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Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
3894
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Posted - 2014.08.21 12:13:00 -
[1] - Quote
They spent 1.7 removing all of the above until we are left with what we have now
What really makes you think they will turn around and put it back in? |
Takahiro Kashuken
Red Star. EoN.
3894
|
Posted - 2014.08.21 12:57:00 -
[2] - Quote
Derpty Derp wrote:There's only 2 problems... Swarms are broken buggy garbage that any real developer wuld remove or fix not buff until it trolls everything...
and ads bonus stacking, which makes vehicle combat a 2 second affair.
Tanks give a strategic advantage, missiles are both av and ai, while small turrets can allow anything to be both even if you're on your own... ads are in almost every PC match, there's whining about them from all the ground troops that want to be able to run freely between objectives and not take a safe route or let their av cover them.
More variation would be nice, but not the "stuff everything that was removed" approach that old tankers want... Also large blasters on a tank are an easymode ai farm, I really don't know how anyone has trouble with that.
I would like to see a slight advantage to going tank vs tank than av vs tank, simply because it's more entertaining, but not to the point that you have to bring a tank to stop a tank... Those times were ****** up.
ADS bonus stacking requires 2 ppl with max skills into ADS to make it a **** train
Large missiles are not AI they barely do splash and you need a direct hit which is only 500hp
Large blaster got nerfed hard
Variation is what makes it good, i had 5 slot for the tank and 2 extra for support and with the amount of modules we had i had variety and could mix it up with some intresting fits
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Takahiro Kashuken
Red Star. EoN.
3917
|
Posted - 2014.08.22 13:05:00 -
[3] - Quote
Atiim wrote:Shooter Somewhere wrote:First suggestion-is bring back standard hauls. Now people claimed this was over powered and it forced them to spec into tanks of there own just to combat them well... that kinda the point xD Really the game should not be reduced to AV vs TANKS No, that's not the point. In fact, vehicles were nerfed because even CCP is smart enough to know that having to counter one unit with the same exact unit (on a 1:1 ratio) is terrible for balance, and design. I have a hard time believing that this game is reduced to V/AV, especially considering how few kills the SL got during the Destructive Data Mining event.
Looks like we have some grade A bullshit here
Kills 124
What is a kill? Its when the player dies and has to respawn
Can you not die in a vehicle? Yes
Can you not die in a vehicle even when it blows up? Yes, you just exit the vehicle before it actually blows up
124 kills means 124 ppl stayed in there vehicle until it blew up while everyone else jumped out
Right now it is AV vs Vehicles since there is no point going vehicle vs vehicle when AV can do it better and cheaper |
Takahiro Kashuken
Red Star. EoN.
3917
|
Posted - 2014.08.22 13:38:00 -
[4] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote:Atiim wrote:Shooter Somewhere wrote:First suggestion-is bring back standard hauls. Now people claimed this was over powered and it forced them to spec into tanks of there own just to combat them well... that kinda the point xD Really the game should not be reduced to AV vs TANKS No, that's not the point. In fact, vehicles were nerfed because even CCP is smart enough to know that having to counter one unit with the same exact unit (on a 1:1 ratio) is terrible for balance, and design. I have a hard time believing that this game is reduced to V/AV, especially considering how few kills the SL got during the Destructive Data Mining event. Looks like we have some grade A bullshit here Kills 124 What is a kill? Its when the player dies and has to respawn Can you not die in a vehicle? Yes Can you not die in a vehicle even when it blows up? Yes, you just exit the vehicle before it actually blows up 124 kills means 124 ppl stayed in there vehicle until it blew up while everyone else jumped out Right now it is AV vs Vehicles since there is no point going vehicle vs vehicle when AV can do it better and cheaper Since facts and balance aren't a concern of yours, let's play a game ... Let's assume that you're right. Let's assume that the state of AV is fantastic, Schwarmas included. Let's implement better, stronger prototype vehicles tomorrow. What do you think will happen the following day?
CCP rebalance proto AV to deal with proto vehicles
Tho unless we get the mods back from 1.0 and more skills with bonuses the proto vehicles will be a bit meh really |
Takahiro Kashuken
Red Star. EoN.
3918
|
Posted - 2014.08.22 14:27:00 -
[5] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote: CCP rebalance proto AV to deal with proto vehicles
Tho unless we get the mods back from 1.0 and more skills with bonuses the proto vehicles will be a bit meh really
CCP has yet to rebalance proto AV against basic vehicles; it takes a full clip of max proficiency schwarms to pop a basic LAV. On what basis can you assume they'd rebalance AV against proto vehicles? On what basis can you assume they'd do a good job?
Proto vs basic vehicles
There is the problem, how can you balance std/adv AV weapons when we only have 1 basic vehicle which we do expect to deal with proto because we cannot upgrade it
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Takahiro Kashuken
Red Star. EoN.
3926
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Posted - 2014.08.22 15:28:00 -
[6] - Quote
Adipem Nothi wrote:Takahiro Kashuken wrote:Adipem Nothi wrote:Takahiro Kashuken wrote: CCP rebalance proto AV to deal with proto vehicles
Tho unless we get the mods back from 1.0 and more skills with bonuses the proto vehicles will be a bit meh really
CCP has yet to rebalance proto AV against basic vehicles; it takes a full clip of max proficiency schwarms to pop a basic LAV. On what basis can you assume they'd rebalance AV against proto vehicles? On what basis can you assume they'd do a good job? Proto vs basic vehicles There is the problem, how can you balance std/adv AV weapons when we only have 1 basic vehicle which we do expect to deal with proto because we cannot upgrade it So throwing bigger and better vehicles into the mix will somehow solve this problem? When has a problem ever been made less complex by adding variables?
Because then each variation is made useful instead of me going 'ha mlt swarms what a noob' |
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