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John Demonsbane
Unorganized Ninja Infantry Tactics
3916
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Posted - 2014.08.27 14:44:00 -
[1] - Quote
Breakin Stuff wrote:rpastry wrote: I'd rather not see a ROF limit as that would make the overheat slower.
If the SCR needs a nerf I'd give it less ammo, possibly make it overheat faster (but cool down faster too).
False premise. Scrams do heat per second not heat per shot. So over three seconds of continuous fire a scram that fires three shots (one per second) will have built up the same heat that 18 shots (6 per second) has built because the time mechanic from the laser rifle was copy/pasted to the scram.
TBH that's the only real problem with the weapon. If the heat cost was changed to per-shot we wouldn't be having these circular discussions on a daily basis. Hooray for lazy coding...
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3923
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Posted - 2014.08.28 11:35:00 -
[2] - Quote
TOOMANY NAMES ALREADYTAKEn wrote:What about the laser rifle?
Too niche. If you can't spam it somehow, a weapon will never really catch on.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3924
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Posted - 2014.08.28 13:59:00 -
[3] - Quote
Monkey MAC wrote:TOOMANY NAMES ALREADYTAKEn wrote:What about the laser rifle? Is not considered one of the 4 racial assault rifles, it is (at least to me) in the LMG category. Futhermore calculating DPS for this weapon is not particularly easy.
Sure you can.
(EDIT: Gotta give credit to Musta Tornius/Bamm Havoc for doing the actual hard work for those calculations)
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3925
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Posted - 2014.08.28 14:13:00 -
[4] - Quote
Echo 1991 wrote:All that needs to be done is one of 2 things or both: 1. lower Damage per shot by x amount 2. lower RoF by x amount.
And if its possible change the heat mechanic to per shot. The weapon has far too many strong points and its only weak point is an overheat mechanic that is easily manageable. It doesnt need the nerf hammer but something needs to be done.
I don't like #1, it's a tactical rifle with a bad damage profile.
#2 is fine, but changing to per-shot heat cost would be more logical, and arguably more effective.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3953
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Posted - 2014.09.01 22:53:00 -
[5] - Quote
BAMM HAVOC wrote:John Demonsbane wrote:
(EDIT: Gotta give credit to Musta Tornius/Bamm Havoc for doing the actual hard work for those calculations)
as much as I would love to take credit for this ... I can not, Musta Tomius along with G_Torq need the credit here, I just made this drunk sh177y video DUST 514 : Team Work OPif you listen very carefully in actually taking the **** out of those folks higher the totem branch poll pole face thing sadly most miss what im actually saying in these videos
I stand corrected. My apologies to g_torq!
(The godfather of tactical logistics)
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