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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Haerr
Legio DXIV
1251
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Posted - 2014.08.26 07:47:00 -
[1] - Quote
Consider this: There is an Assault variant There is a Breach variant A Burst variant has been mentioned A Tactical variant has also been mentioned
This just leaves the Standard SMG, so my question is what kind of "variant" is the standard SMG?
Is it going to disappear as part of the Delta balancing?
In which case which variant do you think will be the Minmatar standard? |
Haerr
Legio DXIV
1253
|
Posted - 2014.08.26 09:42:00 -
[2] - Quote
Spademan wrote:Well we've got all of those for the Scrambler Pistol and the normal one is still there. Maybe they're their own special Jack-In-The-Box variants.
Which makes me wonder what a bolt pistol version on the "standard" variant ScP would be called...
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Haerr
Legio DXIV
1253
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Posted - 2014.08.26 13:18:00 -
[3] - Quote
Spademan wrote:The assault variant has no right to exist, there's just no reason for a variant to be better in every way than the base version. ^ This. +1
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Haerr
Legio DXIV
1253
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Posted - 2014.08.26 13:21:00 -
[4] - Quote
Haerr wrote:Spademan wrote:The assault variant has no right to exist, there's just no reason for a variant to be better in every way than the base version. ^ This. +1 How would anyone feel about an Assault "Assault Rifle" that has more range and a higher RoF? Seems rather silly to have an SMG that is just that.
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Haerr
Legio DXIV
1253
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Posted - 2014.08.26 13:39:00 -
[5] - Quote
CCP Rattati wrote:what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Perhaps the SMG variants could move closer to to how the HMG variants works?
Assault having a longer range but lower damage.
For reference:
Boundless Heavy Machine Gun Effective range:5250.0 Fire Interval:0.025 Damage:19.8 Freedom Assault Heavy Machine Gun Effective range:7087.5 Fire Interval:0.025 Damage:15.84
Six Kin Submachine Gun Effective range:4800.0 Fire Interval:0.06 Damage:23.1 Ishukone Assault Submachine Gun Effective range:5040.0 Fire Interval:0.057 Damage:23.1
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Haerr
Legio DXIV
1261
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Posted - 2014.08.26 19:07:00 -
[6] - Quote
Ryme Intrinseca wrote:ZDub 303 wrote:CCP Rattati wrote:what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Assault should have a lower range than normal variant... at least according to the light weapon naming convention. Assault type is lower range and higher rof variant. Breach would then be the opposite, higher range lower RoF. A big complaint I have with this game is that the variant names are not consistent at all between different weapons. Its like you guys just had a design and slapped a name on it, no consistency whatsoever. Why is the Assault Rail or Combat Rifle a lower range and high RoF variant of the original and then the Assault HMG is a long range variant? This kind of stuff confuses new players and just generally looks inconsistent and unprofessional. (imo at least) It is only really the assault hmg that is well out of line in terms of naming for the reason you mention. It could be made slightly shorter range than regular hmg, lower damage, higher RoF (so similar dps). Make the assault smg follow the same pattern suggests and youre golden. ^ I like this idea. Make the HMG and SMG follow the rifles.
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Haerr
Legio DXIV
1270
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Posted - 2014.08.27 13:05:00 -
[7] - Quote
Joel II X wrote:CCP Rattati wrote:what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Removing it in its entirety. Not only is it the same exact thing as the original one, but it is much better in almost every way but fitting costs. It's, also, manufactored by Ishukone. A Caldari Corp. Masters of breach-type weapons making an assault variant of a Minmatar weapon. Am I the only one seeing something wrong here? This is good too. +1
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