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Spectre-M
The Generals Anime Empire.
733
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Posted - 2014.08.22 20:03:00 -
[1] - Quote
I've been seeing a lot of nerf threads and balance threads. In light of this, I thought it necessary to remind us of battle field awareness, not just in terms of instinct but also of fitting choice according to map.
Your fitting and weapon choice should be heavily influenced by the map and situation you're in.
For example, if it's a city map you should be choosing a layout that reflects the map dynamics. Brining in a cqc fitting for the cramped combat. HMG, SG, CR and AR are the most obvious choices. For these encounters I will bring my Amarr scout with precision and plates wielding an AR. I will not spawn with a long range fit such as my Amarr assault with ScR.
For the bridge map it is quite the opposite. I will favour my Amarr assault over my scout. The choice of fitting will directly impact your success in battle.
There are however exceptions to this guideline, when engaging in elevation combat. I may choose to bring in long range fittings into a city map if I am spawning in a higher position. I may also spawn with short range fittings if I am planning to flank a cluster of enemies bunkered in a hard to access area.
When considering balance issues, these factors are more prevalent than paper numbers. Please consider this when making threads on weapon and suit balance as the field application is 90% of usage. Also comparing weapons of different fire mechanisms and weight is a poor benchmark for relation.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Spectre-M
The Generals Anime Empire.
733
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Posted - 2014.08.22 20:17:00 -
[2] - Quote
I agree that it's a part of tactical games that are being ignored in favor of stats. I just hope that the player base will eventually learn to adapt to the flow of combat.
I'm not against balance in terms of stats, but they be should secondary to the application of its use. Too many times I see heavies running across open fields with no long range backup. And vice versa for long range assaults doing hallway combat.
I also think that the ranges in Dust are hard to eyeball as we are not use to 9 foot (3 meters) tall humanoids. I often forget when throwing a grenade that 6 meter blast radius is actually quite small in relation to mercs.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Spectre-M
The Generals Anime Empire.
734
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Posted - 2014.08.22 22:15:00 -
[3] - Quote
@Monty - I agree. It also raises the issue of variants for weapons. Skilling a rail rifle shouldn't mean you are locked into long range combat, but the. Stoners should provide a way to adapt without having other baronets useless.
@Leadfoot - common sense isn't so common. The reason for this thread was to collect opinions from the player base so we can highlight the strengths and weaknesses of core weapons and fittings. Most balance threads I see are mostly dps numbers and range without consideration for situations. Not sure about optimal ranges, but damage profiles should also be displayed in game for new mercs.
Thanks for the input.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Spectre-M
The Generals Anime Empire.
734
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Posted - 2014.08.22 22:20:00 -
[4] - Quote
Cody Sietz wrote:What about when a weapon out performs other weapons in all conditions?
This also raises the issue of variant weapons. No one weapon should do it all but have other versions to make them more adaptable. The AR variants are looking pretty good without being better than the weapon they are emulating.
+1
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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