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Thread Statistics | Show CCP posts - 5 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2354
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Posted - 2014.08.28 08:18:00 -
[1] - Quote
CCP Rattati wrote:Extremely helpful, am finalizing the Delta proposal with the CPM and this is very useful. Thanks!
You mean I might feel obligated to put SP into sidearms soon?
I just might die of shock.
And please make the flaylock viable again. Just not OP. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2361
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Posted - 2014.08.28 15:36:00 -
[2] - Quote
Ghost Kaisar wrote:I approve of Blackstar's Core Flaylock buff.
Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerfed. Besides, turning it into a spam-cannon isn't the solution. Higher ROF and Clip size means you have more bullets to waste.
Just give it more damage if you need to kill people. Keep the low fire rate +2/clip. Faster projectile. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2367
|
Posted - 2014.08.28 16:22:00 -
[3] - Quote
Ghost Kaisar wrote:Breakin Stuff wrote:Ghost Kaisar wrote:I approve of Blackstar's Core Flaylock buff.
Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerfed. Besides, turning it into a spam-cannon isn't the solution. Higher ROF and Clip size means you have more bullets to waste.
Just give it more damage if you need to kill people. Keep the low fire rate +2/clip. Faster projectile. Faster Projectile, Same clip size, buff direct damage, unify splash at 1.5m across the tiers
Five. That way your magazine lasts approximately as long as another sidearm. Past that I think the flay should be the most cautiously buffed. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2367
|
Posted - 2014.08.28 20:02:00 -
[4] - Quote
Ghost Kaisar wrote:Breakin Stuff wrote:Ghost Kaisar wrote:Breakin Stuff wrote:Ghost Kaisar wrote:I approve of Blackstar's Core Flaylock buff.
Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerfed. Besides, turning it into a spam-cannon isn't the solution. Higher ROF and Clip size means you have more bullets to waste.
Just give it more damage if you need to kill people. Keep the low fire rate +2/clip. Faster projectile. Faster Projectile, Same clip size, buff direct damage, unify splash at 1.5m across the tiers Five. That way your magazine lasts approximately as long as another sidearm. Past that I think the flay should be the most cautiously buffed. Four Shots, with buffed direct damage. Final offer. You forgot the projectile that's harder to dodge. I'm beginning to think you're not taking this negotiation seriously. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2367
|
Posted - 2014.08.28 20:35:00 -
[5] - Quote
Ghost Kaisar wrote: Get what I'm saying?
Yup.
Dilemma: Scouts. Given the slow fire I find it difficult to catch the little turds in the blast radius much less land a direct hit on them. Any suggestions on how to make the sidearm not utterly useless against a dropsuit that can literally vault over the blast? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2369
|
Posted - 2014.08.28 21:29:00 -
[6] - Quote
Ghost Kaisar wrote:Breakin Stuff wrote:Ghost Kaisar wrote: Get what I'm saying?
Yup. Dilemma: Scouts. Given the slow fire I find it difficult to catch the little turds in the blast radius much less land a direct hit on them. Any suggestions on how to make the sidearm not utterly useless against a dropsuit that can literally vault over the blast? Aim better? Faster projectile speed should help. I mean at the end of the day, you still gotta hit them to kill them. The only upshot really is that if you fart hard enough it'll kill most scouts.
Just gotta HIT them. |
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