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Fox Gaden
Immortal Guides
4084
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Posted - 2014.08.25 12:20:00 -
[1] - Quote
Reason for testing:
It was thought that the inability of the Caldari Standard Sentinel suit to repair its armor, due to the lack of a low slot, would be a crippling liability. While it is a shield tanked suit, it was thought that the armor buffer would be needed to get to cover when their shields go down, particularly if Flux grenades are used. Also, since armor accounts for 42% of a Caldari SentinelGÇÖs base health, if the armor wore down in multiple encounters, the Sentinel could be left with less health than an Assault suit, with no way to get back to full effectiveness.
Field Testing Results:
In field testing the lack of armor repair capability was not a significant issue. During testing only about 10% of deaths could be contributed to armor attrition.
The majority of deaths were from single encounter engagements were armor repair would not have affected the outcome: Rail Turrets, Forge Guns, Flux Grenade + Shotgun, 3 v 1, etc.
In cases where there are close fights leaving the Caldari Sentinel with armor damage, there were often Repping NanoHives, or blueberries with Rep tools, so armor deficits could usually be dealt with.
The only time the lack of self repair became a substantial liability was in battles where the Sentinel is encountering a lot of close fights, leaving it with armor damage, and there is no logistical support on the SentinelGÇÖs team. Only about 20% of the matches during the test met these criteria, and even in these cases if the Sentinel survived long enough that armor repair would have helped, they would usually get several kills before they succumb to Armor depletion.
Personal Observations:
I died more times from my Burst HMG overheating or running out of ammo than I did to armor attrition during the tests.
I tested with both the Burst HMG and with the Standard HMG and only had a negative KDR in one match during testing.
I have a photograph of my screen in the middle of a battle with 0 armor and full shields. I survived for about a minute after that, but died before I could find a Rep Hive.
My biggest complaint about the Caldari Standard Sentinel suit is that it is slow and has very little stamina, but that is working as intended. I am just spoiled from running Amarr and Minmatar Sentinels which do not have Stamina issues. (Technically the Amarr Sentinel is slower than the Caldari, but it can run for a long time.) I like to sprint when I am not shooting.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4084
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Posted - 2014.08.25 13:52:00 -
[2] - Quote
Snake Sellors wrote:That not a bad summation. there is one other issue with them though and that's with squad play tactics, e.g when as a squad you are trying to hold down an objective- with other sentinels the logi can cover and repair the heavy as it takes damage within it's main hp pool with the calsent even if they are covered by a logi they only rep the last 40% of it's health. which means by the time that they can help, the sentinel is vulnerable to mid-high alpha damage or high dps bursts. (that said i tried my amarr mauler fit the other day, i'm now so used to shield tanking that i found it difficult to use ) Well, when you think about it, Caldari Logi have a bonus to NanoHives. I find self service Rep NanoHives to work better for the Caldari Sentinel setup, than the repair tool. It is more about topping up between engagements than being sustained during the fire fight.
So that makes perfect sense. What does not make so much sense is why the Minmatar ended up as the repair tool specialists, when the repair tool is more integral to Amarr and Gallente combat doctrine.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4084
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Posted - 2014.08.25 14:21:00 -
[3] - Quote
Now the CPU/PG balance of the Caldari Sentinel does seem a bit off.
Is it even possible to max out the PG usage on a Caldari Standard Sentinel fit with no low slot?
All the fits I tried were very restrictive in their CPU availability but left over half of the PG unused.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4092
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Posted - 2014.08.26 12:51:00 -
[4] - Quote
The Eristic wrote:Fox Gaden wrote:Now the CPU/PG balance of the Caldari Sentinel does seem a bit off.
Is it even possible to max out the PG usage on a Caldari Standard Sentinel fit with no low slot?
All the fits I tried were very restrictive in their CPU availability but left over half of the PG unused.
What are you fitting? Cal has the highest CPU, lowest PG of all the sentinels (lowest PG in the game, too, iirc!). I'm sure your cores are maxed, which makes things much easier, but even without, I can't imagine running out of CPU unless you're trying to run higher tier Energizers. On the other side, over half of the PG free? HMG fittings only, maybe. The standard has a scant 23 PG base. 3 basic extenders take 9, basic Forge takes 12. Unless those cores are up, that leaves 2 PG to choose between a ScP (you're shafted if you want to fit a Cal sidearm: 4 for the Magsec and 6 for the Bolt!) or grenade. I guess you could have a Flaylock with grenade if you want to be worse off than just going with the ScP. Thanks for the feedback. Your post gives me a better idea of where that PG might be needed. All my fits included both HMG and at least an Advanced Energizer, except for the fit I made with 3 Militia Shield Extender BPO's. Never tried a Forge fit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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