Atiim
11562
|
Posted - 2014.08.22 03:29:00 -
[2] - Quote
Derrith Erador wrote: Swarm launchers
I fail to see why you guys want a buff, you already got the buff of minus extra swarms with comparable damage, the extra two missiles hurt you as you had to wait 1/3 longer to lock on to your target. And what did you sacrifice for it? I just did the math on a double damage modded Minmando pre-charlie, and post-charlie. I assumed that the stacking penalty is affected per tier, so 5% would be 4% pre-charlie. You lost 34 damage...
37HP*
Though it should be noted that nobody actually ran 2x Complex Damage Modifiers on the MinCom unless they had competent squad support, as you have no defensive capabilities whatsoever and are an EZ kill for anyone who shoots you in the back.
It's like putting 3 XT-1s on a Python. Sure you'll do some damage, but your just asking to get killed.
Derrith Erador wrote:Now onto my next point, why should a weapon that is fire and forget, can curve around buildings, and follow my flight pattern almost exactly unless I do some serious Yoda crap be buffed? Maybe we were watching a different Star Wars, but quickly tapping R1, flicking the joystick up, and running in a straight line is not "Yoda crap".
Derrith Erador wrote:A lot of swarmers will say such things that will try to prove it takes skill to fire a swarm. The only three notable points I've ever noticed is:
1) It's about positioning 2) We have to remain undetected or we're dead. 3) You also have to deal with other infantry, and you're nearly unable to defend yourself
First off, all weapons are about positioning. You wouldn't ask someone with a rail rifle to take on an HMG in CQC and win, assuming they have equal skill in their fields. All weapons includes the Swarm Launcher. You've literally admitted that the Swarm Launcher does require at least one skill to operate effectively, making your entire argument null. However I'll address the other points anyways.Another problem I've noticed that works in debunking points one and two is a behavior I've noticed in all swarmers, Never seen an exception to this. I've flown in hundreds of PC's, pubs and FW's alike. This is a Toup+Že Fallacy. Just because you haven't seen it, doesn't mean it hasn't happened. For example, I'm sure there are plenty of players who've never seen the "Giant GEK of Doom", but you and I both know that it's happened before. The problem with this is that all swarmers tend to camp a single area, with no regard to stealth whatsoever. And all I have to do to find a swarm is to find his hive, it is almost always a guarantee that he/she is no less than 30 meters away from it. And this, is an Association Fallacy. You haven't played with or against every single Swarm Launcher user in DUST 514, so you cannot make a valid claim that's all-inclusive.On the remaining undetected issue, I believe a Ludacris song will explain my feelings on this. Swarms launch a volley with a smoke trail, making it easy to find you, wouldn't it make sense to get the hell out of there, and strike from a different angle? That's what your supposed to do. I've yet to see any complaining about it, so I fail to see why you've mentioned it. Though using hit-and-run tactics does require a multitude of skills (stealth, situational awareness, etc, etc,) so once again you've nullified your argument.
on fighting infantry and being nigh defenseless. Isn't that the way it's supposed to be? If you're that concerned about it, bring a friend. Or just use a Commando. Though you shouldn't have to field 200% of the resources that the enemy fielded, especially with a weapon as lolworthy against ADSs as the SL.
If 1x = 2y, why would I use anything but Y?
DUST 514's 1st Matari Commando
-HAND
|