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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
6761
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Posted - 2014.08.28 11:44:00 -
[1] - Quote
Zatara Rought wrote:Magsec needs to have a better scope, and needs less kick when aimed down sight. DPS feels fine.
the SMG needs more kick as there is practically none.
2x Scope would be perfect, possibly like the RDS for the scrambler.
I told ya the DPS was fine
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6761
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Posted - 2014.08.28 11:47:00 -
[2] - Quote
I approve of Blackstar's Core Flaylock buff.
Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerfed. Besides, turning it into a spam-cannon isn't the solution. Higher ROF and Clip size means you have more bullets to waste.
Just give it more damage if you need to kill people.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6767
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Posted - 2014.08.28 16:01:00 -
[3] - Quote
Breakin Stuff wrote:Ghost Kaisar wrote:I approve of Blackstar's Core Flaylock buff.
Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerfed. Besides, turning it into a spam-cannon isn't the solution. Higher ROF and Clip size means you have more bullets to waste.
Just give it more damage if you need to kill people. Keep the low fire rate +2/clip. Faster projectile.
Faster Projectile, Same clip size, buff direct damage, unify splash at 1.5m across the tiers
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6783
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Posted - 2014.08.28 19:19:00 -
[4] - Quote
Breakin Stuff wrote:Ghost Kaisar wrote:Breakin Stuff wrote:Ghost Kaisar wrote:I approve of Blackstar's Core Flaylock buff.
Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerfed. Besides, turning it into a spam-cannon isn't the solution. Higher ROF and Clip size means you have more bullets to waste.
Just give it more damage if you need to kill people. Keep the low fire rate +2/clip. Faster projectile. Faster Projectile, Same clip size, buff direct damage, unify splash at 1.5m across the tiers Five. That way your magazine lasts approximately as long as another sidearm. Past that I think the flay should be the most cautiously buffed.
Four Shots, with buffed direct damage. Final offer.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6785
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Posted - 2014.08.28 20:21:00 -
[5] - Quote
Breakin Stuff wrote:Ghost Kaisar wrote:Breakin Stuff wrote:Ghost Kaisar wrote:Breakin Stuff wrote:
Keep the low fire rate +2/clip. Faster projectile.
Faster Projectile, Same clip size, buff direct damage, unify splash at 1.5m across the tiers Five. That way your magazine lasts approximately as long as another sidearm. Past that I think the flay should be the most cautiously buffed. Four Shots, with buffed direct damage. Final offer. You forgot the projectile that's harder to dodge. I'm beginning to think you're not taking this negotiation seriously.
I thought the faster speed was a given, as we had both agreed on it. The only things we haven't agreed on is the shots in the clip and changes to damage.
1 extra shot isn't bad, but I'm against 5 shots because of the spam ability it can give. I would like the gun to remain a skill shot weapon.
Hence why the damage buff is for direct damage. Encouraging people to hit the target directly to deal optimal damage, and keeping the clip small encourages people not missing shots (Which can be fatal since you have so few).
I really don't think splash needs to be changed short of unifying the splash radius. It works great as a finisher, it just needs more direct damage so that it can take out targets at full health (But only if you can land the direct shots).
Get what I'm saying?
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
6792
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Posted - 2014.08.28 21:24:00 -
[6] - Quote
Breakin Stuff wrote:Ghost Kaisar wrote: Get what I'm saying?
Yup. Dilemma: Scouts. Given the slow fire I find it difficult to catch the little turds in the blast radius much less land a direct hit on them. Any suggestions on how to make the sidearm not utterly useless against a dropsuit that can literally vault over the blast?
Aim better?
Faster projectile speed should help. I mean at the end of the day, you still gotta hit them to kill them.
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