drill my calmandi counter sniper suit like a chump.
Charge snipers and thales are the only ones who land kills on my HMG/forge proto fits |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
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Posted - 2014.08.28 15:52:00 -
[16] - Quote
Apothecary Za'ki wrote: i always make sure its 175% and red for a HS. but thank you for informing me i can report them if they are not takeign damage even if the conditions are right for them to take damage
Just bear in mind that is a map error, not necessarily a report about a player. It means the ground texture in thst spot is under the actual geometry or there is a geometry error there.
Its an annoying glitch and can usually be bypassed via experimentation.
Best way to experiment with sniper ganking is to q-sync faction war with a buddy on opposite sides and practice skinning each other out of sniper roosts. |
Apothecary Za'ki
Biomass Positive
659
|
Posted - 2014.08.28 15:55:00 -
[17] - Quote
Breakin Stuff wrote:Apothecary Za'ki wrote: i always make sure its 175% and red for a HS. but thank you for informing me i can report them if they are not takeign damage even if the conditions are right for them to take damage
Just bear in mind that is a map error, not necessarily a report about a player. It means the ground texture in thst spot is under the actual geometry or there is a geometry error there. Its an annoying glitch and can usually be bypassed via experimentation. Best way to experiment with sniper ganking is to q-sync faction war with a buddy on opposite sides and practice skinning each other out of sniper roosts. that is a good idea, remind me does FW have all the same maps as normal and PC matches
[[LogiBro in Training]]
Level 1 Forum Pariah
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
|
Posted - 2014.08.28 16:19:00 -
[18] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:Apothecary Za'ki wrote: i always make sure its 175% and red for a HS. but thank you for informing me i can report them if they are not takeign damage even if the conditions are right for them to take damage
Just bear in mind that is a map error, not necessarily a report about a player. It means the ground texture in thst spot is under the actual geometry or there is a geometry error there. Its an annoying glitch and can usually be bypassed via experimentation. Best way to experiment with sniper ganking is to q-sync faction war with a buddy on opposite sides and practice skinning each other out of sniper roosts. that is a good idea, remind me does FW have all the same maps as normal and PC matches
Yes they do. Skirmish is the only game mode. Two maps are utter sniper hate maps because they are CQC clusterf**ks. The gallente research station is particularly sniper-unfriendly. The other one is the enclosed industrial area that you have to have uplink high points for snipers to even be a consideration much less game changer. Then theres the one complex map with the central tower with a bridge and a oil pipeline thing. That one your snipers have to be centrally located on the tower, on the pipes or on one of three rooftops to be useful.
A sniper in the redline on these maps would literally be more useful merrily jerking off into his helmet. It will accomplish more than he will.
Manus hump and the ziggurat zones are the most sniper/redline railtank friendly. The map you linked is not the central tower map I speak of above. |
Snake Sellors
Hellstorm Inc General Tso's Alliance
365
|
Posted - 2014.08.28 18:28:00 -
[19] - Quote
OH MY GOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SERIOUSLY?
Apothecary... again. Sniper qq thread...again.
so I'll say it again.
Snipers only have 0 risk if you do nothing about them.
How much time have you actually wasted now creating these anti-sniper threads? do you just go and create a new sniper hate thread every time that somebody starts to highlight the flaws in your extremely biased opinions?
Even the cpm has been on one of your multitude threads now and stated that the sniper rifles don't do enough damage.
the reason that you are struggling to kill those thales snipers is because of the sort of qqing that you are doing right now weakening the effective counters to them in the first place, the reason that there is so many redliners in the first place is due to the same thing.
You are lterally the only person making these threads at the moment.
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Snake Sellors
Hellstorm Inc General Tso's Alliance
365
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Posted - 2014.08.28 18:42:00 -
[20] - Quote
Apothecary Za'ki wrote:CCP needs to seriously consider the whole redline and snipers abuseing it to the point of having 0.0% risk.. i was just on a map and spend most of the time trying to find the guy.. and i finally found him near the top of the mountain behind the MCC which would have been impossable for any vehicle to get to him and unable to get a clear sight on him to counter snipe yet he sits there with a Thales at 26/0 if this isnt complete imbalance then what is? so yeah before you even say anything i tried the various means.. being a scout failed, being in a suicide dropship failed, trying to countersnipe failed. CCP needs to fix this will try to get map image and show where the player was and basically how he was 0% risk associated with his location http://i.imgur.com/NpRIpin.jpgthe Red circles denote near impossable odds to kill the snipers in those areas. pink are the ones where the snipers seem to have some risk the main problem for this map is the red circles on the left of the map most of all
Oh by the way you are so completely wrong about those red spots that i'm embarrassed for you. the worst spots are the red ones on the right,and i know of at least four counter spots to Those spots that are on that map. you convieniently omitted the places on the middle structure which are both exposed and the best places on the map. the places that can counter the majority of other places are ones you have pointed out once again you are saying about your issues with the suit that snipers get a bonus for being a sniper with.. if you found him impossible to kill from that spot you need more practice, sorry there are about 20 places to hit that spot from, most of them are ground level and difficult to see somebody sniping back at you from. also you have a problem with snipers on one of the oldest bowl maps and are complaining that snipers are using the better positions to overlook towards where people go.
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