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Thread Statistics | Show CCP posts - 5 post(s) |
Jace Kaisar
145
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Posted - 2014.09.06 03:03:00 -
[1] - Quote
Mauren NOON wrote:el OPERATOR wrote:Mobius Kaethis wrote:
BTW the effective range of the Magsec is 66m while the effective range of the SMG is 48m.
Which is exactly why the Mag kicks like a mule. Working as intended. Hands off my SMG, please. Wanna fight me in my optimal zone? You die. Want to kill me from outside of my optimized zone? I die. Working as intended. At the magsec's optimal it's really hard to consistently hit someone...Not working as intended
It needs that bolt pistol scope
I'm a Spooky Scary Ghost
Before you ask, yes this is me.
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Jace Kaisar
145
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Posted - 2014.09.06 03:04:00 -
[2] - Quote
zzZaXxx wrote:Alena Ventrallis wrote:zzZaXxx wrote:6)Nova Knives GÇô These little guys are OP right now. They 2 shot heavies and 1 shot everyone else. They may not be considered a problem because for some reason not every cloaked scout is using them, but itGÇÖs like getting hit by a remote. YouGÇÖre done. I guess the counter is to keep an eye out for scouts, stay together in a protective phalanx, and take the knifer down before he gets close enough, but donGÇÖt we have enough of the game being dictated by scout behavior already without adding another way scouts can instapop people?
If you're bringing knives to a gunfight, and you are fast enough to get that close, you have earned your kill. No. You haven't earned anything. You did the opposite of earning something. You put on kincats, cloaked up, ran behind someone, briefly held down R1, and released it.
And you didn't run with a squad and regularly check your six.
Scout used stealth and eWAR to get the drop on you. Working as intended. We punish the solo players who don't pay attention.
Or those who are simply preoccupied with other things
I'm a Spooky Scary Ghost
Before you ask, yes this is me.
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Jace Kaisar
145
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Posted - 2014.09.06 03:12:00 -
[3] - Quote
Flaylock Pistol:
Homogenized splash radius and damage across the tiers (1.5m and 150 splash damage. At max skills this gives it 1.875m splash and 202.5 splash damage VS. ARMOR)
Direct damage increases across the tiers as follows
200, 250, 300 (with max skills, this deals 270, 337.5, 400.5. Please note that these are DIRECT shots with Max proficiency against armor.
Increase projectile speed.
OPTIONAL: Increase clip size by one.
It's still good to use at basic tier by people who can't aim, but the real DPS comes from Proto tier direct shots, which are capable of blasting though people (Damage makes sense. You're hitting someone with a literal pocket rocket. Sucker should hurt.)
Max DPC is 12001.5 or 1602 (3-4 Direct Shots) However, every missed direct shot subtracts around 200 damage from the target.
Min - Max is as follows for the three round flaylock
600-1200
Typical users hit once directly and twice with splash, giving it a balanced DPC of 800, which is enough to kill most targets.
I'm a Spooky Scary Ghost
Before you ask, yes this is me.
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