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Thread Statistics | Show CCP posts - 5 post(s) |
Gabriella Grey
Onslaught Inc RISE of LEGION
142
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Posted - 2014.09.04 17:14:00 -
[1] - Quote
I'm not a fan of much of the proposed changes on this. Much of this is taking what is current and flipping it on it's head, which isn't really fixing most if any of the issues. The Scrambler pistols current rate of fire in the assault variant should be where any semi-automatic weapon should not be. The scrambler pistol should be placed back to where it was. In that relation the scrambler pistol has better relation to the SMG and Magsec. I have no issues with the magsec, but I do with the SMG, and that is due to mainly it has no kick, gun rise, and dispersion etc. The magsec is more balanced with this compared to the SMG, but the Magsec sometimes feels as if it has too much of this seriously hindering its accuracy. Giving the Ion pistol too much DPS i feel is an issue even though it has a charge option, simply because of the fact of its +10 -10 percentile. I would see its ROF below the KLO scrambler pistol making it focus more on damage without overshadowing the scrambler pistol variant in the assault, burst, and breach categories. Bolt pistol I would generalize round about just below the breach scrambler pistol variant making it focus on continuous heavy damage where the bolt pistol can really shine. Lastly the flaylock doesn't need a high ROF in the slightest. This is a handheld mass driver. It should have a slowest ROF compared to the other weapons, and concentrate on damage. With that said then we can look at bringing its splash damage out a bit more, while keeping its clip size the same or shortening it further. Bringing back the flaylock pistol to where it originally was is just going to disrupt light and side arms weapons making the flaylock the answer to most scenarios again. The reason the flaylock was bad because it had too much of a splash radius, high rate of fire, and did a great deal of damage. If it is tweaked along the lines of making this weapon into an area denial weapon as its sister weapon the mass driver we should see more use from the flaylock while the other weapons and side arms are not overshadowed by it. I think many do not see the hand gun as weapons that should be able to effectively kill infantry as a stand alone weapon, but with limitations, such as range, splash damage, and small magazine sizes.
Always Grey Skies
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Gabriella Grey
Onslaught Inc RISE of LEGION
143
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Posted - 2014.09.05 18:09:00 -
[2] - Quote
Mobius Kaethis wrote:
- I don't really feel that the ScP's RoF is the only way to make it more competitive which is why I proposed it get a small buff to several stats. As far as your proposal to change the SMG that would be highly disagreeable to many players though I must admit I agree on one level but it is also the only side arm that is currently useful. All other side arms really just need to be brought up to its level of usefulness including the Magsec.
2) You disagree with my proposed buff to the Ion pistol stating that it should only get a damage buff and should, infact, get a RoF nerf. You also state that giving the weapon too high a DPS will be an issue.
- The Ion Pistol is the shortest range side arm (besides nova knives that is) and it also has horribly low accuracy. Short range weapons with low rates of fire and poor accuracy are stupidly hard to use. Lowering the Ion Pistol's RoF, even if you also give it a colossal buff to damage would make it even less useful than it currently is. I agree that too high of a DPS could be an issue here but this weapon is a bit like a shotgun. It has horribly low range and needs a high damage output to make up for this. Remember range and damage need to have an inverse relationship.
3) You say the Bolt Pistol should be made to focus on delivering continuous heavy damage.
- The weapon is a long range high damage per shot pistol, a sniper pistol or a hand cannon if you will. Allowing it to apply that damage continuously from long range would make it extremely overpowered. Don't get me wrong, I love this gun, but making it have continuous damage application over an extended period of time would make it OP.
4) You would like to see the flaylock become an area denial weapon but worry that having a high RoF, lots of damage, or a large blast radius could cause it to become OP again.
- I agree that messing with the flaylock is dangerous territory. A small change could cause it to become over powered, which is not what we are looking for here. Making the flaylock into an area denial weapon would involve giving it a large blast radius that did enough damage to be a serious threat. What you are asking for seems to be exactly what you are afraid of. The MD is already an area denial weapon, the flaylock can be a bit more unique. In my proposal its RoF, mag and damage recieve a boost but its blast radius does not. These changes allow the flaylock to do enough damage to be threatening but not able to dominate an opponent with unaimed blast radius damage. It should take some skill to use but be able to kill as well as anyother weapon.
The SMG is too effective as it stands, even at militia level because there is no kick or rise. On one account I have no skills invested into the SMG and it easily out performs my fully skilled Scrambler Pistol, magsec, and along with their skill trees. For the Magsec it's too much all over the place. The dispersion is too much, and I think the best start for this weapon and the SMG is to find something between the two.
For the Ion Pistol I feel it needs to have more range than the bolt pistol. For its damage however I feel it should come a bit short on non charged shots. It's not easy to get a charged shot with a scrambler pistol at long ranges, and the bolt pistol should not be any different. For that reason alone it needs more range in relation to the bolt pistol.
The Bolt Pistol should be the only different operating weapon for the Caldari focusing on damage while sacrificing range. This will promote use of the weapon as well as give it a space for itself in the other line of Caldari side arms and weaponry. I look at it as an magnum or a desert eagle. it's Rate of fire should be slower when compared to the Ion pistol but like the Duvalle vs the Scrambler Rifle, it's relation should be similar.
The Scrambler Pistol's RoF was what made this gun have it's own nich+¬. It's short range, low ammo count, +20% to shields and -20% to armor stack up made up for it's RoF balanced. Currently as this weapon stands now the only effective scrambler pistol is the Burst. The burst allows me to send damage down range while still being able to have a fighting chance in 1 on 1 engagements. As the other variants now this gun is useless on it's own. 9/10 engagements I have with my scrambler pistol it is far too easy to counter a player using this gun alone. This weapon has too much timeframe for blind targets to react when engaged due to it slow RoF. The lack of CQC this side arm use to be hinders players that use all or most amarr suits, and weapons. Previously the Assualt Scrambler pistol could be contrasted with a charge Scrambler Rifle, or Laser Rifle to balance this out. With how it stands and what you are purposing this is not viable anymore.
Making the Flaylock an area denial weapon would not necessarily mean giving it a large blast radius equivalent to the mass driver. Placing the Flaylock on what you are purposing here puts it in about relation to where it use to be. There are tons of reasons on youtube to show what a high RoF will spell for this. Giving it only a RoF boost doesn't really put it in it's own niche, but puts it in a bad place to be again. Flaylock needs the slowest RoF to all the side arms, just because of the fact it can deal the most damage in a single shot, along with being the only side arm to deliver splash damage. With a high RoF the flay lock will dominate all other pistol variants. Before the introduction to the new side arms using a scrambler pistol against a flay lock user was suicide, due to the fact that it didn't necessarily have the same RoF as the Assault Scrambler pistol but because it had high damage, too big of a splash, and the only thing the scrambler rifle had was RoF which wasn't giving it much of a chance given its other stats etc.
Always Grey Skies
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Gabriella Grey
Onslaught Inc RISE of LEGION
143
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Posted - 2014.09.05 20:10:00 -
[3] - Quote
Mobius Kaethis
I'm not talking about removing it, I am talking about finding a dispersion, kick, and rise between the Magsec and SMG that would be a more comparable start for these two weapons. As it stands the Magsec doesn't need increased damage, the problem with it is you cant keep the gun aimed well even down sights, and the SMG is the complete opposite. The best start for these weapons is a common ground, then skew data on each to make them different and balanced from each other. From the way the Magseg and SMG stands they are both at 63m or 66m at prototype. I am not a 100% sure on this but I don't remember seeing any range adjustments for the SMG since the new weapons were added.
You are not alone that the SMG needs some serious balancing. The only people who don't want this fixed is those who or ignorant to how it effects other things in the game to make it enjoyable as an whole or the ones who are against it because it brings about change to something that they are abusing. I totally understand what you are trying to do here and please understand I think it is great. To disagree with someone doesn't mean it has to be a circus like many post can be on the forum. My intentions is only to help. If CCP is paying attention to you and your nice charts I want to help with things I have tested with others. I am not sure if CCP even regards anything I constantly put up here but if your here wanting to help out and they are willing to listen to you, I would like to give non bias information your way or anyones way to what state the game mechanics or functions are in. I just want to give the best feedback even if it is what most do not want to here. At least It shows I am dependable at being one to show favoritism to something just because I like it.
Always Grey Skies
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Gabriella Grey
Onslaught Inc RISE of LEGION
144
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Posted - 2014.09.06 17:01:00 -
[4] - Quote
Mobius Kaethis wrote:Unless one of the Dev's is directing conversations about nova knives here I really do think it should be saved for another thread. The knives are such a different animal that balancing them against the pistols and SMGs doesn't really make sense. Lets refocus.
It's still a side arm, and he's right. It should be included or at least brought to CCP's attention. Shotguns and Nova knives i think are within the same boat. Perhaps once CCP puts a bit more tweaks to hard limit the amount of damage a shotgun does up close per shot, and instead giving nova knife users their current mechanics when knifing someone in the back this might finish balancing everything out well. As it stands not many have caught on to nova knives and how incredibly strong they are. Once they do we will see helpful and destructive comments about what needs to be done to it.
Always Grey Skies
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Gabriella Grey
Onslaught Inc RISE of LEGION
144
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Posted - 2014.09.07 15:32:00 -
[5] - Quote
Great posts Daddrobit! On one of my accounts I have all side arms, but my Ion Pistol isn't all the way compared to yours. It is good to see others wanting side arms to be viable rather than something for decoration. Thus far since I saw the google document above they are making the side arms with the exception of the Magsec and SMG non viable. I have stated if they want pistols to be viable the scrambler pistol's current RoF should be avoided by Ion Pistols, and Scrambler Pistols. I feel the range on the Ion Pistol needs to be decent enough for the charge shot to be viable, but just under the range of the scrambler pistol. I think the mechanics for the Bolt Pistol is backwards and should have the second slowest RoF, just above the Flaylock Pistol. The Bolt Pistol just seems to need to give the much needed contrast to Caldari weapons. The Rail Rifle, and Magsec all do fast damage from far distances. The Bolt Pistol is the missing change up. A close range side arm that concentrates on heavy damage.
Always Grey Skies
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