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Spectre-M
The Generals Anime Empire.
733
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Posted - 2014.08.22 20:03:00 -
[1] - Quote
I've been seeing a lot of nerf threads and balance threads. In light of this, I thought it necessary to remind us of battle field awareness, not just in terms of instinct but also of fitting choice according to map.
Your fitting and weapon choice should be heavily influenced by the map and situation you're in.
For example, if it's a city map you should be choosing a layout that reflects the map dynamics. Brining in a cqc fitting for the cramped combat. HMG, SG, CR and AR are the most obvious choices. For these encounters I will bring my Amarr scout with precision and plates wielding an AR. I will not spawn with a long range fit such as my Amarr assault with ScR.
For the bridge map it is quite the opposite. I will favour my Amarr assault over my scout. The choice of fitting will directly impact your success in battle.
There are however exceptions to this guideline, when engaging in elevation combat. I may choose to bring in long range fittings into a city map if I am spawning in a higher position. I may also spawn with short range fittings if I am planning to flank a cluster of enemies bunkered in a hard to access area.
When considering balance issues, these factors are more prevalent than paper numbers. Please consider this when making threads on weapon and suit balance as the field application is 90% of usage. Also comparing weapons of different fire mechanisms and weight is a poor benchmark for relation.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Izlare Lenix
Vengeance Unbound Dark Taboo
861
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Posted - 2014.08.22 20:07:00 -
[2] - Quote
+1.
However, I believe your logic is too advanced for the masses of idiots that play this. Far too many players will ignore the facts you provided and they will continue to scream and cry for nerfs, buffs and respecs.
Because thinking about game mechanics and adapting to changes is just too hard for some players.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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RYN0CER0S
Rise Of Old Dudes
1266
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Posted - 2014.08.22 20:12:00 -
[3] - Quote
I hate Manus Peak so much that I have a few fittings just for that map denoted with a 'MP' prefix.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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Spectre-M
The Generals Anime Empire.
733
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Posted - 2014.08.22 20:17:00 -
[4] - Quote
I agree that it's a part of tactical games that are being ignored in favor of stats. I just hope that the player base will eventually learn to adapt to the flow of combat.
I'm not against balance in terms of stats, but they be should secondary to the application of its use. Too many times I see heavies running across open fields with no long range backup. And vice versa for long range assaults doing hallway combat.
I also think that the ranges in Dust are hard to eyeball as we are not use to 9 foot (3 meters) tall humanoids. I often forget when throwing a grenade that 6 meter blast radius is actually quite small in relation to mercs.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Cody Sietz
Evzones
3892
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Posted - 2014.08.22 20:17:00 -
[5] - Quote
What about when a weapon out performs other weapons in all conditions?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Joel II X
Dah Gods O Bacon
3134
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Posted - 2014.08.22 20:21:00 -
[6] - Quote
Izlare Lenix wrote:+1.
However, I believe your logic is too advanced for the masses of idiots that play this. Far too many players will ignore the facts you provided and they will continue to scream and cry for nerfs, buffs and respecs.
Because thinking about game mechanics and adapting to changes is just too hard for some players. Eff that.
*spawns in Scout suit in every map*
LEEEEEEEEEROOOOOYYYYYY JEEEENKINS! |
Monty Mole Clone
Shiv M
183
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Posted - 2014.08.22 20:21:00 -
[7] - Quote
Cody Sietz wrote:What about when a weapon out performs other weapons in all conditions?
aye, they really should do something about those combat and rail rifles
deader than A line flares with pockets in the knees
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Sclompton Face-Smasher
uptown456
68
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Posted - 2014.08.22 20:34:00 -
[8] - Quote
Joel II X wrote:
Eff that.
*spawns in Scout suit in every map*
LEEEEEEEEEROOOOOYYYYYY JEEEENKINS!
Hilarious!!
Monty Mole Clone wrote:Cody Sietz wrote:
What about when a weapon out performs other weapons in all conditions?
aye, they really should do something about those combat and rail rifles
Are CR's and RR's still the all use weapons in this game that have no true niche?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Monty Mole Clone
Shiv M
184
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Posted - 2014.08.22 20:42:00 -
[9] - Quote
Sclompton Face-Smasher wrote:Monty Mole Clone wrote:Cody Sietz wrote: What about when a weapon out performs other weapons in all conditions?
aye, they really should do something about those combat and rail rifles Are CR's and RR's still the all use weapons in this game that have no true niche?
ive been drinking and was just taking the ****:) ignore me
but limiting a races goto weapon for either short or range combat only is not the way to go
deader than A line flares with pockets in the knees
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Arkena Wyrnspire
Fatal Absolution
17358
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Posted - 2014.08.22 20:44:00 -
[10] - Quote
Rail rifle for 90% of maps, then HMG in Gal research facility dominations.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Sclompton Face-Smasher
uptown456
68
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Posted - 2014.08.22 20:50:00 -
[11] - Quote
Monty Mole Clone wrote:Sclompton Face-Smasher wrote:Monty Mole Clone wrote:Cody Sietz wrote: What about when a weapon out performs other weapons in all conditions?
aye, they really should do something about those combat and rail rifles Are CR's and RR's still the all use weapons in this game that have no true niche? ive been drinking and was just taking the ****:) ignore me but limiting a races goto weapon for either short or range combat only is not the way to go
I agree but the game needs some type of uniform law that allows weapons to shine on certain maps. Then again we don't have many maps....
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
uptown456
68
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Posted - 2014.08.22 20:51:00 -
[12] - Quote
Arkena Wyrnspire wrote:Rail rifle for 90% of maps, then HMG in Gal research facility dominations.
Assault Rails, basic rails or all rails?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Leadfoot10
Molon Labe. General Tso's Alliance
1333
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Posted - 2014.08.22 20:51:00 -
[13] - Quote
Another in the captain obvious category, joining the likes of:
Going toe-to-toe with a HAV with your AR; Counter-sniping with a SMG at 200m; and How to kill infantry with a swarm launcher.
No duh. |
Arkena Wyrnspire
Fatal Absolution
17359
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Posted - 2014.08.22 20:52:00 -
[14] - Quote
Sclompton Face-Smasher wrote:Arkena Wyrnspire wrote:Rail rifle for 90% of maps, then HMG in Gal research facility dominations. Assault Rails, basic rails or all rails?
Depends how I'm feeling. Either works. I've been using the assault rail rifle because I like the sight more recently. Probably would use the scoped one for the real long range stuff though.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Cheydinhal Guard
Abandoned Privilege Top Men.
173
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Posted - 2014.08.22 20:53:00 -
[15] - Quote
ScR for most skirmish maps, CR for most domination maps, and Shotgun or IshKnoks for extreme cqc dance parties with heavies.
AmarrAssault, GalAssault, GalLogi, CalScout
GalLogi to the end
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Sclompton Face-Smasher
uptown456
68
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Posted - 2014.08.22 21:08:00 -
[16] - Quote
Arkena Wyrnspire wrote:Sclompton Face-Smasher wrote:Arkena Wyrnspire wrote:Rail rifle for 90% of maps, then HMG in Gal research facility dominations. Assault Rails, basic rails or all rails? Depends how I'm feeling. Either works. I've been using the assault rail rifle because I like the sight more recently. Probably would use the scoped one for the real long range stuff though.
I only tested the RR but I like the scope on the Assault variable myself also.
How is the hip fire on it now? Accurate, some what accurate, or not worth it? Of course i'm asking without aim assist but you said yourself plenty of times so I don't really need to mention it.
Cheydinhal Guard wrote:
ScR for most skirmish maps, CR for most domination maps, and Shotgun or IshKnoks for extreme cqc dance parties with heavies.
I love dance parties!!! Though i've never ran any CR fits because it really has no need to even aim and that's without aim assist on.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Spectre-M
The Generals Anime Empire.
734
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Posted - 2014.08.22 22:15:00 -
[17] - Quote
@Monty - I agree. It also raises the issue of variants for weapons. Skilling a rail rifle shouldn't mean you are locked into long range combat, but the. Stoners should provide a way to adapt without having other baronets useless.
@Leadfoot - common sense isn't so common. The reason for this thread was to collect opinions from the player base so we can highlight the strengths and weaknesses of core weapons and fittings. Most balance threads I see are mostly dps numbers and range without consideration for situations. Not sure about optimal ranges, but damage profiles should also be displayed in game for new mercs.
Thanks for the input.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Spectre-M
The Generals Anime Empire.
734
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Posted - 2014.08.22 22:20:00 -
[18] - Quote
Cody Sietz wrote:What about when a weapon out performs other weapons in all conditions?
This also raises the issue of variant weapons. No one weapon should do it all but have other versions to make them more adaptable. The AR variants are looking pretty good without being better than the weapon they are emulating.
+1
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Arkena Wyrnspire
Fatal Absolution
17377
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Posted - 2014.08.22 22:22:00 -
[19] - Quote
Sclompton Face-Smasher wrote:
How is the hip fire on it now? Accurate, some what accurate, or not worth it? Of course i'm asking without aim assist but you said yourself plenty of times so I don't really need to mention it.
RR hipfire is absolutely excellent. It's like it comes with sharpshooter X preinstalled.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Sclompton Face-Smasher
uptown456
72
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Posted - 2014.08.23 09:13:00 -
[20] - Quote
Arkena Wyrnspire wrote:Sclompton Face-Smasher wrote:
How is the hip fire on it now? Accurate, some what accurate, or not worth it? Of course i'm asking without aim assist but you said yourself plenty of times so I don't really need to mention it.
RR hipfire is absolutely excellent. It's like it comes with sharpshooter X preinstalled.
I see why people still complain about then... Also what about the CR compared to the RR?
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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bamboo x
Eternal Beings Proficiency V.
1022
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Posted - 2014.08.23 09:16:00 -
[21] - Quote
Not if your only roles are Amarr Sentinel and Gal Logi... with an Assault Rifle...
I feel like Shippo from Inuyasha with that thing. FOX FIRE!
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3210
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Posted - 2014.08.23 09:20:00 -
[22] - Quote
Sclompton Face-Smasher wrote:Arkena Wyrnspire wrote:Sclompton Face-Smasher wrote:
How is the hip fire on it now? Accurate, some what accurate, or not worth it? Of course i'm asking without aim assist but you said yourself plenty of times so I don't really need to mention it.
RR hipfire is absolutely excellent. It's like it comes with sharpshooter X preinstalled. I see why people still complain about then... Also what about the CR compared to the RR? The normal CR isn't so bad, (I think, I haven't actually seen people use it) it's the aCR that's the problem, dominates damn near everything.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Kaze Eyrou
Molon Labe. General Tso's Alliance
499
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Posted - 2014.08.23 10:25:00 -
[23] - Quote
Spademan wrote:Sclompton Face-Smasher wrote:Arkena Wyrnspire wrote:Sclompton Face-Smasher wrote:
How is the hip fire on it now? Accurate, some what accurate, or not worth it? Of course i'm asking without aim assist but you said yourself plenty of times so I don't really need to mention it.
RR hipfire is absolutely excellent. It's like it comes with sharpshooter X preinstalled. I see why people still complain about then... Also what about the CR compared to the RR? The normal CR isn't so bad, (I think, I haven't actually seen people use it) it's the aCR that's the problem, dominates damn near everything. Disagree. I've switched to the regular Combat Rifle now, seeing that it does more damage and has more damage potential per clip. While it took me a while to get the timing of the 3 round burst down, I feel like I can, at least 90% of the time, out damage an ACR.
But I will admit, full auto can be nice sometimes...
Closed Beta Vet // Logi Bro // @KazeEyrou
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Sclompton Face-Smasher
uptown456
73
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Posted - 2014.08.23 10:25:00 -
[24] - Quote
Spademan wrote:Sclompton Face-Smasher wrote:Arkena Wyrnspire wrote:Sclompton Face-Smasher wrote:
How is the hip fire on it now? Accurate, some what accurate, or not worth it? Of course i'm asking without aim assist but you said yourself plenty of times so I don't really need to mention it.
RR hipfire is absolutely excellent. It's like it comes with sharpshooter X preinstalled. I see why people still complain about then... Also what about the CR compared to the RR? The normal CR isn't so bad, (I think, I haven't actually seen people use it) it's the aCR that's the problem, dominates damn near everything.
Is it worth a call for a nerf? lol just asking to see how good or bad it is
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
3211
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Posted - 2014.08.23 10:26:00 -
[25] - Quote
Sclompton Face-Smasher wrote:Spademan wrote:Sclompton Face-Smasher wrote:Arkena Wyrnspire wrote:Sclompton Face-Smasher wrote:
How is the hip fire on it now? Accurate, some what accurate, or not worth it? Of course i'm asking without aim assist but you said yourself plenty of times so I don't really need to mention it.
RR hipfire is absolutely excellent. It's like it comes with sharpshooter X preinstalled. I see why people still complain about then... Also what about the CR compared to the RR? The normal CR isn't so bad, (I think, I haven't actually seen people use it) it's the aCR that's the problem, dominates damn near everything. Is it worth a call for a nerf? lol just asking to see how good or bad it is My personal opinion is yes, it needs to be toned down a tad.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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