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Echo 1991
WarRavens
414
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Posted - 2014.08.27 11:40:00 -
[1] - Quote
hfderrtgvcd wrote:You can't simply look at dps, range, and tte and decide whether a weapon is op or not. For example look at the scrambler rifle. Its +20/-20 damage profile ends up in a net zero damage difference but requires you to pick your fights carefully unlike the assault rifle's profile of +10/-10. Furthermore, its overheat lasts five seconds (much longer than most reloads) and prevents you from switching weapons, sprinting, and reduces your movement speed. Its semi automatic firing mode makes it more difficult to use than other weapons and makes it inferior to automatics in cqc. Its also can output far less damage than other rifles before having to stop.
All these factors have to be taken into consideration before judging a weapon. The scrambler is actually quite balanced but seems op because of its high dos and range.
The scrambler rifle does more to armour than any other rifle (SR not included). If all your shots hit you wont overheat before the person you are shooting at is dead, (unless its a heavy) especially if its a shield tanked suit. And the fact it is a single shot gun has nothing to do with how effective it is in cqc when it fires as fast the ScR does. |
Echo 1991
WarRavens
414
|
Posted - 2014.08.27 12:48:00 -
[2] - Quote
Cpt McReady wrote:Monkey MAC wrote: Burst Combat Rifle: Optimal:61m(+17m) Effective:77(+5m) DPS:594(+141) TTE: 2.7 Secs (3.35 with Min Assault Lvl 5) Assuming fire at full auto, is possible.
wrong dps value because of fire delay between each burst is not taken into account Echo 1991 wrote:hfderrtgvcd wrote:You can't simply look at dps, range, and tte and decide whether a weapon is op or not. For example look at the scrambler rifle. Its +20/-20 damage profile ends up in a net zero damage difference but requires you to pick your fights carefully unlike the assault rifle's profile of +10/-10. Furthermore, its overheat lasts five seconds (much longer than most reloads) and prevents you from switching weapons, sprinting, and reduces your movement speed. Its semi automatic firing mode makes it more difficult to use than other weapons and makes it inferior to automatics in cqc. Its also can output far less damage than other rifles before having to stop.
All these factors have to be taken into consideration before judging a weapon. The scrambler is actually quite balanced but seems op because of its high dos and range.
The scrambler rifle does more to armour than any other rifle (SR not included). If all your shots hit you wont overheat before the person you are shooting at is dead, (unless its a heavy) especially if its a shield tanked suit. And the fact it is a single shot gun has nothing to do with how effective it is in cqc when it fires as fast the ScR does. actually RR does similar damage to armor as ScR Combat Rifle does more damage to armor than ScR CR does not do more damage per bullet. The fact that a weapon can deal slightly more damage to armour, than a weapon desiged to melt armour is not right.
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Echo 1991
WarRavens
414
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Posted - 2014.08.27 13:42:00 -
[3] - Quote
You cant just use raw dps values as you arent going to hit every shot every time. Also to calculate dps you have to use both RoF and damage per bullet. Right now the ScR does too much damage it has since it was first put into the game just no one has used it since whenever the CR was introduced. |
Echo 1991
WarRavens
414
|
Posted - 2014.08.28 14:00:00 -
[4] - Quote
All that needs to be done is one of 2 things or both: 1. lower Damage per shot by x amount 2. lower RoF by x amount.
And if its possible change the heat mechanic to per shot. The weapon has far too many strong points and its only weak point is an overheat mechanic that is easily manageable. It doesnt need the nerf hammer but something needs to be done. |
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