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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
84
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Posted - 2014.08.20 14:11:00 -
[1] - Quote
Jonny D Buelle wrote:Apothecary Za'ki wrote:faction war isnt fun and if you sign up as cal or amarr is nearly always a guaranteed loss You are doing it wrong. Well at least at the wrong times. Certain times of the day the Gallente and Matari loyalist are on while the Amarr and Cal loyalist are asleep, at work, or just having a life and vise versa. Also it can be lots of fun even in a losing match, especially if you are a squad thats RPing or part of an RP corp/alliance like PIE.
What are you talking about. Pie tends to win matches. Hilariously. There's almost always ob support too.
That said, when matches are lost, it is generally blueberries who lose them - either from not being in a squad, not knowing what to do, or not holding (or being able to hold) objectives.
If you want to win FW, bring uplinks and don't be afraid to call out a few vehicles, or make a few friends. If a faction is winning it's because they have steady squads playing, I'm quite proud to say that the amarr have had the single most stable FW channel.
The Caldari really have a rough time because A) blueberries and B) YOU GUYS MAKE A NEW ****ING CHANNEL EVERY WEEK, Make one channel, get an eve player to operate it, kick spies and awoxers, congrats you guys will now win facwar.
ResistanceGTA wrote:The Caldari are, in fact, terrible, this is a fact. But most of the bigger corps (ie PC corps) run steady Amarr FW (those LP links and everyone's obsession with Scramblers now), so saying the Amarr are a waste of time is a lie.
I have something like 80,000 unspent amarr LP. The only things I'd buy with it are proto suits and specialist viziam lasers.
Weep not poor children, For life is this way, Murdering beauty and passion.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
84
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Posted - 2014.08.20 14:32:00 -
[2] - Quote
Apothecary Za'ki wrote:im a logi, i bring more then enough support then 4 people or 2 scouts can (reffering to equipment slots) plenty of people spawn vehicles anyway but i get into the filth waste deep to perform the 5 R's of LogiBro-nessbut even i know 1 person cannot carry an entire team to victory when the team equates to something a-kin to wrangling cats with out the aid of milk or fishy treats or chicken......which whenever i seem to have gone amarr or caldari seems to be the case. usually blue on blue action and/or the opposing force has complete domination, no close matches or anything.. but that being said when i went minmatar for the short time i was doing it we won all games near flawlessly with little challenge(aka boring) for atleast 5 rounds, at which time i bought a bunch of proto FW dropsuits and took a break.. so all in all FW is in a bleak state of affares even if the underdogs manage to get a couple wins in a row its a sparrows tear in a bucket of water in comparason.. match makeing needs updateing so Queue syncing cannot be done.
All I'm seeing is QQ. Equipment is one step towards winning a match, but you still need to be willing to do the things that need doing as soon as you notice them, because if you don't no one else will. Rooftop uplinks? Best get up there and kill them. Vehicles? Better have a swarm launcher. No one holding an objective? Switch to a scout suit and lurk (in fact if you want to play solo in FW scouts are a great option and commando's with av secondaries work very well too).
As far as queue syncing goes - It isn't the reason you're losing, nor is it the reason the enemy team is winning, claiming that is is a pathetic excuse. A single good squad can win faction warfare quite easily. I've seen plenty of matches where 2 full squads ran into one 4 man squad and got destroyed. Queue syncing to me is a non issue - if you want to do it okay whatever but I typically find it more economical to have squads affiliated with my faction in different matches so that we're taking more ground than the other faction.
And FYI having 4 equipment slots is meaningless - I'd rather have 4 players with basic drop uplinks creating multiple reinforcement routes. Logi's can be a great role and asset to the team, but they function best in squads, a solo logi will almost never impact FW, but a solo scout defending a point (particularly an amarr or gallente scout) is an absolute ****ing terror.
Weep not poor children, For life is this way, Murdering beauty and passion.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
84
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Posted - 2014.08.20 14:42:00 -
[3] - Quote
Queue syncing doesn't affect anything. You play solo and expect to have an impact and you are wrong to expect that because a single squad has far more impact than 10 solo players (unless they're all people like Mr Mustard). Any one squad of decent players with a good sense of how a battle flows will beat the snot out of 2 synced squads, unless they're synced squads of badasses, which you could still easily end up with even without queue syncing.
The problem isn't with queue syncing. It's with your idea that you can accomplish things going it solo. Solo logi's are worthless - Having four equipment slots isn't anything amazing because you can't be in four places on the map placing uplinks at once. If you want to win, you *need* to interact with other people who also want to win FW. If you want to be a pubstar solo logi, stick to ambush where you can earn 2billion points from 2 uplinks.
You want to complain about blueberries? If you're not in a squad you *are* one.
Weep not poor children, For life is this way, Murdering beauty and passion.
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