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Takahiro Kashuken
Red Star. EoN.
3895
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Posted - 2014.08.21 13:49:00 -
[1] - Quote
1. Rails - You played too much PC since you describe a gunlogi with 4400 armor and thats because the tank is used for 2 damage mods and a nitro, old vehicle days dmg mods were passive low slots so it was glass armor and not shield - Because of the change its why you see the gunlogi this way but only in PC generally, you could do the same on the maddy but you are gimped on PCU
2. FG already the go 2 weapon for ADS, its a 110%/90% split with doing more to armor, so with current damage profiles of prof shield gets off lightly but damage mods buff the damage overall by x amount so maybe it balance itself out
3. Rail incubus > everything else vehicle wise at least
4. Range amp? Is this a new module for vehicles, i know i havnt played in a bit but as far as i remember for low slots its CPU/PG/armor/armor hardner/plate and thats it
5. Pretty much spot on |
Takahiro Kashuken
Red Star. EoN.
3895
|
Posted - 2014.08.21 14:42:00 -
[2] - Quote
Derrith Erador wrote:Takahiro Kashuken wrote:1. Rails - You played too much PC since you describe a gunlogi with 4400 armor and thats because the tank is used for 2 damage mods and a nitro, old vehicle days dmg mods were passive low slots so it was glass armor and not shield - Because of the change its why you see the gunlogi this way but only in PC generally, you could do the same on the maddy but you are gimped on PCU
2. FG already the go 2 weapon for ADS, its a 110%/90% split with doing more to armor, so with current damage profiles of prof shield gets off lightly but damage mods buff the damage overall by x amount so maybe it balance itself out
3. Rail incubus > everything else vehicle wise at least
4. Range amp? Is this a new module for vehicles, i know i havnt played in a bit but as far as i remember for low slots its CPU/PG/armor/armor hardner/plate and thats it
5. Pretty much spot on 1) That is interesting. I probably should've asked a PC tanker for their two cents on this, but with the number of tank QQ threads I've seen, you'll forgive me if I don't go to the first tanker I see and ask his opinion on it. It doesn't really change my argument on it, however, I still think that a shield based tank should not have more armor than shields. 3) A fun tip that I may have left out for engaging rail incubus. Most novice pilots make the mistake of flying straight to the redline when one of these guys is on you, flying straight above them and staying above seems to work best. It all comes down to catching him off guard. 4) No, they're an infantry module on the low slot. I use it on my flying suit, works wonders when trying to find swarms and forges, along with those pesky rammers. This one module has save my bacon more times than XXwarlord97xX.
1. I agree with shield tank should have shield but in PC its the opposite and its whatever gets rid of the other tank quickest atm which leads to crap tank battles
3. It can do but if that rail gets a shot it can fire a lot of shots very quickly which will hit instantly and go through shield where as a python pilot has missiles with travel time and also require the leading of shots so the incubus is well made for taking out vehicles and frankly its hard to do so as a python because the incubus can also hit you too
4. Ah right |
Takahiro Kashuken
Red Star. EoN.
3900
|
Posted - 2014.08.21 17:29:00 -
[3] - Quote
Scheneighnay McBob wrote:Derrith Erador wrote:Scheneighnay McBob wrote:All I have to say: this is what happens when CCP listens to its community. CCP knew ADSs would cause issues with game balance, and they wanted to remove them with the rest of the vehicle variants. The community bitched about it, so CCP kept them in game. Lo and behold, the ADS is still ******* up game balance. So you whining about it instead of offering a solution is going to help? I'm saying CCP should go ahead and remove assault dropships like they wanted to in the first place. They aren't consistent enough with the rest of the game to balance properly.
Vehicles arent consistent enough now |
Takahiro Kashuken
Red Star. EoN.
3902
|
Posted - 2014.08.21 17:49:00 -
[4] - Quote
Operative 1125 Lokaas wrote:Takahiro Kashuken wrote:Derrith Erador wrote:Takahiro Kashuken wrote:1. Rails - You played too much PC since you describe a gunlogi with 4400 armor and thats because the tank is used for 2 damage mods and a nitro, old vehicle days dmg mods were passive low slots so it was glass armor and not shield - Because of the change its why you see the gunlogi this way but only in PC generally, you could do the same on the maddy but you are gimped on PCU
2. FG already the go 2 weapon for ADS, its a 110%/90% split with doing more to armor, so with current damage profiles of prof shield gets off lightly but damage mods buff the damage overall by x amount so maybe it balance itself out
3. Rail incubus > everything else vehicle wise at least
4. Range amp? Is this a new module for vehicles, i know i havnt played in a bit but as far as i remember for low slots its CPU/PG/armor/armor hardner/plate and thats it
5. Pretty much spot on 1) That is interesting. I probably should've asked a PC tanker for their two cents on this, but with the number of tank QQ threads I've seen, you'll forgive me if I don't go to the first tanker I see and ask his opinion on it. It doesn't really change my argument on it, however, I still think that a shield based tank should not have more armor than shields. 3) A fun tip that I may have left out for engaging rail incubus. Most novice pilots make the mistake of flying straight to the redline when one of these guys is on you, flying straight above them and staying above seems to work best. It all comes down to catching him off guard. 4) No, they're an infantry module on the low slot. I use it on my flying suit, works wonders when trying to find swarms and forges, along with those pesky rammers. This one module has save my bacon more times than XXwarlord97xX. 1. I agree with shield tank should have shield but in PC its the opposite and its whatever gets rid of the other tank quickest atm which leads to crap tank battles 3. It can do but if that rail gets a shot it can fire a lot of shots very quickly which will hit instantly and go through shield where as a python pilot has missiles with travel time and also require the leading of shots so the incubus is well made for taking out vehicles and frankly its hard to do so as a python because the incubus can also hit you too 4. Ah right Do the dropsuit scan modules work while in a vehicle? I didn't know that.
Still a poor mans pilot suit, but we wont ever get one now so make do until ccp nerf it |
Takahiro Kashuken
Red Star. EoN.
3917
|
Posted - 2014.08.22 13:04:00 -
[5] - Quote
Adipem Nothi wrote:Derrith Erador wrote: @ adipem Nothi: The swarm is a pure AV weapon. If you look at the stats and damage towards infantry, it was never meant to kill infantry by design. That is why it didn't fare so well in kills, as it wasn't supposed to kill anything but vehicles. I still maintain that swarms having a lock on feature make me think that it shouldn't get anything buffed, at least damage wise. I will still view it as fire and forget.
124 Kills. You'd think a "purely AV weapon" would be better at killing vehicles. No? Swarm performance is abysmal, even when the very best of us give it our all.
Looks like we have some grade A bullshit here
Kills 124
What is a kill? Its when the player dies and has to respawn
Can you not die in a vehicle? Yes
Can you not die in a vehicle even when it blows up? Yes, you just exit the vehicle before it actually blows up
124 kills means 124 ppl stayed in there vehicle until it blew up while everyone else jumped out
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Takahiro Kashuken
Red Star. EoN.
3925
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Posted - 2014.08.22 14:59:00 -
[6] - Quote
Adipem Nothi wrote:Pray tell, Taki: What other statistics are available for our reference?
Some statistics I'd be interested in seeing ...
# of ADS wrecked by Swarms alone # of Swarmers killed by ADS
Total value of ADS killed by infantry Total value of all infantry killed by ADS
Go ask ccp but a kill implies the player died and with a swarm launcher the only way it kills is if the player stays inside the vehicle or is next to it with low enough health since you cant target infantry |
Takahiro Kashuken
Red Star. EoN.
3929
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Posted - 2014.08.22 16:08:00 -
[7] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote:Adipem Nothi wrote:Pray tell, Taki: What other statistics are available for our reference?
Some statistics I'd be interested in seeing ...
# of ADS wrecked by Swarms alone # of Swarmers killed by ADS
Total value of ADS killed by infantry Total value of all infantry killed by ADS Go ask ccp but a kill implies the player died and with a swarm launcher the only way it kills is if the player stays inside the vehicle or is next to it with low enough health since you cant target infantry Fun as they'd be to discuss, those statistics won't be made available to we plebes. What is readily available (in addition to the expert challenge results) is the demeanor of pilots as it relates to this supposed counter ... Following 1.7, most pilots -- yourself included -- expressed approval with the state of swarms. They insisted that Swarms were fine. They insisted that swarmers were doing it wrong. They insisted that no improvements be made to Swarms. Today, most pilots -- yourself included -- express approval with the state of swarms. They insist that Swarms are fine. They insist that swarmers are doing it wrong. They insist that no improvements be made to Swarms. What -- if anything -- does pilot demeanor tell is about the state of swarms?
Swarms can still be fired invisible Swarms can still track around cover and corners Swarms can stop on a dime and do a 180 turn and then go back to full speed
Swarms are still buggy as ****, not 1.0 buggy but still annoying
Also 1.0 swarm users insisted that swarms were fine and pilots were doing it wrong
Still doesnt mean ****, swarms do not lock onto infantry, pilots have a chance to jump out of the vehicle before it explodes and your going away from your point
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