Vesta Opalus
Kang Lo Holding
24
|
Posted - 2014.09.08 18:21:00 -
[1] - Quote
Howdy,
Not sure if you are still monitoring this thread (make it a sticky maybe?), but here goes:
I only have three things to talk about
1. Bolt pistol change: You proposed a raise to the fire rate of this guy, and I think maybe raising the damage would be more fun (leave fire rate same, but increase damage per shot to increase its dps). Raising the fire rate kind of changes the character of the weapon. Its kind of a slow considerate shooting, and I like how it feels compared to other sidearms. I think raising its fire rate would make it a different weapon altogether, which would be sad.
2. Bolt pistol reserve ammunition. I dont see any mention in this sheet with the reserve ammunition of each weapon. But I think its a pretty big issue. Right now I feel like when I use the SMG I have ammo enough to kill 10+ people, whereas when I use my bolt pistol (which I have to proto, where my SMG is only ADV), I feel like Im guzzling nanohives. I think maybe evening out the damage you have in your reserve ammo would be a nice thing to do, so each sidearm doesnt feel like its dramatically more needy than others.
3. Flaylock STD/ADV tiers: I think the explosive radius is pretty poor on these, I think maybe evening them all out to current proto flaylock radius would be nice. I rarely see non-proto variants of flaylock, and theres a reason for that, the proto radius is just right, but at STD/ADV level, they are too small. |
Vesta Opalus
Kang Lo Holding
26
|
Posted - 2014.09.09 16:27:00 -
[2] - Quote
Mobius Kaethis wrote: 3. I am pretty oppsed to a radius buff for the Flaylock since this is what made it so OP back in the day. I would be just fine with changing the operation skill and giving all Flaylocks the 1.5m blast radius of the proto weapon though as that is well within the acceptable range from what I can tell. Any thoughts on what a better alternative to the current operations skill would be? More range perhaps?
Yeah I remember those days too, but lets be 100% super real talk: even then most people used the Core Flaylock. The basic mechanics of a weapon should be similar across all tiers, and this isnt like the mass driver where the radius of explosion is pretty damn large even at STD level. The size of the explosion of STD/ADV tier flaylocks is so small that they become pretty much unusable, especially for players using controllers who have a harder time with fine aiming.
But hey I have it protod out, so whatever happens, I got mine jack ;d |