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saxonmish
Fatal Absolution General Tso's Alliance
236
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Posted - 2014.08.21 01:55:00 -
[1] - Quote
Now Installations are 3X stronger can we have 3Xwp's for destroying them?
SLAYER.
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LT SHANKS
Amarr Templars Amarr Empire
3238
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Posted - 2014.08.21 02:47:00 -
[2] - Quote
I like having them at 50 WP per destruction. It now discourages WP farming and instead provides another means to effectively counter vehicles and infantry alike. Now, if only we could call them in... |
saxonmish
Fatal Absolution General Tso's Alliance
237
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Posted - 2014.08.21 02:53:00 -
[3] - Quote
LT SHANKS wrote:I like having them at 50 WP per destruction. It now discourages WP farming and instead provides another means to effectively counter vehicles and infantry alike. Now, if only we could call them in...
lol its 50wp's now? i havnt bothered blowing them up
SLAYER.
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
463
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Posted - 2014.08.21 02:54:00 -
[4] - Quote
WP farming is such a far fetch estimate of why moat desteoyed installations. |
Derrith Erador
Fatal Absolution
2451
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Posted - 2014.08.21 03:01:00 -
[5] - Quote
saxonmish wrote:LT SHANKS wrote:I like having them at 50 WP per destruction. It now discourages WP farming and instead provides another means to effectively counter vehicles and infantry alike. Now, if only we could call them in... lol its 50wp's now? i havnt bothered blowing them up Nope still 100.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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LT SHANKS
Amarr Templars Amarr Empire
3238
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Posted - 2014.08.21 03:07:00 -
[6] - Quote
Derrith Erador wrote:saxonmish wrote:LT SHANKS wrote:I like having them at 50 WP per destruction. It now discourages WP farming and instead provides another means to effectively counter vehicles and infantry alike. Now, if only we could call them in... lol its 50wp's now? i havnt bothered blowing them up Nope still 100. Really? I remember destroying something that gave me 50 WP. CRU or supply depot maybe? |
Derrith Erador
Fatal Absolution
2451
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Posted - 2014.08.21 03:18:00 -
[7] - Quote
LT SHANKS wrote:Derrith Erador wrote:saxonmish wrote:LT SHANKS wrote:I like having them at 50 WP per destruction. It now discourages WP farming and instead provides another means to effectively counter vehicles and infantry alike. Now, if only we could call them in... lol its 50wp's now? i havnt bothered blowing them up Nope still 100. Really? I remember destroying something that gave me 50 WP. CRU or supply depot maybe? more than likely. I blew one up with my derp Laira, got 100, or maybe 120.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Hakyou Brutor
Pure Evil.
1094
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Posted - 2014.08.21 03:19:00 -
[8] - Quote
ffs just take them out of the game, they are more trouble than they're worth. |
Sgt Buttscratch
R 0 N 1 N
2352
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Posted - 2014.08.21 03:26:00 -
[9] - Quote
Should raise em to 150-200WP per turret, or add damage dealt WP.
Give me my scrambler pistol back....**
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Thumb Green
Raymond James Corp
1269
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Posted - 2014.08.21 03:28:00 -
[10] - Quote
100 WP's is fine. They might be stronger but they're still easy as pie to take out it just take a little longer.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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ImIvan
2
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Posted - 2014.08.21 03:46:00 -
[11] - Quote
LT SHANKS wrote:Derrith Erador wrote:saxonmish wrote:LT SHANKS wrote:I like having them at 50 WP per destruction. It now discourages WP farming and instead provides another means to effectively counter vehicles and infantry alike. Now, if only we could call them in... lol its 50wp's now? i havnt bothered blowing them up Nope still 100. Really? I remember destroying something that gave me 50 WP. CRU or supply depot maybe? Yup.
Why must you use prototypes?
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Julius Vindice
Namtar Elite Gallente Federation
356
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Posted - 2014.08.21 03:49:00 -
[12] - Quote
Like I said before, destroy em all! They are complete pains and they must be EXTERMINATED!!!
Julius Vindice... "Chase knowledge, not passion".
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ACT1ON BASTARD
Amarr Templars Amarr Empire
70
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Posted - 2014.08.21 08:46:00 -
[13] - Quote
Ive blown up 1 but it wasted all my forge gun ammo and took a ridiculous amount of time to kill. |
Syeven Reed
Sebiestor Field Sappers
849
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Posted - 2014.08.21 08:50:00 -
[14] - Quote
You now get 100WP for destroying them.
Word Crimes
EvE - 21 Day Buddy Trial
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Arkena Wyrnspire
Fatal Absolution
17297
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Posted - 2014.08.21 08:50:00 -
[15] - Quote
It's not difficult to take one out. 30 seconds with an IAFG and a nanohive and you can splat one easily.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Derpty Derp
Dead Man's Game
322
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Posted - 2014.08.21 12:00:00 -
[16] - Quote
Installations are fine... The people on the ground ignoring them has and still is the problem... They're a strategic advantage, manned they can deny verhicles from a good area, unmanned they can bone anything that gets close (kind of annoying when they don't always render.) The only thing is now it takes a long time for me to clear the map of them after the team has let everything in our half of the map turn red... missile tank is the way to get rid of them. |
RYN0CER0S
Rise Of Old Dudes
1242
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Posted - 2014.08.21 12:28:00 -
[17] - Quote
Hey, you stupid ******* blueberry tankers - Quit blowing them up you ******* idiots. Especially the most strategic Railgun closest to your redline. Free, unlimited AV ammo is nice to have when your scrubby ass tank gets blasted off of the map and there's nobody working AV on your Team. They provide cover fire against tanks and that allows your sorry ass to be able to get out of the redline before your RDV is spotted and your crutch eats a salvo of missiles.
God damn, I hate Assault vehicles in this game. How did a company that has 10 years of building ships do so ******* poorly with vehicles operations here? Incompetence, I tell ya.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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bamboo x
Eternal Beings Proficiency V.
994
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Posted - 2014.08.21 12:32:00 -
[18] - Quote
Just a heads up.
If we've got a damage mod or missile turret, that installation is going down. Fast.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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