Temias Mercurial
Knights Of Ender RISE of LEGION
187
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Posted - 2014.08.26 21:47:00 -
[1] - Quote
Jack 3enimble wrote:RECON BY FIRE wrote:CCP Rattati wrote:what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Leave it the **** alone. SMGs are one of the few weapons that work well within the zone they are supposed to, but aren't absurdly OP. Change everything else to compete with it, and then maybe tweak assault variants later. Focus on making other sidearms usable *cough*flaylock*cough*. What about the magsec, should be a ranged weapon but the kick is garbage to use it at range especially with those iron sights. Not to mention spool up time on a last resort weapon kind of defeats the purpose to use it as a last resort..
The spool up time is small and it hardly has any kick (at least for me, and if it does, it's VERY controllable).
I liked the way Battlefield did their recoil mechanic, while CoD has virtually no recoil whatsoever (it's mostly vertical). In Battlefield, recoil is more 'realistic' or balanced, as the weapon and it's sights kick around, generally in a spastic, circle like pattern or a figure-eight. With the skillbooks of about 1/3 of the weapons in Dust being 'reduced recoil 'x' amount per level urks me, as recoil is almost strictly vertical, and is easily controllable by simply pulling down the right control stick (with the default control layout) or letting go of the trigger and reseting the recoil. If done similarly to Battlefield, you can easily eliminate extreme dps values and utter domination with stronger weapons (like proto stomping), as you're no longer guaranteed 100% accuracy. It also harms the lower tier weapons as well, but players can stand a far better chance at simply surviving the slaughter of proto.
The other thing that I dislike about the recoil of Dust is that it has recoil similar to Battlefield (like the Assault Combat Rifle and Assault/Plasma Rifle), but it only happens towards the end of the magazine, which is highly unrealistic in terms of how a weapon functions, but is also pointless when you can let go of the trigger for a fraction of a second and immediately reset the recoil and continue firing. It's a horribly broken mechanic.
Recoil should be per bullet, not generated overtime and easily reset-able. The magsec is the perfect example of this, as it immediately kicks around as soon as you pull the trigger. That's recoil.
My apologies for going off the topic of this thread.
May I ask as to what the purpose of the Sniper Rifles operation skill is? Sniper sway is completely eliminated by crouching... so it seems useless.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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