
DeathwindRising
ROGUE RELICS VP Gaming Alliance
515
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Posted - 2014.08.24 11:45:00 -
[1] - Quote
CCP Rattati wrote:Actually I just gave the CPM a heads up yesterday that the scrambler is outperforming other rifles right now, yet the assault scrambler is one of the worst performers, along with all the GA Assault Rifles, still... 
TLDR: decrease clip size on scrambler rifle to 8 shots
AR's underperform because DPS isnt necessary. Dropsuit regen is too low for DPS to be necessary.
yea because everybody now knows that the CCP's heat mechanic was poorly and illogically implemented. your heat mechanic does not function as intended and now everyone knows it.
heat build up over time is not the same as heat build up per shot. and now you cant fix it. which means you have to mcgyver the thing now.
if you wont decrease rof, then decrease clip size (and maybe reload time) on the scrambler rifle
AR's are DPS weapons. they function over TIME. meant mainly for breaking through active defenses such high hp regen. The problem with AR's is that theres no defense where DPS is needed in a practical sense. Dropsuit HP is low enough that you can either alpha damage a target (an extremely high damage shot ie. shotgun or sniper rifle) or burst damage a target ( same thing as an alpha strike, but happens over very brief period of time)
the best way to illustrate AR's is to take two madrugars fitted with blasters and fit one with triple reps and the other with plates. now shoot each other. triple rep fit wins every time
use the same fit on both tanks and then it comes down to DPS determining the winner. the guy with the bigger gun and/or damage mod would win.
AR's underperform because engagement times are too short for DPS to be applied and take effect. and top of that, there isnt a need for such a weapon because no dropsuit can produce high enough regen where DPS would be necessary.
AR's would be useful if shield tankers had ZERO shield delay. or if you had to kill someone being armor repped by 8 logistics dudes.
Please understand that because this game is incomplete in terms of design and content, some things will not function properly or as intended.
the way weapon in eve work is that for low hp targets, you use high alpha damage to one shot them all. reason is that theyre hp is so low that they wont survive the shot and so theyre regen isnt a factor.
as you move up to higher hp targets, you move away from alpha weapons and more towards DPS weapons. basically anything you cant kill in a single shot needs a DPS weapon to kill it because it can regen its hp between shots.
try killing a caldari sentinel with high regen and super short delays with a sniper rifle with no damage mods. you wont be able to because you dont have enough DPS. he's repping hp faster than you can deal damage to him especially if you miss shots because hes actively trying to dodge your shots.
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