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Ryme Intrinseca
Eurotrash Pubstars
1600
|
Posted - 2014.08.21 17:17:00 -
[1] - Quote
ScR is borderline OP using a regular DS3. Maybe if that was the whole story, it might go unchanged.
But it is absurdly OP using a modded controller or mouse macros. Video here. If there was supposed to be an 800HP full auto, long range weapon in the game, you'd be able to use it with a stock DS3.
I know there are lots of legitimate DS3 scrambler users out there, some of them real beasts. You guys need to speak up and acknowledge that there is an issue with turbo scramblers. Otherwise, the weapon will be nerfed in a way that hurts you as much as it does the abusers, e.g. damage per shot reduction (including nerfed charge shot). If you don't want that, you need to suggest a different change, one that can be done with existing code but with changed values.
RoF has been the focus of attention because that is a simple variable to change, which clearly hurts turbo users while having no or virtually no impact on the classic 'charge+follow up' ScR user. If you don't like the RoF nerf, you need to make another suggestion. Because a nerf will come. Look at the topics in GD. The forums have spoken. Whether you like it or not, there is a critical mass of QQ and change is afoot.
You can be a positive force, and hurt the glitchers. Or you can stick to the linef 'it's totally reasonable to expect humans to spam R1 at 700+RPM while strafing' and take your medicine when something much worse than a RoF change comes along. |
Ryme Intrinseca
Eurotrash Pubstars
1600
|
Posted - 2014.08.21 17:55:00 -
[2] - Quote
aaaasdff ertgfdd wrote:Ryme Intrinseca wrote:ScR is borderline OP using a regular DS3. Maybe if that was the whole story, it might go unchanged. But it is absurdly OP using a modded controller or mouse macros. Video here. If there was supposed to be an 800HP full auto, long range weapon in the game, you'd be able to use it with a stock DS3. I know there are lots of legitimate DS3 scrambler users out there, some of them real beasts. You guys need to speak up and acknowledge that there is an issue with turbo scramblers. Otherwise, the weapon will be nerfed in a way that hurts you as much as it does the abusers, e.g. damage per shot reduction (including nerfed charge shot). If you don't want that, you need to suggest a different change, one that can be done with existing code but with changed values. RoF has been the focus of attention because that is a simple variable to change, which clearly hurts turbo users while having no or virtually no impact on the classic 'charge+follow up' ScR user. If you don't like the RoF nerf, you need to make another suggestion. Because a nerf will come. Look at the topics in GD. The forums have spoken. Whether you like it or not, there is a critical mass of QQ and change is afoot. You can be a positive force, and hurt the glitchers. Or you can stick to the linef 'it's totally reasonable to expect humans to spam R1 at 700+RPM while strafing' and take your medicine when something much worse than a RoF change comes along. What number or percentage do you consider to be a problem? I mean do you really think its that many people? I play Dust everyday and never see this as a problem. I see it as so, ething that happens occasionally, you make it sound as if its all thats being used. 800DPS+long range+minimal kick (watch the video if you don't believe me) |
Ryme Intrinseca
Eurotrash Pubstars
1600
|
Posted - 2014.08.21 17:58:00 -
[3] - Quote
Arkena Wyrnspire wrote:IMO there should be a coded in mechanism to jam weapons firing at a constant interval. Fire four or five times with the exact same time between trigger pushes? That's not human, your weapon just jammed. Agree this would be ideal. Not sure if it's within the capability of the skeleton crew assigned to Dust though. |
Ryme Intrinseca
Eurotrash Pubstars
1606
|
Posted - 2014.08.21 19:05:00 -
[4] - Quote
aaaasdff ertgfdd wrote:Ryme Intrinseca wrote:aaaasdff ertgfdd wrote:Ryme Intrinseca wrote:ScR is borderline OP using a regular DS3. Maybe if that was the whole story, it might go unchanged. But it is absurdly OP using a modded controller or mouse macros. Video here. If there was supposed to be an 800HP full auto, long range weapon in the game, you'd be able to use it with a stock DS3. I know there are lots of legitimate DS3 scrambler users out there, some of them real beasts. You guys need to speak up and acknowledge that there is an issue with turbo scramblers. Otherwise, the weapon will be nerfed in a way that hurts you as much as it does the abusers, e.g. damage per shot reduction (including nerfed charge shot). If you don't want that, you need to suggest a different change, one that can be done with existing code but with changed values. RoF has been the focus of attention because that is a simple variable to change, which clearly hurts turbo users while having no or virtually no impact on the classic 'charge+follow up' ScR user. If you don't like the RoF nerf, you need to make another suggestion. Because a nerf will come. Look at the topics in GD. The forums have spoken. Whether you like it or not, there is a critical mass of QQ and change is afoot. You can be a positive force, and hurt the glitchers. Or you can stick to the linef 'it's totally reasonable to expect humans to spam R1 at 700+RPM while strafing' and take your medicine when something much worse than a RoF change comes along. What number or percentage do you consider to be a problem? I mean do you really think its that many people? I play Dust everyday and never see this as a problem. I see it as so, ething that happens occasionally, you make it sound as if its all thats being used. 800DPS+long range+full auto+minimal kick (watch the video if you don't believe me) Thats not what I am asking. Im asking how big do you think this problem is? In other words how many players do you really think are doing this? I think not many, just my opinion. Don't know, in a combat situation it's hard to tell if someone is turbo-ing or just fast on the trigger. Point is, there shouldn't be a 'DOMINATE AT ALL RANGES' option, just from buying a cheap third party controller. That applies whether it's 5% or 0.5%. Same thing with any exploit. E.g., you don't need to quantify the number of boosters in order to know it's a bad thing that should be minimized where possible. What's good for the goose is good for the gander. |
Ryme Intrinseca
Eurotrash Pubstars
1608
|
Posted - 2014.08.21 19:21:00 -
[5] - Quote
NAV HIV wrote:Ryme Intrinseca wrote:ScR is borderline OP using a regular DS3. Maybe if that was the whole story, it might go unchanged. But it is absurdly OP using a modded controller or mouse macros. Video here. If there was supposed to be an 800HP full auto, long range weapon in the game, you'd be able to use it with a stock DS3. I know there are lots of legitimate DS3 scrambler users out there, some of them real beasts. You guys need to speak up and acknowledge that there is an issue with turbo scramblers. Otherwise, the weapon will be nerfed in a way that hurts you as much as it does the abusers, e.g. damage per shot reduction (including nerfed charge shot). If you don't want that, you need to suggest a different change, one that can be done with existing code but with changed values. RoF has been the focus of attention because that is a simple variable to change, which clearly hurts turbo users while having no or virtually no impact on the classic 'charge+follow up' ScR user. If you don't like the RoF nerf, you need to make another suggestion. Because a nerf will come. Look at the topics in GD. The forums have spoken. Whether you like it or not, there is a critical mass of QQ and change is afoot. You can be a positive force, and hurt the glitchers. Or you can stick to the linef 'it's totally reasonable to expect humans to spam R1 at 700+RPM while strafing' and take your medicine when something much worse than a RoF change comes along. Use of modded controller... Once again, not the weapon, it's the user that has the advantage... Same goes for Boundless CR users out there with Modded Controllers who's CR shoots faster than a Six Kin.... Show me a video with a full auto Boundless combat rifle and you'll be able to start a Boundless CR RoF reduction campaign.
What I can tell you for a fact is that with the cheap and un-usably stiff -ú10 ($15 or so I guess?) turbo controller I have, the ScR fires at an incredible rate of fire, exactly like in the video. The Boundless CR simply does not play nice with that controller, RoF seems to be no better than I can achieve with a DS3. I don't know why that is exactly, but that's why we're talking about the ScR, not CR. |
Ryme Intrinseca
Eurotrash Pubstars
1608
|
Posted - 2014.08.21 19:36:00 -
[6] - Quote
Tectonic Fusion wrote:Idk for me it's balanced because turbo guys usually overheat quickly and I can fire almost as fast as a turbo scr for a second (okay...around 610 RPM but lol) so I don't mind. CCP should just add a cap for 706 RPM for modded controllers lol Guess what, turbo users get off MORE shots than non-turbo before overheat. E.g. in the video turbo does 18 shots, non-turbo 16. This is because it works on a 'heat cost per second' basis, so more shots per second=more shots before overheat. So heat cost, which intuitively seems like a 'balancing' factor, is actually something that makes turbo even more unbalanced. |
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